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#261 Scryer

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Posted 13 April 2008 - 11:31 PM

Srg Insane, that's why I suggested a better lightning power for Saruman.

I am still for the Avalanche (whether it has lightning or not...) and the Map-wide buff as 25pp powers. The mine power would have its balance worked out and it would replace the watcher/wyrm (I forget which power Isengard had) which is why I agree with it.

The Ballistas: If they get some kind of upgrade, I think that it would only be fair to give MOTE's ballista an upgrade of some-sort as well. Now, I don't like having mines attached to the ballista because I think that it kind of ruins the point of having a regular mine unit. This would depend on the player, but would you rather have a Ballista-mine sieging your enemy; Or would you rather have mines run up to the enemy and then plant their mines and then light them? I think that the ballistas are fine the way they are other than the balance issues/bugs that have already been noted.
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#262 Funbomb

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Posted 13 April 2008 - 11:42 PM

You can have the ballista mine do the damage of a mine from the mine launcher from the base, so it probably deals less damage.
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#263 Srg Insane

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Posted 14 April 2008 - 01:42 AM

Scryer, sorry bro i didnt see that post, well i agree with you he does need a better lightning attack and maybe some faster recharge times and a small health buff would bring him up to standards .

#264 Uruk King

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Posted 14 April 2008 - 03:28 PM

Could Isengard have some sort of early-game unit. Like the Uruk scouts from FotR, an archer/infantry unit, cheap, fast, capable of inflicting fair damage.
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#265 Puppeteer

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Posted 14 April 2008 - 04:09 PM

lol mine ballistae were meant to be a joke, like an easter egg :xcahik_: :o :sad2:
I think one of Saruman's greatest strengths was his sphere of influence and leadership over his loyal uruk-hai battalions. Perhaps his leadership to the savage Dunlending Wildmen and to the brutal Uruk-Hai footmen would be one of the greatest, if not the best, leaderships in the game. Surrounded by even the most meagre amounts of soldiers, it would still be a lethal fighting force.

#266 Myrdin

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Posted 14 April 2008 - 06:38 PM

after reading like 8 last posts i ll now clear some misunderstanding i started :

first - it was me who took seriously Puppeters balista mine. kinda changed it a bit, but if you want blame me not him ( im used to being center of anger :xcahik_: ). For the upgrade i think scryer ( no offense bro ) didnt understand what i mean :

not - balista firing mines - but balista recieving upgrade that create small explosion on impact, which would be just animations, the true efect would be 3x more AoE ( thats why the small explosion anim. ) with knocback, soo balista has much better AoE then now ( for its AoE is smallest of all siege, and dmg is even smaller ), NO DMG BUFF just AoE. the point wast - That balista is more to use against units, ( for its pretty accurative, well its giant crossbow, its easier to aim it than stone throwing trebuchet ), as support. soo 3x should be like troll AoE or maybe a bit bigger ( big as one batallion )

The mine would be still the ultimate siege, for as i mentioned, balista wouldnt get any additional dmg, just AoE ( still pretty worth to buy that upgrade, dont you think ? ), soo mine wouldnt loose ont usefullnes.

now for Saruman - I dont know how faar you guys remember, but in BFME2 patch 1,06 ( final ) Saruman had ( actually he had it since 1,05 but it doesnt matter ) recieved Heavy armor type - With this small ( pretty important ) change, he was like 2x more usefull for he could finally endure some " pain ", and remain in fight for longer.
Soo i propose - Give Saruman back his Heavy Armor

the last thing i want to say : i think it was Puppeter, who mentioned the leadership on savage barbarians and loyal uruks.
Why not give Saruman some upgrade ( like the one that changes Gandalf into white ), if not as PP then as fortress add on

*if you remember i proposed for Iseng to get power like " Heroes of White Hand " or something like this, that would be equival to Heroes of Gondor. Would give some kind of buff to each of Isen heroes.

the point is Saruman could get his leadership ( for he has leadership, passive, its not between abilities, but you can see that he creates " sphere of efect " on the surounding units - This is since BFME times ) doubled, soo 100% dmg armor and 200% xp rate leadership. For as Puppeter said, his greatest strength was his influence and leadership. Soo lets make it reall

SOO SARUMAN WILL BE ONCE AGAIN WORTH THE MONEY YOU INVEST !!! i want him to see again as a proud leader of fearsome army of loyal batalions.

Edited by Myrdin, 14 April 2008 - 06:39 PM.

"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#267 Puppeteer

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Posted 14 April 2008 - 07:12 PM

Also, I think the crossbowmen should be rectified. Real crossbows albeit had a slow rate of fire, roughly 2 per minute, but their range outdid even longbows and their bolts could pierce even the toughest armour. Though, to make it fair, I think their range should be slightly more than archers, they damage slighty more, there reload time quite bad compared with others and their price same/slightly more. To make it fair :xcahik_:

Edited by Puppeteer, 14 April 2008 - 07:13 PM.


#268 Devon

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Posted 14 April 2008 - 07:34 PM

Could Isengard have some sort of early-game unit. Like the Uruk scouts from FotR, an archer/infantry unit, cheap, fast, capable of inflicting fair damage.


Dunlandings will fit that role I think.

That's a good idea puppeteer...it would also make combo hording your guys a lot more senseful.

Edit after reading more: Dojob, I just think it fits isen better overall, as its something that actually happened. Sure there can be lightning, but I dont really see the point if a couple thousand tons of snow fall right afterward.

Ugluk already has support powers in the private beta...a speed increase and a hold ground last stand type ability. The scouts will probably be either summon or inn.

Edited by YodaWarrior, 14 April 2008 - 07:38 PM.

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#269 Myrdin

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Posted 14 April 2008 - 08:53 PM

Also, I think the crossbowmen should be rectified. Real crossbows albeit had a slow rate of fire, roughly 2 per minute, but their range outdid even longbows and their bolts could pierce even the toughest armour. Though, to make it fair, I think their range should be slightly more than archers, they damage slighty more, there reload time quite bad compared with others and their price same/slightly more. To make it fair :xcahik_:


they already now cost more than its healthy, increasing the price means to let isen, without range support till you get enough cash, ( and thats not easy if your oponent is good ).

Just make them as they were in BFME 2 ( same price ), and nothing other needs to be changed, for people liked it that way ( thats why 1,06 was also called " final " patch for all other balances/bugs were repaired )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#270 dojob

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Posted 14 April 2008 - 10:54 PM

Edit after reading more: Dojob, I just think it fits isen better overall, as its something that actually happened. Sure there can be lightning, but I dont really see the point if a couple thousand tons of snow fall right afterward.


The lightning would trigger the snow fall and would make the ability at least a little unique from the Angmar one.

I think an uruk scout unit that could switch weapons would be a great idea, maybe not as an early unit (since as Yoda said, Dunlandings should fill this roll) but at least as a good light attack unit, perhaps specializing in hero/minihero-hunting (making them go well with Lurtz).

As for Isengard heroes, Lurtz's leadership should be slightly weaker and his fighting capabilities should be better (whether with armor/attack buffs, powers, or whatever) so that he could specialize in combat while Ugluk is more of a leader/support hero. Grima should be a bit cheaper and better for assassinating early on; i can imagine him running around picking off early units and then becoming a really good assassin later on. As for Sharku, he too needs a bit of a price reduction and powers that are better suited for raiding and killing cavalry. Saruman should be a f*ing beast of a hero, since he's the leader of Isengard. He should have the following powers:

-wizard blast
-fireball
-corruption
-lightning
-Either a self-buffing power (like carnage or blademaster) or perhaps a fear-based power. What level he gets it depends on how good it is
-switch to leadership powers (shows leadership powers)

(these powers are in no particular order)
-Champions/Heroes of the White Hand: Heroes get better :xcahik_:
-Oversee Production: leadership for buildings
-Speech (same as before but also gives a big attack and armor bonus)
-Leadership: leadership for all units. It would start off ok and have better effects as Saruman levels up.
-switch to offensive powers (shows offensive powers).

Maybe the names could be better, but I think the powers are good ideas :sad2:

Edited by dojob, 14 April 2008 - 10:55 PM.

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#271 Funbomb

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Posted 14 April 2008 - 11:01 PM

If you do have the switch, I think the leadership spells shouldn't be too good because he already has offensive spells. Maybe they could be more defensive than offensive, giving them more armor since with all his spells he can kill a lot of units already.
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#272 dojob

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Posted 14 April 2008 - 11:47 PM

True, and/or perhaps some of the more powerful powers could be gained after an expensive upgrade.
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#273 Myrdin

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Posted 15 April 2008 - 11:24 AM

i like the switch to something idea :

lets say it like this
Sarumans stays as he is now, all his speels

after you get 12pp Heroes of White Hand

his last " icon " ( the one where s the lightning strike right now ) would change to some book or someting,
if you click on it, a new power menu would replace the curret one

There could be - Leadership, that buffs buildings,
another lvl would give more powerfull leadership to units around him
some power ( perm ) that would icnrease his battle capabilities - AoE, attack speed, dmg regen, little armor increase
yet last lvl ( not 123 but more like 246 or 247 ) would give him his ligthing strike back, but much more powerfull

all that could be gained ONLY with Heroes of White hand pp, without it, he would be just normal regurall Saruman with lvl 10 lightngbolt as he is now

( srry for bad sp, tiping in hurry )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#274 Guest_Guest_jake_*_*

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Posted 15 April 2008 - 02:48 PM

You could have as is leadership spells until level 5 and as he reaches tht level they change to the offensive spells

#275 Devon

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Posted 15 April 2008 - 07:37 PM

Not another 12pp hero spell.....:(

Imo, there should be another upgrade to the fortress called lore of orthanc or something like that, which basically is gandalf the white for saruman...makes his leadership stronger (possibly inlcuding the furnace ldshp if the wizard tower mount is removed) and makes his spells stronger...I don't think he should have a switching commandset.

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#276 Myrdin

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Posted 15 April 2008 - 08:52 PM

the point why i suggested the 12pp power was that all heroes of Isen, could use some buffing, as was mentioned before, right now they can be usefull, but they look kinda " half assed " ( i didnt want to use such hards word, but it kinda suits best what im trying to say, though sorry for the wulgarism )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#277 Devon

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Posted 15 April 2008 - 09:26 PM

The thing is...with gondor its really unique right now...if we add it to isen it would virtually be the same thing in a different faction.

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#278 Funbomb

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Posted 15 April 2008 - 09:47 PM

Well either way, have it as a pp power or a fortress upgrade, it's fine with me.
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#279 Myrdin

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Posted 16 April 2008 - 02:26 PM

The thing is...with gondor its really unique right now...if we add it to isen it would virtually be the same thing in a different faction.


not really, for there are 4 evil faction, if one of them gets the evil wariation ( refering to Isen now ), its still unique - by the evil races.
I m not saing you need to give them new skins, after pp ing them, just some minor boost ( recharge timer, armor dmg or hp, this is it, no need for skin " upgrade " like by Gondor ), i think people will recognize this power, after they play for gondor, ( in campaing ) and, will wiew it as Evil variation of the good spell

each coin has two sided, the one that shines from light, the other hides in shadow.

yoda its, not like the spell wont be unique, it STILL WILL BE, becouse it will be Isen only, and actually im not the only one that would find it great to have ( coments ago, where was many wariants discuised ). The only spell in all Evil factions, . . . . ( theres pretty much powers shared between pure evil or pure good faction, soo this would something none of them has - evil i mean )
As for the icon - of course White hand on black screen, as was in BFME

Edited by Myrdin, 16 April 2008 - 02:30 PM.

"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#280 Puppeteer

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Posted 16 April 2008 - 05:53 PM

If it is added, maybe add a colourful FX trail for Saruman?




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