Jump to content


Photo

Isengard


  • Please log in to reply
882 replies to this topic

#221 myster

myster
  • Members
  • 160 posts
  • Location:The Netherlands

Posted 08 April 2008 - 06:39 PM

i was thinking in the lines of making the whole map getting dark like in the power mordor uses(forgot the name) tho without buffs and then you can select the general area of wich the lightning should hit.. not sure if it should be that moveable tho.. maybe a little.. or make it do a specified path.. always from left to right or smth...

#222 Myrdin

Myrdin

    title available

  • Members
  • 1,178 posts

Posted 08 April 2008 - 06:44 PM

i was thinking in the lines of making the whole map getting dark like in the power mordor uses(forgot the name) tho without buffs and then you can select the general area of wich the lightning should hit.. not sure if it should be that moveable tho.. maybe a little.. or make it do a specified path.. always from left to right or smth...


you mean " Darkness " ( 15pp mordor ) :thumbsupsmiley:

-and no, you right, it wouldnt be " THAT " movable, just a bit ( well tornado is pretty slow, this should be just a bit faster + 1/2 like )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#223 Puppeteer

Puppeteer

    title available

  • Global Moderators
  • 2,947 posts
  • Location:United Kingdom
  •  Faute de Mieux
  • Division:Community
  • Job:Magazine Staff/Global Moderator

Posted 08 April 2008 - 09:06 PM

all enemy units under the cloud would freeze from terror (use bombard terror stuff, that's effective as units are rendered immobile and cowering in fear

#224 Scryer

Scryer

    title available

  • Project Team
  • 565 posts
  • Location:Canada

Posted 09 April 2008 - 12:22 AM

Myrdin, the whole thing about Angmar's "Weird Curve" was discussed on the General Suggestions thread and a little bit on the Angmar thread. I am not going to bring that whole thing up here just because it doesn't belong. I will admit that I have been jumping around in my posts about the 25pp powers and the fortress powers. I'll try to keep things a little more organized....

The more I thought on what Yoda said (about Isengard having enough Lightning) the more I agree with it, to be honest.

I think that the mine power can stay (unless you have a suggestion as a replacement that you'd like to discuss) because:

1. Saruman only used his lightning spell once (in the films atleast, I can't remember anything about this in the books...) so why should Isengard use Lightning more than once?

2. Isengard does need a little more firepower in their powers. Especially their 15pp powers because we want to replace the Wyrm and the Watcher - both of those powers would be considered bigger firepower by EA. Not only that but we want to take out a dragon strike and dragon summon power and replace one with an Avalance (or something like that) and a unit buff (that would need balance worked out). Therefore, the firepower from the mines would work nicely.

Edited by Scryer, 09 April 2008 - 12:43 AM.

Posted Image
Posted Image

#225 Guest_SrgInsane_*

Guest_SrgInsane_*
  • Guests

Posted 09 April 2008 - 06:47 AM

Agree with Scryer there dosnt need to be more lightning Powers, however i dont see were Avalanche fits in to Isengards faction powers, infact if any Faction should get that power it should be the Goblins or Angmar. I would say bring back the old Balrog for Isengard its better then Dragon powers that EA put in, i mean jeez they were thoughtless and dumb. But i think we should stray away from Isengard having nature powers like the Elves and make it more uniqe by giving some really cool powers that only there Faction can use, Gunpowder was something uniqe to Isengard, make them have some superbomb power, or take out the lightning out of the Fortress and replace it with super bomb artiliry strike like the Dwraves, and put lightning as a 25p power.

#226 Myrdin

Myrdin

    title available

  • Members
  • 1,178 posts

Posted 09 April 2008 - 01:33 PM

i dont know how you Scryer, but i dint saw any Summon Wyrm spell in Isengard palantirs


now you speaking about mine power again . . . HELL ! you are undecisive guy really, first you want it then you dont want it and now you want it again, dude, a guy that cant choose ends up being awkward ( for example youll have to choose between severall girls, and you wont be able to :wink_new: i dont think the girls like that )

Edited by Myrdin, 09 April 2008 - 01:35 PM.

"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#227 Guest_SrgInsane_*

Guest_SrgInsane_*
  • Guests

Posted 09 April 2008 - 04:45 PM

i dont know how you Scryer, but i dint saw any Summon Wyrm spell in Isengard palantirs


now you speaking about mine power again . . . HELL ! you are undecisive guy really, first you want it then you dont want it and now you want it again, dude, a guy that cant choose ends up being awkward ( for example youll have to choose between severall girls, and you wont be able to :wink_new: i dont think the girls like that )


First of im posting in idea Myrdin not making a threat, however i can if you have to be so hostile. This isnt a Forum where you rip on someone this is a forum to post your ideas and not be judged on how undecisive you are!

#228 Myrdin

Myrdin

    title available

  • Members
  • 1,178 posts

Posted 09 April 2008 - 05:24 PM

srgInsane

i dont know how much of a serious person you are, that you cant take a slight joke, but i DAMN dont care, for you will not shock my by that, ive seen worser guys. I dont know what you xxxxx here about how im threating you or what the hell. All i said was " i dont know how you Scryer, but i dint saw any Summon Wyrm spell in Isengard palantirs "

soo please spare me your conpsiracy theories okey ? for i have no use for them !!!

and in case you got just diferent nick and are signed as host ( if you are Scryer ), then be a man and write it under your own nick, not hiding behind curten. if you are not him then dont mind the last line.If thats the case i dont understand why you are defending him for i didnt do anything bad to him, and i dont undertand why you bark at me for a light joke ( if it would be ment to do harm there would be no DAMN SMILE )

if you HATE jokes, then tell me and i wont do them next time, and if you got some problem with me then pm me !
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#229 Puppeteer

Puppeteer

    title available

  • Global Moderators
  • 2,947 posts
  • Location:United Kingdom
  •  Faute de Mieux
  • Division:Community
  • Job:Magazine Staff/Global Moderator

Posted 09 April 2008 - 05:50 PM

Hold your tongue Myrdin, if your post is going to comprise of just trying to defend yourself from responses to some ambiguous posts.

Can we update the devastation power? I don't like the fact that trees are knocked down with no taint on the terrain, perhaps there should be some scolding to the terrain on the floor, accompanied by some small ornamental fires. Would be an added touch, and better realism then just trees cutting themselves.
Also, I think the WarChant should be greater on the uruk footmen forces (pikes, swords and crossbows) compared to the Dundlendings and others. If possible, because the foot troops en masse would have significantly increased morale compared to the hillmen rabble.

#230 Myrdin

Myrdin

    title available

  • Members
  • 1,178 posts

Posted 09 April 2008 - 06:22 PM

that Warchant you suggesting sounds good ( i always though, it should be just Isen. power after all ), good point with the barbarian rubble. But well they got pretty " heat up " by the speach that Saruman gave them.

and just to reply to the first line, yeah you are rigth, its just OT, but i have right to defend myself.
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#231 Puppeteer

Puppeteer

    title available

  • Global Moderators
  • 2,947 posts
  • Location:United Kingdom
  •  Faute de Mieux
  • Division:Community
  • Job:Magazine Staff/Global Moderator

Posted 09 April 2008 - 07:44 PM

I think then a berserk rage passive ability should be implemented to the Dunlendings then, a button on the Dunlendings commandset which when the unit is near to Saruman they gain significantly increased attack and attack speed. Or is this too OTT? :wink_new:

#232 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 09 April 2008 - 08:31 PM

tand just to reply to the first line, yeah you are rigth, its just OT, but i have right to defend myself.


Do it by pm then :wink_new: Isen I think does have wyrm....rain, watcher, and fuel the fires, dont they?

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#233 dojob

dojob

    AoW+DoW ftw

  • Project Team
  • 1,304 posts
  • Location:New York
  • Projects:Beta testing for WoA, RJ, and KotW
  •  Cav Rusher + Beta Tester

Posted 09 April 2008 - 11:02 PM

Why not lighting? By your logic, they only used avalanche once (same time they used lightning...) and mines once so they shouldn't be available except that one time in the campaign; that wouldn't be any fun, now would it? A thunder cloud would be unique, awesome, and he did do something like that once, so what's to prevent him from doing it again?

I don't like the "But he only used it once" argument; 99% of skirmishes and online games aren't based on actual events in the movies. There is SO much stuff that only happened once in the movies, but it still happened, so why shouldn't I be able to make it happen again if its possible.
Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech :D PANDA POWER!!!
Posted Image
Posted Image
Posted Image

And please add Bear-mans


#234 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 09 April 2008 - 11:05 PM

I was just saying lightning seems to be overly characterized with isen...right now there have been three lightning powers suggested, and there a two currently ingame. I just think avalanch would suit better than another lightning type power.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#235 dojob

dojob

    AoW+DoW ftw

  • Project Team
  • 1,304 posts
  • Location:New York
  • Projects:Beta testing for WoA, RJ, and KotW
  •  Cav Rusher + Beta Tester

Posted 09 April 2008 - 11:35 PM

So, it's good to have a theme and I'd rather have a new (not only does no other faction have anything like it, but it's simply never been done before, at least in the BFME series) power than something that another faction already has and relates back to that faction's snow theme. Using avalanche would be less unique, less interesting, and would take away from faction diversity; let Angmar have the snow-based powers and let Isengard get a spectacular power that would simply be awesome and special.

Edited by dojob, 09 April 2008 - 11:35 PM.

Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech :D PANDA POWER!!!
Posted Image
Posted Image
Posted Image

And please add Bear-mans


#236 Funbomb

Funbomb
  • Project Team
  • 246 posts
  • Location:NJ

Posted 10 April 2008 - 01:32 AM

Well if you do choose a lightning power you can have Saruman's voice for the spell before it like when he was saying his spell to use lightning and hit the mountains in the first movie.
Posted Image <---2nd Sig I Made
Posted Image <---4th
Posted Image

#237 Scryer

Scryer

    title available

  • Project Team
  • 565 posts
  • Location:Canada

Posted 10 April 2008 - 01:48 AM

Well if you do choose a lightning power you can have Saruman's voice for the spell before it like when he was saying his spell to use lightning and hit the mountains in the first movie.


This idea has inspired another idea in my imagination:

Why not have a 25pp power that reduces your opponent's resource production? We have a power that upgrades your units, we have Saruman with an upgraded lightning spell (assuming that that's getting in!), and we have a chance to get a fortress power that upgrades resource production. If we want Isengard to be the Resource Leading faction out of all of the Evil factions, then this might be the way to go. Isengard kind of did something like this to Rohan by forcing them to to make a last stand, so this could fit into the lore of Middle-Earth.... Anyways, my idea would be that this would be a timed power that affects your opponent's resources map-wide. Meaning that you don't have to target anything. This is just another idea to throw around....

Edited by Scryer, 10 April 2008 - 05:19 AM.

Posted Image
Posted Image

#238 Rafv Nin IV

Rafv Nin IV

    Vermin of Revora

  • Members
  • 1,224 posts
  • Projects:RPG Frontier

Posted 10 April 2008 - 03:07 AM

I like that. But that'd be a hard thing to use. Because by the time you've got to the 25pp powers, you're usually either awash with resources or losing. If they're awash with resources, it won't hurt them, and if they're losing, it won't hurry it up much. The only way it'd be useful is if you're at a standoff in late-game.

Posted Image


#239 Scryer

Scryer

    title available

  • Project Team
  • 565 posts
  • Location:Canada

Posted 10 April 2008 - 05:22 AM

That is true.

This would depend on the player because if the Isengard player has been assaulting their enemy the whole game, then the opponent might be trying to conserve all of their resources.
Posted Image
Posted Image

#240 Myrdin

Myrdin

    title available

  • Members
  • 1,178 posts

Posted 10 April 2008 - 10:08 AM

i like the idea, but 25pp is too much, and as some1 said, too late

but it sounds good as lesser power

it could be either 5 - but angmar has already Dirt ability which has same effect
either 10 - and global for 3 periods ( the time period till it takes to produce resources, soo this x3)
or 15 - same as 10 but longer lets say 5 periods ( if it would lower the recources by 1/2, the enemy . . . well poor enemy 5 periods are pretty long )

and to make a small correction

15 pp of isengard are -
Fuel the fire
Freezing rain
Summon watcher

yoda im 100% sure, Isen has no wyrm, hes got watcher :good:
hmm only ones with wyrm RIGHT NOW are - Goblins, Mordor, MotE ( coz they are using Mordor pp )
hope this helped up a bit


btw, Scryer idea could of the resource lowering, could be changed for the Fuel the Fire ability ( coz the the building cost 650 now, no ones using them, and you need at least 3 with all 5 orcs to have it usefull, . . . and if no trees . . . . )
soo iseng would get increase economy power for theself ( that furnance boost )
and one spelll to mass harras enemys resourcess. soo it would be 15p power, 15 is gathered pretty quick

or it could be like the f. buff (10pp) soo you can choose either buff your own ecomony ( leading to one 25pp, which means it would be in the faaf left corer as it is now ) or you can choose to cripple enemys economy for short period of time ( on the faar right side of Palantir tree, soo you can get THIS or THIS, and if you want both, you need to get both 5pps )

Edited by Myrdin, 10 April 2008 - 10:14 AM.

"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users