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#281 Myrdin

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Posted 16 April 2008 - 06:26 PM

?
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#282 Puppeteer

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Posted 16 April 2008 - 08:02 PM

If a spell book power or upgrade is added to improve the isengard heroes, perhaps it should add a colourful FX so that saruman the white becomes saruman of many colours...

#283 dojob

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Posted 16 April 2008 - 08:09 PM

I agree with Yoda, both on his idea of "Lore of Orthanc" and about another Heroes of- spell. The power would not be unique because another faction already has it, regardless of whether that faction is good or evil; Gondor is a major hero-based faction, so they should naturally be the ones with a spell that applies to hero. Giving Isen a hero-buffing spell like that would take away from the uniqueness of Gondor's heroes; the power wouldn't be as special if another faction can just do the same thing. The crappiness of Isen heroes can be fixed by simply giving them buffs and improving/replacing their powers, instead of just having them remain crappy but get decent after you get a power, which would be a waste of a power slot tbh :/
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And please add Bear-mans


#284 Devon

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Posted 16 April 2008 - 08:23 PM

yoda its, not like the spell wont be unique, it STILL WILL BE, becouse it will be Isen only, and actually im not the only one that would find it great to have ( coments ago, where was many wariants discuised ). The only spell in all Evil factions, . . . . ( theres pretty much powers shared between pure evil or pure good faction, soo this would something none of them has - evil i mean )
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Yeah, like dojob said, it's not unique anymore, 2 factions have it. It would be another istari/hero upgrade power, just with a name change...like....in rotwk, when ea added lindon horse archers, they basically took a reskinned rohirrim archer and stuck a new name on it, which is pretty much what this would be.

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#285 Funbomb

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Posted 16 April 2008 - 08:43 PM

If you want it to be unique for a pp spell, you can make it summon a building of upgrades for heroes, then you have to buy those upgrades for the heroes and then you can maybe re-skin the heroes after being affected to know they are affected by it.
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#286 Myrdin

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Posted 16 April 2008 - 09:08 PM

If you want it to be unique for a pp spell, you can make it summon a building of upgrades for heroes, then you have to buy those upgrades for the heroes and then you can maybe re-skin the heroes after being affected to know they are affected by it.


actually this doesnt sound bad, few upgrades for each hero.

but you would be restricted with time - the point - You can get just two upgrades in a row till the building disapears, soo you have to choose quickly and wisely. If you waste your time ( or use it right ) you just have to wait again ( lets make it like ulti power - the reload i mean ) till it gets ready for another summon.

soo this way the heroes count get all buffed up at one time ( for you need to have lot of resources, and then you are restricted by the duration of spell ), and wont become op, at the time that the game normally isnt ready for FU, or late game heroes.
*hero armor ( all )
*hero dmg ( all )
*timer recharger ( S. only )
*Cripple bloodlust buffed ( L. only )
*speed and stealth abylity increase ( Worm. only )
*and some other stuff ( one more ofr Wulf, and Sharku )

this aint names of the upgrades, just suggestion what they could affect ( just for example ). there could be some that add or change particullar power/spell, or just buff the hero as he is ( stats ).

lets say the spell duration of the summoned " pimp building " would be like 6 minutes, but each power would use 2,5 minute to upgrade, soo this way you would be able to get just two at one time ( and dont forget the high cost of resources 1000+ )

with this the player would have the feeling, that they become stronger " thx to him " ( earning pp for this ), and not just becouse theyr stats were changed in editor. It would be more exciting to know that " YOU " can make them stronger, if you are able to do what it takes ( prerequirements ).
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#287 dojob

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Posted 17 April 2008 - 11:26 AM

It would still be a waste of a power, since you could just make such a building buildable. I'd rather just have Isen heroes always not suck instead of having to pay to make them good, and they shouldn't be extraordinary anyway except for Saruman.
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And please add Bear-mans


#288 Puppeteer

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Posted 17 April 2008 - 05:33 PM

Maybe some other type of summonable building. Excavations Pit, for example, which provides unique upgrades for units and buildings. And provides resources.

#289 Uruk King

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Posted 19 April 2008 - 04:38 PM

I agree. Or perhaps the whole excavations/scaffolding idea could exist in a different form. Instead of tainted land which is a bit Mordor-ish to me, there could be a power called 'Spoiled land' Which taints the land hideous grey, and scaffolding is errected. Providing the Uruk-hai 50% armour bonus, but because its a second tier power, It also provides an 10% resource bonus to targeted allied buildings. Which makes it more worthwhile that Tainted land as it is now.
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#290 Puppeteer

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Posted 19 April 2008 - 05:19 PM

Ooh me likes that idea very much!

#291 Myrdin

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Posted 19 April 2008 - 06:38 PM

does that include lumbering orcs too, or you just refering to furnance.

though it sounds good, you will still most likely use it in battle just to get 50% armor
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#292 dojob

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Posted 19 April 2008 - 06:44 PM

Yeah, except for the name it's a very good idea :D It could give an armor bonus and perhaps since the ground has excavations and stuff, you can build there which would be very useful on rj-style maps and/or it could give a bonus to buildings that are built there so that it's still special on non-rj maps.
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And please add Bear-mans


#293 Myrdin

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Posted 19 April 2008 - 06:46 PM

being able to build ouside castle, that sounds pretty cool. sounds pretty unique to me, for the industrial Isengard :D

or maybe if you summon the " land " it could have like 5 build plots where you could choose normal buildings ( builder buildings ) + the main point of the spell +50% armor to units
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#294 Funbomb

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Posted 19 April 2008 - 11:17 PM

To me, the buildings there should be a little more money than what they really are since they are outside the base so you can build even more buildings, or you could make it 15 pp and have it like 75% armor bonus. Also if it is a 10 pp, maybe 2-3 buildplots for buildings and 2 for towers like the one around the base.
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#295 Uruk King

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Posted 27 April 2008 - 10:21 AM

Could the Dunland Axe-throwers be removed and be replaced by something closer to the films like, Uruk Scouts, quick-paced, lightly armoured, massive damage dealers, and toggle bows and swords, stealth in trees, and similar health to Uruk-hai fighters
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#296 Myrdin

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Posted 27 April 2008 - 11:58 AM

maybe with some speciality, like barded arrows - crimson arrows maybe ?
and bigger range than crosbows
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#297 Devon

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Posted 27 April 2008 - 02:38 PM

If they get added...they will most likely be an inn unit. Because...well, you already have heavier uruks straight from the pit, and making them stronger than regulars doesn't make sense, as they're only scouts.

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#298 Myrdin

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Posted 27 April 2008 - 03:09 PM

well i newer said they should be stronger - as much as i imagine them

around 200 hp,
toggle weapons
bigger range than crossbows, but a bit smaller dmg
and the ability with arrows, which would work same as Harad Barded arrows
just banner upgrade ( though i would love them to have other as well )
5 units in a group

price 200
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#299 Devon

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Posted 27 April 2008 - 03:15 PM

I said it wouldn't make sense if we made them stronger...and if we don't there's really no reason to buy them. You already have a horde of stronger uruks with more units in it for 300, why buy the scouts?

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#300 Iluvatar

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Posted 27 April 2008 - 05:19 PM

As inn-unid would be nice too, well they could be faster/stronger at attack, but weaker in armour, that would be a reason to buy them, and what about the Berserkers..I think they're a bit overpowered, they can chop down eomer pretty fast...especially when its 2 Be vs eomer...and sorry for bothering you guys again with this question, but is the public bèta going to come out soon? :blink: last time I asked I was told it could be out within 2 months that would be now within 2 weeks?(wich would be pretty relax cause it's now 2 weeks vacation 'round here in holland.:good:

Jakob J.




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