Isengard
#21
Posted 13 July 2007 - 05:39 PM
I'm not saying it wouldn't be cool to see that, I'm saying in the original game(s), for instance, bfme1. As far as I can remember, gandalf and aragorn were the only heroes with level 10 abilities. gandalf costed 6000, and aragorn costed 3500. Some of the heroes do have level 10 abilities such as nazgul, but they dont really have 4 other good powers.
Monster slayer isnt a possible ability I know the anims exist, but it would only work if the angle and distance were just right when it was used, and they were facing the same way etc.
on an other note, warg sentries are way op. On eastfold map, two of them took down 2 FU rohirrim batallions before dying while being attack by at least 4 hordes each.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#22
Posted 24 July 2007 - 11:21 AM
#25
Posted 28 July 2007 - 12:04 PM
#26
Posted 29 July 2007 - 10:19 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#27
Posted 31 July 2007 - 07:10 PM
#28
Posted 01 August 2007 - 01:55 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#29
Posted 03 August 2007 - 02:39 AM
Ne wayz, as for Lurtz - i also think that he should have a price increase while wormtongue goes down, thers no way in the world wormtongue should "really" be more worthy or costly than lurtz, and i know everyone says his lvl 10 ability is cheap, but idunno, no one buyz him any wayz. And Sharku should also be changed to some degree in that he should be given more of his "unique" type powers...
Plus, it was mentioned in one of the other topics, that the Warg Riders should become "the cavalry-bane" as portrayed sometimes in the book and movies, (although the degree could vary). I think it makes sense, afterall isengard's army was bred to take down Rohan (u should really consider that concept rob... altho u've already probably seen it) also to achieve this in balance u would have to either make warg riders still decent archer counters (just not as effective) and/or make an alternate counter for archers
One mroe thing about warg riders is that, their trample should be reduced, while damage (and hp) is increased
Plus,
shouldn't somethin like that really be implemented?I think that because Isengard is really an infantry faction, either make deathbringers more expensive and remove the cap or provide some sort of very expensive upgrade that buffs uruk-hai in the late game. Maybe 5000 or higher and the upgrade shouldn't be that big. Just further develop the faction
btw does this version of the mod include an increase in speed for the Mines? cuz i've always wanted to take down entire bases w/ those
#30
Posted 03 August 2007 - 03:59 AM
#31
Posted 03 August 2007 - 11:19 AM
it dos mak mor sense 4 wargs 2 b cavalry banes, but u cant get rid of isen's cavalry, or they wuld b at a substantial handicap. so i suggest the lesser warg battalions (w/o riders) culd b the cavalry banes, while the warg riders continued 2 b powerful cavalry.
O - M - G i just realized that my "From" info is identical to urs pretty much! Im a dirty filthy copying bastard!!!
#33
Posted 03 August 2007 - 07:52 PM
Edited by Lord_Denethor, 03 August 2007 - 08:37 PM.
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
#34
Posted 03 August 2007 - 07:55 PM
^^meant for dalf and spointz
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#35
Posted 04 August 2007 - 06:41 AM
Ne wayz BACK ON TOPIC I agree bout Saruman "changing" like that. But It shouldn't necessarily be a power/ability. I mean look at Gandalf - he just changes randomly when he reaches lvl... (oops i forgot wut lvl lmao ). But the only issue with that is didn't Saruman get somehow weaker in another way when he lost his "whiteness"? (<- i don''t know i just heard that from somewher) because he was abandoned by the Valenor or smth... (ignore that too if that doesn't seem to make sense).
But in any case yes, saruman should definitely get a buff - he's not nearly as useful as some of the uber tanking heroes of his cost lvl. And does anyone want him to really get a cool Elite spell? Cuz personally, I like how he has a lot of smaller, faster, combat spells, but he needs something really really big for lvl 10, and that debuffing spell of his is just funny . I mean does anyone in here whos' a big expert on the lore and have read the books recall any specific "feature" or spell or any special powers like that shown by Saruman? <- although I guess saruman most probably wouldn't need an elite spell, if he were to be given a buff w/ changing after reaching certain level.
#36
Posted 09 August 2007 - 08:57 PM
Ugluk:
Level 1: Captain of the Uruk-Hai: When near Lurtz, gains a boost in armor and attack.
Level 3: Ravager: Ugluk recieves a 100% increase in damage, and 50% more armor and faster Attack Speed.
Level 5: Man Flesh: Kills an enemy unit and restores Ugluk's health, and gives him a small bonus.
Level 8: Whips of Saruman: Nearby units in a radius receive a major increase in speed and armor.
Wulf:
Level 1: Chieftain of Dunland: Leadership to nearby Wild Men of Dunland.
Level 3: Vengeful Speech: Nearby Wild Men receive experience.
Level 7: Steal Resources: Steals nearby resources from a resource building
Level 9: Embers of Darkness: Wulf sets fire to a an area in a radius and does massive damage to buildings and units.
I like those powers, if i do say so myself haha.
Edited by Lord_Denethor, 09 August 2007 - 10:08 PM.
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
#37
Posted 09 August 2007 - 09:58 PM
#38
Posted 09 August 2007 - 11:39 PM
#39
Posted 09 August 2007 - 11:41 PM
#40
Posted 10 August 2007 - 12:28 AM
imo, it shuld tak 2 ballistas 2 do the sam damage as 1 gondor trebuchet at the current costs.
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