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#21 Devon

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Posted 13 July 2007 - 05:39 PM

I should have phrased that differently. But how many heroes under 3000 or so cost do you see with 5 abilities and a really good level 10 bonus. (also, you didn't say how strong it would be, so I assumed you meant 100/100 or something like that)


I'm not saying it wouldn't be cool to see that, I'm saying in the original game(s), for instance, bfme1. As far as I can remember, gandalf and aragorn were the only heroes with level 10 abilities. gandalf costed 6000, and aragorn costed 3500. Some of the heroes do have level 10 abilities such as nazgul, but they dont really have 4 other good powers.

Monster slayer isnt a possible ability :p I know the anims exist, but it would only work if the angle and distance were just right when it was used, and they were facing the same way etc.



on an other note, warg sentries are way op. On eastfold map, two of them took down 2 FU rohirrim batallions before dying while being attack by at least 4 hordes each.

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#22 kmanooch

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Posted 24 July 2007 - 11:21 AM

I think that because Isengard is really an infantry faction, either make deathbringers more expensive and remove the cap or provide some sort of very expensive upgrade that buffs uruk-hai in the late game. Maybe 5000 or higher and the upgrade shouldn't be that big. Just further develop the faction. Also maybe the the men from dunland and the axe throwers should receive upgrades. Finally I think that adding a battalition of elite dunlandings thats meant specifically for siege. Make them expensive but very good at hit and run. Awesome mod and pretty polished already.

#23 Xingdao Fan

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Posted 24 July 2007 - 11:29 AM

Yes, the most annoying unit of the entire game is the warg. The addition of the trample thing completly screws it. The wild Wargs can still take down whole battalions before being killed.
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#24 Shikari

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Posted 28 July 2007 - 07:10 AM

when Uglúk is built it anounces that, "Lurtz has arrived"

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#25 mr_g

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Posted 28 July 2007 - 12:04 PM

I heard that too, and I can use any power of Ugluk
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#26 Devon

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Posted 29 July 2007 - 10:19 PM

lurtz's cripple should be moved to lvl 3, or even two. pikemen should be moved to lvl 2 uruk pit.

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#27 Vithar-133

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Posted 31 July 2007 - 07:10 PM

I play as Isengard against an AI elves and it seemed to me that the ballistae are on the weak side even when in aggressive stance. Six ballistae couldn't take down a mallorn tree as quick as uruk crossbowmen, while i'm at it, I saw some where that someone suggested Isengard have Avalanche, I thought that you might want to replace Dragon Stirke with this as this is more fitting to Isengard. Just a thought.

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#28 Devon

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Posted 01 August 2007 - 01:55 AM

yes, i noticed that too, rams and mines are a far more useful expenditure of money

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#29 Spointz2020

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Posted 03 August 2007 - 02:39 AM

okay im in full favor of wat ERgopad, and Zyzzya said b4 about Ugluk's powers. Yes, he should probably get a cool (but not too overpowering) power at lvl 10, and i think its also good to give each hero as many unique powers as possible, and i liked the thought of "Meats back on the menu" and "Orc_Draught" and whoever said the thing about an evil infantry version of the glorious charge, that sounded cool too. but i'd really like the concept of im being able to heal himself/heroes as well as other units.

Ne wayz, as for Lurtz - i also think that he should have a price increase while wormtongue goes down, thers no way in the world wormtongue should "really" be more worthy or costly than lurtz, and i know everyone says his lvl 10 ability is cheap, but idunno, no one buyz him any wayz. And Sharku should also be changed to some degree in that he should be given more of his "unique" type powers...

Plus, it was mentioned in one of the other topics, that the Warg Riders should become "the cavalry-bane" as portrayed sometimes in the book and movies, (although the degree could vary). I think it makes sense, afterall isengard's army was bred to take down Rohan (u should really consider that concept rob... altho u've already probably seen it) also to achieve this in balance u would have to either make warg riders still decent archer counters (just not as effective) and/or make an alternate counter for archers
One mroe thing about warg riders is that, their trample should be reduced, while damage (and hp) is increased

Plus,

I think that because Isengard is really an infantry faction, either make deathbringers more expensive and remove the cap or provide some sort of very expensive upgrade that buffs uruk-hai in the late game. Maybe 5000 or higher and the upgrade shouldn't be that big. Just further develop the faction

shouldn't somethin like that really be implemented?

btw does this version of the mod include an increase in speed for the Mines? cuz i've always wanted to take down entire bases w/ those :p
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#30 Dalf32

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Posted 03 August 2007 - 03:59 AM

it dos mak mor sense 4 wargs 2 b cavalry banes, but u cant get rid of isen's cavalry, or they wuld b at a substantial handicap. so i suggest the lesser warg battalions (w/o riders) culd b the cavalry banes, while the warg riders continued 2 b powerful cavalry.

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#31 Spointz2020

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Posted 03 August 2007 - 11:19 AM

it dos mak mor sense 4 wargs 2 b cavalry banes, but u cant get rid of isen's cavalry, or they wuld b at a substantial handicap. so i suggest the lesser warg battalions (w/o riders) culd b the cavalry banes, while the warg riders continued 2 b powerful cavalry.



O - M - G i just realized that my "From" info is identical to urs pretty much! :) Im a dirty filthy copying bastard!!! :lol:
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#32 Dalf32

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Posted 03 August 2007 - 06:48 PM

thats alrite, i ripped it off my friend in the first place!

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#33 Lord_Denethor

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Posted 03 August 2007 - 07:52 PM

I have an idea. I think since that Gandalf and all the other heroes get that one power that changes them and makes them have better armor and stuff, i think Gandalf's recharge time is 50% less on all spells. Why not give Saruman a power like that. Make the power called "Saruman of Many Colours" and then make him stronger and his spells recharge time be cut in half. And you could also make a skin that changes the color of his robes. It says in the book when he declared himself Saruman of Many Colours, the color of his robes did change. Maybe since there are 5 Wizards, his colors of his robes were White, Gray, Blue, and Brown? lol But its just a thought. Because in my opinion Saruman really isn't that great of a hero, when he should be. And if you ever edit the Ring Heroes. maybe you could make him be the Ring Hero, and he could have some really sweet spells. SInce he did always desire the ring.

Edited by Lord_Denethor, 03 August 2007 - 08:37 PM.

"Hail Denethor, Son of Ecthelion, Lord and Steward of Gondor!"-Gandalf the White

"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor

#34 Devon

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Posted 03 August 2007 - 07:55 PM

please dont go off topic like that guys

^^meant for dalf and spointz

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#35 Spointz2020

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Posted 04 August 2007 - 06:41 AM

lol but u gotta admit it was funny (Sure didn't expect that answer)

Ne wayz BACK ON TOPIC I agree bout Saruman "changing" like that. But It shouldn't necessarily be a power/ability. I mean look at Gandalf - he just changes randomly when he reaches lvl... (oops i forgot wut lvl lmao :lol: ). But the only issue with that is didn't Saruman get somehow weaker in another way when he lost his "whiteness"? (<- i don''t know i just heard that from somewher) because he was abandoned by the Valenor or smth... :p (ignore that too if that doesn't seem to make sense).

But in any case yes, saruman should definitely get a buff - he's not nearly as useful as some of the uber tanking heroes of his cost lvl. And does anyone want him to really get a cool Elite spell? Cuz personally, I like how he has a lot of smaller, faster, combat spells, but he needs something really really big for lvl 10, and that debuffing spell of his is just funny :p . I mean does anyone in here whos' a big expert on the lore and have read the books recall any specific "feature" or spell or any special powers like that shown by Saruman? :p <- although I guess saruman most probably wouldn't need an elite spell, if he were to be given a buff w/ changing after reaching certain level. ;)
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#36 Lord_Denethor

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Posted 09 August 2007 - 08:57 PM

Well all the spells he has are pretty much from the movie. I mean the Wizard Blast in the duel against Gandalf. Fireball again against Gandalf. :umad: And then he does the Lightning Strike on the Mountain to make an avalanche. So perhaps make his Lightning Strike ability be more like the one from the Wizards Towers? Thats pretty good against loads of units. But i also have some ability ideas for Ugluk and Wulf.
Ugluk:

Level 1: Captain of the Uruk-Hai: When near Lurtz, gains a boost in armor and attack.
Level 3: Ravager: Ugluk recieves a 100% increase in damage, and 50% more armor and faster Attack Speed.
Level 5: Man Flesh: Kills an enemy unit and restores Ugluk's health, and gives him a small bonus.
Level 8: Whips of Saruman: Nearby units in a radius receive a major increase in speed and armor.


Wulf:
Level 1: Chieftain of Dunland: Leadership to nearby Wild Men of Dunland.
Level 3: Vengeful Speech: Nearby Wild Men receive experience.
Level 7: Steal Resources: Steals nearby resources from a resource building
Level 9: Embers of Darkness: Wulf sets fire to a an area in a radius and does massive damage to buildings and units.

I like those powers, if i do say so myself haha.

Edited by Lord_Denethor, 09 August 2007 - 10:08 PM.

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#37 Ulakanakulot

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Posted 09 August 2007 - 09:58 PM

Hello, just one thing about Uruk croosbowmen: I think their firepower is a bit too low, and they are at the same time the only infantry armed with ranged weapons for Isengard (if we do not count ballistae, which aren't very powerful as well).

#38 Vithar-133

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Posted 09 August 2007 - 11:39 PM

I concur, Ulakanakulot, the ballistae are weak. Same on the crossbow uruks. Crossbows were made to do more damage at the cost of rate of fire.

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#39 The Best Guest

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Posted 09 August 2007 - 11:41 PM

I agree Isengard is the siege weapon faction and then ea goes and makes the ballistea weak :umad:
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#40 Dalf32

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Posted 10 August 2007 - 12:28 AM

but the ballistas 4 pretty cheap (only 500), so if ur gonna mak em stronger, they gotta get mor expensive.
imo, it shuld tak 2 ballistas 2 do the sam damage as 1 gondor trebuchet at the current costs.

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