Isengard
#41
Posted 10 August 2007 - 08:07 AM
lvl 3 : Bloodlust - +150% damage and invulnerability for 5 seconds
lvl 5: Meat is back on menu! - kills a nearby ally Uruk or Orc and regains health and sets the timers of previous powers to 0
lvl 10: Saruman's captain - it's a Call of the Horde style power, the idea is that if Ugluk stands near to an uruk pit or any other production structure (except the Clan Steading), then all Unit timers are 0, for Wargs and siege 5 seconds, but he must stand near to these strucures
Wulf: lvl 1: Leadership
lvl 3: "We will die for Saruman!!" - major armor and attack boost
lvl 5: Drums of the mountain (horn of gondor style power)
lvl 10: Personal guard (summons some kind of elite dunlendings in great numbers)
#42
Posted 10 August 2007 - 11:42 AM
Lvl 1: Whip of Saruman - nearby Uruks gain a speed increase
Lvl 4: Bloodlust - like Lurtz' carnage
Lvl 7: Meat's back on the menu! - restores health to all nearby Uruks and heroes
Wulf:
Lvl 1: Leadership for Dunlendings only, other powers I agree with Fehik
#43
Posted 10 August 2007 - 12:32 PM
#44
Posted 10 August 2007 - 02:13 PM
Ugluk:
lvl1: Leadership
lvl2: Whip of Saruman; Ugluk and nearby uruks temporarily go a bit faster
lvl4: Feed the Horde; Kills a single orc/uruk to heal nearby units in a small radius
lvl7: Bloodlust; Passive power; Ugluk now heals himself every time he attacks and his attacks are stronger
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And please add Bear-mans
#45
Posted 10 August 2007 - 02:28 PM
#46
Posted 10 August 2007 - 02:57 PM
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Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#47
Posted 10 August 2007 - 04:56 PM
Units only get experience from using bloodthirsty...
Ugluk:
lvl1: Leadership
lvl2: Whip of Saruman; Ugluk and nearby uruks temporarily go a bit faster
lvl4: Feed the Horde; Kills a single orc/uruk to heal nearby units in a small radius
lvl7: Bloodlust; Passive power; Ugluk now heals himself every time he attacks and his attacks are stronger
lmao really... i'd confuzed myself!
But ne one here nno like how much experience u would get from bloodthirsty aability if u were ssay... lvl 1??
about ur idea for "meats back on the menu" it'd be okay for like a very low lvl ability but perhaps it needs something to make it just a bit stronger and more effective? Cuz i mean.. i guess that would rlly encourage ppl to use the bloodthirsty ability a bit more.. but stil....
Also, welcome back panda!! im missed u
#48
Posted 10 August 2007 - 05:15 PM
Units only get experience from using bloodthirsty...
Ugluk:
lvl1: Leadership
lvl2: Whip of Saruman; Ugluk and nearby uruks temporarily go a bit faster
lvl4: Feed the Horde; Kills a single orc/uruk to heal nearby units in a small radius
lvl7: Bloodlust; Passive power; Ugluk now heals himself every time he attacks and his attacks are stronger
lmao really... i'd confuzed myself!
But ne one here nno like how much experience u would get from bloodthirsty aability if u were ssay... lvl 1??
about ur idea for "meats back on the menu" it'd be okay for like a very low lvl ability but perhaps it needs something to make it just a bit stronger and more effective? Cuz i mean.. i guess that would rlly encourage ppl to use the bloodthirsty ability a bit more.. but stil....
Also, welcome back panda!! im missed u
1- If I remember, it took 2 bloodthirsties for uruks to get to level 2.
2- Well yeah it would be low-level but would still be a cool power imo.
Edited by Nu8, 10 August 2007 - 05:16 PM.
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Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#49
Posted 10 August 2007 - 05:42 PM
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
#50
Posted 11 August 2007 - 12:20 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#51
Posted 11 August 2007 - 05:48 AM
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
#52
Posted 11 August 2007 - 04:48 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#53
Posted 11 August 2007 - 06:51 PM
Well, for Ugluk powers I'd like him to be a captain sort where he has more troop control:
lvl 2 - Whip of Saruman = +% in speed
lvl 4 - Uruk Draught = Heals nearby troops. I'd like it to be where you select a horde and then an area. The horde is killed and the area healeda slight amount, but if that does not work, then it will just heal Uruks the area.
lvl 7 - Alive and unspoiled = temporarily converts one selected horde/unit
lvl 10 - Stand your ground = -% in speed, +% in Defense, +% attack, +%vision, +%range
I'm also looking into the lurtz/ugluk combo. They both have some sort of leadership that will complement each other, but when they are both there I'm adding an additional bonus to nearby troops, "Captains of the Uruk-Hai". This will be available to them as long as both are there.
As for the wargs. I'll be adding a +% increase of damage to cavalry units for them, and removing their trample. They will still be cavalry units, but they will be stronger now against them. Pikemen, though will still the vital counter to them. The wargs are meant to be chasers and finish off the cavalry.
For Wulf. I'm reviewing his power and will comment once I am done.
For siege - well. I'm re-doing some things with siege and buildings Things will most likely change.
#54
Posted 11 August 2007 - 07:00 PM
I like what your doing with ugluk and wargs. Sounds very good, and the lurtz/ugluk combo sounds neat. Nothing any other hero has. One Question: Will "Stand Your Ground" be just for ugluk, or a speical leadership for uruk-hai?
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
#55
Posted 11 August 2007 - 07:15 PM
It's along the lines that I'd like to create hero/power counters between specific heroes/factions etc.
Eowyn's smite should be powerful against nazguls
Theoden should be strong against the Black Serpent.
Lurtz' cripple should be stong Boromir.
Aragorn should be strong against Lurtz.
etc.
It should not be incredible differences, but it should be taken into account when playing. In BFME1, Eowyn was a powerful hero to have vs. Mordor, while not as powerfuly against other factions. I think this sort adds to the individuality of unts/heroes/factions by themselves and against others.
#57
Posted 11 August 2007 - 08:31 PM
It's along the lines that I'd like to create hero/power counters between specific heroes/factions etc.
Eowyn's smite should be powerful against nazguls
Theoden should be strong against the Black Serpent.
Lurtz' cripple should be stong Boromir.
Aragorn should be strong against Lurtz.
etc.
It should not be incredible differences, but it should be taken into account when playing. In BFME1, Eowyn was a powerful hero to have vs. Mordor, while not as powerfuly against other factions. I think this sort adds to the individuality of unts/heroes/factions by themselves and against others.
hehe, i think we talked about this a while ago on msn. glad to see it implemented
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#59
Posted 20 September 2007 - 11:53 AM
the people of dunland have the same building like the corsairs of umbar but in my opinion it just looks stupid and lazy of EA. so i just want to plese you to take an wildman building and replace the tavern.
it just looks better.
#60
Posted 23 September 2007 - 10:19 PM
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