Isengard
#541
Posted 16 November 2008 - 07:28 PM
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#542
Posted 16 November 2008 - 07:35 PM
#543
Posted 16 November 2008 - 07:36 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#544
Posted 16 November 2008 - 08:59 PM
Also, Yoda earlier mentioned Men working for Isengard, which is about right. Wild Men could be a proper minifaction in its own right. For a start, Isengard lacks any light cavalry. Considering that Isengard is an infantry/siege race, that doesn't matter too much. However, what would be both fun, useful and lore-esque would be to have Dunland Riders as a light cavalry options, available from some sort of Dunland barracks. And there could be a crude Dunland catapult. The idea is that Dunland units are for all your scouting and raiding purposes, by being weak, cheap and numerous. The actual Uruks are stronger, can be upgraded, and are more expensive and valuable.
Also, before the Uruks, Saruman had ordinary Orcs under his thrall. Just plain old Orcs, from the Misty Mountains. They're the ones who made the Uruks, to start with, and the ones responsible for the destruction of the woods surrounding Isengard. You even see them in the movie. And the Warg Riders appear to be mounted orcs rather than mounted uruks, who would in any case be too large, bulky and heavy to ride something shaped like a wolf. So Isengard could recruit normal weak orcs, but maybe actually have to pay resources for them, and they wouldn't be able to recruit any special orcs (archers, Trackers, Black Orcs, Morannon Orcs, etc.).
And yes, the lore does indeed say that Orthanc was guarded by men because Saruman didn't trust the orcs. Somehow this should be implemented.
#545
Posted 16 November 2008 - 10:23 PM
I think that we should give Isengard Half-Orc Axes, Uruk Mantlets, and some sort of Orc Rabble. Although Dunland Riders would be interesting, Isengard already has a light cavalry unit.
#546
Posted 16 November 2008 - 11:03 PM
#547
Posted 17 November 2008 - 09:59 PM
And yes, for the third time, the "Half-Orcs" mentioned in the books did use axes - I don't want to be arsed but if forced to I will get quotes from "Unfinished Tales", Section "The Third Age of the Sun", Chapter "Battles of the Fords of Isen".
#548
Posted 17 November 2008 - 10:14 PM
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#549
Posted 17 November 2008 - 10:18 PM
#550
Posted 17 November 2008 - 10:19 PM
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#551
Posted 17 November 2008 - 10:34 PM
Lol, I didn't mean what I said as a challenge, I actually want to know where Tolkein says that out of curiosity, it sounds interesting to meAnd yes, for the third time, the "Half-Orcs" mentioned in the books did use axes - I don't want to be arsed but if forced to I will get quotes from "Unfinished Tales", Section "The Third Age of the Sun", Chapter "Battles of the Fords of Isen".
I think that they would be better as elite infantry that can do a quick and deadly charge where they slaughter a few enemy units, and then get picked of once the hand to hand fighting kicks in, rather then a MHH unit. I would rather have the Uruk Mantlets as a MHH.
#552
Posted 17 November 2008 - 11:54 PM
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#553
Posted 18 November 2008 - 01:16 AM
And plus u already have warg riders as cavalry; a dunland raider unit would make both wargs and dunlandmen pretty useless and some other Dunland unit would be unnecessary except for maybe a support unit like a chieftain or something.
Afaic, either Half orcs or shieldmen would be good replacements for DBs as MHHs.
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#555
Posted 19 November 2008 - 06:07 PM
Oooo... the feirce mutant baby; Orc Urk...
#557
Posted 19 November 2008 - 08:36 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#558
Posted 20 November 2008 - 12:56 AM
Half-Orcs=Mixture of Uruk Hai (or Orcs) and Men created by Saruman by some magical breeding program
So is the plan to have Half-Orc Warriors and Uruk Mantlets then?
#559
Posted 20 November 2008 - 12:58 AM
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#560
Posted 21 November 2008 - 03:49 PM
Just reminding you that Isengard really could do with plain old Orcs, and certainly Wildmen Horsemen. Warg Riders are expensive, powerful, do strong damage, have good armor and can be upgraded. Dunland Riders are the complete other end of the spectrum, with weak armor, good attack against resource buildings, speed, and that's about it.
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