Isengard
#502
Posted 17 October 2008 - 04:11 PM
#503
Posted 17 October 2008 - 07:37 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#506
Posted 18 October 2008 - 03:41 AM
#507 Guest_Guest_*
Posted 10 November 2008 - 09:43 PM
1. Uruk captains- provide a low amount of leadership(25% attk 25% def) and maybe give them a spell called bloodlust that give all uruks a boost in a medium area.
2. Uruk-hai Shamans- have a few minor spells, a damage reducing one, a healing power(orc drought or whatever).
3. Half-orcs medium melee units a mix between bezerkers and normal uruks but with more health and less amour.
3. Replace the death bringers with a horde of bezerkers all covered in blood with a lv 3 or so ability that gives them amour.
4. Maybe some human mercs(bandits)
5. Maybe some heavy uruks that have bigger sheilds and have axes and swords.
6. Some elite uruks that guard orthanc with a bow/sword toggle.
7. Give isengard some weak orcs in the uruk pit for like 100 that are a horde of wood cutters(labours) that own ents and are very good aginst structures like uruk demolitionists or something.
#508
Posted 10 November 2008 - 10:11 PM
5. Maybe some heavy uruks that have bigger sheilds and have axes and swords.
Even though it might not make sense lore-wise (it may do, I don't know), but this just seems right to me. Uruk-hai holding giant shields with a white hand on it, with long pikes.
#509
Posted 10 November 2008 - 10:54 PM
#510
Posted 10 November 2008 - 11:39 PM
#511
Posted 11 November 2008 - 12:49 AM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#512
Posted 11 November 2008 - 01:41 AM
I agree with all of those, except maybe the Shaman. Here is what I propose...1. Uruk captains- provide a low amount of leadership(25% attk 25% def) and maybe give them a spell called bloodlust that give all uruks a boost in a medium area.
2. Uruk-hai Shamans- have a few minor spells, a damage reducing one, a healing power(orc drought or whatever).
3. Half-orcs medium melee units a mix between bezerkers and normal uruks but with more health and less amour.
3. Replace the death bringers with a horde of bezerkers all covered in blood with a lv 3 or so ability that gives them amour.
4. Maybe some human mercs(bandits)
5. Maybe some heavy uruks that have bigger sheilds and have axes and swords.
6. Some elite uruks that guard orthanc with a bow/sword toggle.
7. Give isengard some weak orcs in the uruk pit for like 100 that are a horde of wood cutters(labours) that own ents and are very good aginst structures like uruk demolitionists or something. zbuttrockwy7.gif thumbup.gif
-Uruk Captains: Like the above, doesn't really matter if it doesn't get in.
-Half-Orc Axemen: Medium infantry armed with axes and shields. I would picture them with some sort of scale-mail for armour, yet Isengard style
-Half-Orc Spearmen: Like the above unit, but with spears and shields.
-Bandits: Light bands of men from Dunland, armed with various knives, axes, clubs, and whips.
-Guardsmen of the Gates of Orthanc: In the lore it mentions that Saruman didn't trust Orcs and Uruks to guarding the walls of Orthanc, so he got men to do it, I would picture heavy infantry.
-Uruk Mantlets: Extremely heavy Uruks that carry around huge shields and spears. Needs a new name.
-Orc Rabble: Orc scum.
It gives Isengard a bit too many units, so we should just pic a few that we like
#513
Posted 11 November 2008 - 05:50 AM
1. Uruk captains- provide a low amount of leadership(25% attk 25% def) and maybe give them a spell called bloodlust that give all uruks a boost in a medium area.
I truly don't appreciate any more captain units outside of Angmar and some M.H.H . It destroys their originality and besides; it destroys the purpose of this unit itself. Why would I want this unit when I could get Lurtz or Ugluk who does the same thing only with more versitality?
2. Uruk-hai Shamans- have a few minor spells, a damage reducing one, a healing power(orc drought or whatever).
This sounds like another Sorcerer unit... Enough factions have/use magic already like the Elves, MOTE, Angmar... So I'm against this idea.
3. Half-orcs medium melee units a mix between bezerkers and normal uruks but with more health and less amour.
4. Maybe some human mercs(bandits)
I don't see how either of these guys would fit in regards to the fact that the Wildmen of Dunland are suppose to be filling a very similar roles as the early game unit. But this is just me.
5. Maybe some heavy uruks that have bigger sheilds and have axes and swords
6. Some elite uruks that guard orthanc with a bow/sword toggle.
I agree that there needs to be a new M.H.H/elite unit for Isengard because at the moment the models that EA used for the M.H.H is dreadful. Now there was discussion way back in this thread where we discussed the possibility of having "Uruks with big shields" become Isengard's new M.H.H.... Maybe we should bring this up again?
#514
Posted 11 November 2008 - 02:35 PM
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Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#515
Posted 11 November 2008 - 05:47 PM
I'm for the Shield Uruk-hai unit being Isengard's M.H.H.
#516
Posted 11 November 2008 - 11:27 PM
Basically, they'd have super damage, massive stopping power, and could combo with rams to give them an insane armor boost, much like the film.
The rest of your ideas...they don't really have a purpose, it would just be adding stuff for the sake of adding it.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#517
Posted 11 November 2008 - 11:45 PM
I did a set of skins like this already. I use it for my game.For the Uruk scout's skin, I'm going to resurrect my suggestion of giving the regular Uruk units the scouts' skins (that you see in Amon Hen in FOTR) and then use the armoured skin (that they use now) as their Heavy Armour model. I kind of like this idea myself, but that's just me.
I'm for the Shield Uruk-hai unit being Isengard's M.H.H.
#518
Posted 11 November 2008 - 11:56 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#520
Posted 12 November 2008 - 02:05 AM
1. Uruk Raiders/Scouts: A hybrid between heavy and light infantry that can toggle between swords and bows. They should look like the guys at Amon Hen.
2. Uruk Mantlets:Extremely heavy Uruks that carry around huge shields and spears.
Of coarse we would drop the Uruk Deathbringers, I always hated them
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