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#81 Gothmog14

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Posted 28 February 2008 - 12:10 AM

Balistae are the best long range siege weapon as of now, they can aim beyond their vision, so just have some calvary go up to reveal a building and you can target it from very far back. IMO Deathbringers should go altogether, they're really stupid and them having friendly damage is even stupider (plus that knockback they have). I think Isengard should get some late game Warg Rider type of unit, like the ones with the halberds you see in the movie, as their late game unit. Also I like the idea of having tier 3 Fortress Upgrades for one or two factions, as long as it's not all of them, since they're all too similar now.

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#82 Scryer

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Posted 28 February 2008 - 03:54 AM

The way I see it, the wildmen/dunlendings + unarmoured uruks could be your early-game units if you wanted to make Isengard become a faction that depends on mass Uruk assault for the late game. You could easily have Dunlending Axe-Throwers and Spearmen plus the Uruks would easily mount a decent defence/assaults for the early game. So long as they don't receive heavy armour (as they would be lighter units, I suppose? I'll leave this decision to you guys) I can easily see Isengard starting out with unarmoured uruks and wildmen and ending up with Wargs/Riders and heavy Uruk Infantry. This would also mean that you would have to raise the price for the Uruk Pit (to encourage this early-game set-up) and whatnot..... This is just an option that I could see working out.

My whole point with Saruman is that he wouldn't be able to hold his own against any of the other 4 wizards. He needs a stat boost, like we've all mentioned. But I honestly (and strongly) think that his last power needs to be buffed. Regarding the whole "Tower" upgrade thing.... Well I only mentioned it as another "road" that you could take with Saruman than the classic "let's buff him up a bit" approach (I'm not condemning this approach btw...) .

As much as I hate to say it, but Ballistas, Catapults, and Trebuchets should give friendly fire. Now this is on a personal note; I would like an option for Siege and Ents to only target enemy buildings.

Something needs to be done with the Ballista though.... I'm not only talking about Isengard's Ballista, but I guess I'm also talking about MOTE's Corsair Ballista as well. The only options that I see with the Ballistas is that you could either:

-Significantly increase their reload time.

or

-Increase damage against structures and a larger knockback or add a significant "splash" effect. These things suck crap against buildings (thanks EA..). At this point, you'd just wait for mines. I would like to see a damage increase against buildings. But because these things are annoying to deal with when you have units on the walls (yes, I've played and won Helm's Deep in RJ). Basically, I would like to see Ballistas become a siege weapon that can knock off units off walls and still cause some moderate damage to the structure. The way I view it; As soon as you see ballistas firing at your walls, you should start to evacuate your units off the walls before they get owned. In Helm's Deep, my archers could survive a couple of Ballista hits and still get away and get healed.

This would also make sense because (with the Catapult bounce), catapults/Giants/Rock Throwers could be more effective against structures. And Trebuchets are the Catapult's equivalent in this game. So I would think that we could get some siege that targets units on walls to give FoD's siege a change. I really don't know how this would work out.

Like I mentioned before, you could give the Ballista a better splash effect. Like the spearhead could come off and crush other units- Irdk. But what I do know is that something needs to be changed with the Ballistas so that they get more of a use out of them.
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#83 Guest_Myrdin_*

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Posted 28 February 2008 - 10:57 AM

If you watch LOTR Two towers, in partucllar part ( heres link, just watch and you see it ) http://www.youtube.c...feature=related
you can see a Rohan defender get hit/killed/knocked down from wall by balista arrow ( thats for the prewious coment ) soo i think that you could increase splash, or add knockback

as for some coment of uruks armed with huge broad shields - the ones who r trying to get to gate with battering ram, have that kind of shields. I think you could add them ass late game / defensive unit ( Arnor has thoose elfs who can get 80% dmg reduction when shielded ) soo i was thinking Fortress upgrade (maybe the tie 3, maybe not) = new unit buildable FROM fortress (second mini hero hord, unlike Deathbringers they would be rather defensive, slow, but still strong enough for some dmg), which i think would be cool, or at least make them like the captain unit ( some ability but not hero hord )
name : Isengard blackshields or Isengard Guardians ( referring to name of faction, not Isengard as place )
and let them get upgrades like thoose elf dudes.
Theyr main objective would be to hold them in base against raids ( enemies shall be dealt with sviftly :alien: ). And when a good chance opens, send them in front lines full upgraded in shield formation and defensive position as "tank" unit which would secure the advance for the rest of you Uruk army.

they wouldnt be op, becouce they would just fill in the place that Isen. lacks since from their " born " in BFME series - heavy armored infantry unit, rather slow then other uruks, but wery usefull by holding positions.

#84 Uruk King

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Posted 06 March 2008 - 05:14 PM

Are there any ability suggestions for Ugluk yet? if not so.

lvl 1) Leadership (25% damage and 50% speed)
lvl 3) Carnage (same as Lurtz)
lvl 5) Orc Draught (Heal all surrounding Uruks)
I will remember Rhovanion Alliance, RIP .

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#85 Myrdin

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Posted 06 March 2008 - 07:45 PM

now that you mention it :

lvl 1) leadership ( same as yours, thats a fitting one )
lvl 4) carnige brethren - when Lurtz is near Ugluk, they both get 30% dmg bonus, increased attack and movement speed ( passive )
lvl 7) Command order - works as warchant ability ( lvl 5 pp )
lvl 10) Chop em up ( kinda weird name, but its fitting to the movie scene ) - mighty attack move against one enemy (hero/unit)



lvl 4 - i got this idea, becouse Ugluk was the true uruk hunting groupe ( the groupe who went for the ring ) leader, Lurtz ( even though he was cool ) was just movie fiction character. at wikipedia you can read that, after Lurtz was slaid Ugluk claimed his place as leader, leading the uruks back to isen. ( http://en.wikipedia....gluk#Ugl.C3.BAk )



btw, i d like to see Sharku get Summon Wargs ability ( his taim ability has too short duration ) sumoning 3 normal ( lair ) wargs to his comand

Edited by Myrdin, 06 March 2008 - 07:46 PM.

"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#86 Devon

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Posted 06 March 2008 - 08:16 PM

I just have to say, movement speeds above 30% look pretty messed up...the units use the same anims, but go really far. It's like taking one step but moving four yards or meters forward. Same thing with attack speed.

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#87 Myrdin

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Posted 07 March 2008 - 01:39 PM

but Arnor Kodas have it . . . well i dint register that they move weird .... ?

i know what you r trying to say but, its a bit hard to imagine, coz i m still recalling the kodas



and for the leadership, well if not the speed increasing then just normal one ( 30% armor, and dmg )

but i kinda wanted to see that speed one, coz you know the movie touch was like " What is it ? what do you smell ? manflesh ! they picked up our trail, FASTER !!! ( i like that scene ) :ph34r:
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#88 Lauri

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Posted 07 March 2008 - 02:43 PM

What is it, what do you smell?
Manflesh..
They picked up our trail..
Let's move!

:ph34r:

Not many that runs 30% faster.... that's near to sprinting then :)

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#89 Uruk King

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Posted 07 March 2008 - 04:32 PM

Could someone reskin Lurtz one of these weeks, so that he doesn't have low res skin when you zoom in to him, mabye give him a new death anim, when he dies his head pops off like in FOTR
I will remember Rhovanion Alliance, RIP .

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#90 Myrdin

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Posted 07 March 2008 - 05:52 PM

What is it, what do you smell?
Manflesh..
They picked up our trail..
Let's move!

;)

Not many that runs 30% faster.... that's near to sprinting then ;)



dont be mad :) people can do mistakes, but at least you understood what i ment :D lucky that i didnt screwed it more
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#91 Lauri

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Posted 07 March 2008 - 08:48 PM

don't get cocky... I wasn't mad.... :)
It's just that... ;) <- looks too serious :D


and UK.... Making his head fall off is a hell of a task in animating... That's if you want it good, willing to make a new set of animations for him, and some other things... Be my guest :) Or rather, let RJ go on without doing any of that ;) ;)

Also, how awesome wouldn't it be when he loses his head because of an arrow hitting him? ;)

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#92 Uruk King

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Posted 07 March 2008 - 10:09 PM

don't get cocky... I wasn't mad.... :)
It's just that... ;) <- looks too serious :D


and UK.... Making his head fall off is a hell of a task in animating... That's if you want it good, willing to make a new set of animations for him, and some other things... Be my guest :) Or rather, let RJ go on without doing any of that ;) ;)

Also, how awesome wouldn't it be when he loses his head because of an arrow hitting him? ;)


Well I don't have any animation skills as of yet. Yet you have a point, in letting RJ go with his work and not burnening him with further tasks. You also have another poit about losing his head from an arrow shot.
I will remember Rhovanion Alliance, RIP .

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#93 Lauri

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Posted 07 March 2008 - 11:02 PM

hehe, well, to put it simply...

There are bones in the skeleton for the model... Almost all are connected to a 'parent'... The head is connected to the chest.
And, if it's gonna chop off, as in the movies (can't remember it but it's been a while :)), the neck would strech to follow the head...
So, making the head fall of is easy... but the neck will follow, and it won't look like anything normal, or unormal for that matter... just ficked up :D

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#94 Uruk King

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Posted 08 March 2008 - 10:07 AM

On the suggestions side of things could you mabye reduce the cost of the Isengard Clan Steading? Or replace it with a new model, cause its already being used by the Evil Men faction
I will remember Rhovanion Alliance, RIP .

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#95 Myrdin

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Posted 08 March 2008 - 10:20 AM

thats true,


but what if you look deeper in the mists of creation, you ll find that all staff members are now fully concentrated on elves ( skinning, modeling, balancing, adding, etc etc ) soo let them finish one race first.

im sure they will move onto next one as soon as it ll be possible :)
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#96 Myrdin

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Posted 14 March 2008 - 10:55 PM

Isen. lacks late game unit, so we ( i and shikary ) were thinking about this :

name ( none yet )

Late game cavalery unit, URUKS riding on HUGE GREY wargs ( if the warg were mounted by orcs, and were deadly, imagine far powerfull uruks, mounted on bigger, wilder, stronger grey wargs )

they would be a stronger wersion of cawalery, and thx to uruks bearing shields, more resistant to pikes too. Soo owerall wery wersatille unit ( full upgradeable )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#97 Devon

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Posted 15 March 2008 - 12:08 AM

I don't like that idea simply because Isengard wasnt focused very much on cavalry...they used em once, and not many of them, and then they were abandoned.

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#98 Uruk King

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Posted 15 March 2008 - 08:45 AM

Agreed. You might think Isengard has no late game infantry, but don't the Dunlendings count as early game units? Cause I've been using them to swarm enemy bases in Early Game.
I will remember Rhovanion Alliance, RIP .

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#99 Myrdin

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Posted 15 March 2008 - 09:30 AM

i myself use dunlendigs, soo i know theyr strenght against buildings, with uruks as meat shields is deadly.

and for the using of wargs.

yoda try to watch some replays of pro players ( not speaking about myself lol, im speaking about clan wars, and pro games, just google up " gamereplayes ", get to LOTR BFME ROTWK, and watch some of these )
most of isen players use warg riders early in game rushing enemy resources all around the map, then going for other buildings

this arent my thoughts, nor made up stories, i watched some of thoose replayes, thats why i m pointing on this.

oh wait a sec, dont google it, i got working link ( sorry for the mess ) http://www.gamerepla...ays.php?game=26

some of these are damn worth of watching, you can learn ( and i mean " you " as all players, myself too, not just you like you, like insult :D ) a lot of usefull stuff here, " upgrading you own tactics :thumbsupsmiley: "
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#100 Devon

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Posted 15 March 2008 - 01:36 PM

First off, thats rotwk, a very unbalanced game, not RJ RotWK :thumbsupsmiley: Second, just because players use wargs doesn't mean they should get more of that type of unit...a lot of men players used to rush to rangers, but there's still only one ranger unit. That's because rangers weren't a large part of Gondor's army in either the books or films, and ea kept it that way. The same thing goes for Isengard. Saruman really only used wargs once, and not that many of them. I'm not saying we should stick 100% to the books or movies, but this is a place it wouldn't hurt doing. If it was up to me, I'd even remove warg pack and just give them to goblins, as it fits more. Warg riders should be lvl 1, with howl purchasable at lvl 2 pit :D Give them some kind of shield uruk as a late game unit.

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