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Men of the East


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#881 Guest_KP_*

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Posted 12 July 2009 - 09:37 PM

I have a question Athos, formerly ithilienranger732 (yep, things do change :D:p ), and I don't mean anything offensively: Did you and the others look at my links???

Other than that, if you want any more "Indestructible" ideas to make MotE and their Khandish/Corsair/Mahud/Mordor allies able to "destroy..." Gondor's/Dale's/Rohan's "...soul"s, just ask me, Okay? And yes, the quoted/bolded things are honoring something of other content once again ;) ;) :p

And, again, that's good that different people have different opinions ;)

"Anything for you and your four allies, Sufyan, or Suladan, which ever one it is..."
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#882 {IRS}Athos

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Posted 12 July 2009 - 09:52 PM

I didn't feel the need to reacquaint myself with Castamir, as I know plenty of lore already. :p The inn faction idea has some merit, but as rob is away and the system is still very much WIP, I doubt it will be worked on until the polishing phase. Of course, since I'm not on the team, I could be wrong...

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#883 Guest_KP_*

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Posted 12 July 2009 - 10:11 PM

Where did Rob go away to???

KP

#884 Martini

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Posted 12 July 2009 - 10:36 PM

Hello,

KP no insult, but your heroes are just pointless... :p
Easterlings, Haradrim, Valiant Variags of Khand and Corsairs of Umbar! Unite! UNITE! Against the Gondorians and deny them their right to their claim of Numenoreanship. We are the true Numenoreans!

#885 Guest_KP_*

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Posted 12 July 2009 - 11:53 PM

Hello,

KP no insult, but your heroes are just pointless... :D

I thought I made it clear that the characters I injected had RTS-appropriate purposes and were useful in BfME-genred points!!!

Lorgan = MotE's toggle-weapopn person and Easterling Leadership-giver. - Rhun

Waqqas = MotE's toggle-weapon person and Mumakil/Haradrim Leadership-giver. And the replacer of Yazan. - Harad

Khamul = MotE's Aerial attacker and poisoner and wraith-summoner - Rhun

Indur = MotE's mounting/dismounting poisoner and quicky-hero - Harad

Firyal = MotE's necromancer/thrall-master/tsunami-maker - Harad

Mareke = MotE's two-commandsets (longbow and crossbow) all-about-archery person
- Rhun

Pallando/Romestamo = MotE's master of fire, stones, and skeletons, and golems. - Rhun

Alatar/Morinehtar = MotE's two-commandests, Mirage-making master of decieving professianal troopers - Harad

Kustig = MotE's mounting/dismounting, leap-attacking, Axe-Throw character - Rhun

Khaldoon = MotE's mounting/dismounting, enemy-coercing, Spear-Throw character
- Harad

And, finally, the Black Serpent (either Sufyan or Suladan) = the character that mounts a warhorse, tramples enemies including cavalry, destroys buildings very quickly, does very severe damage to enemy heroes, and uses a wad of obsidian (volcanic glass) to bring sunlight into scorching a small area of land, lighting enemies on it on fire (hey, sounds like sunflare!). ------Ring Hero - both factions

I put the ones I added in Italic. Notice Valathmir and Dalamyr and Yazan are not on the list. The purposes are indicated in Blue. :p

And no offence taken at all ;). If your serious about that opinion, that's fine with me. Just know that I shared this with the team.

#886 Dalf32

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Posted 13 July 2009 - 01:07 AM

way too many heros imo, and theres no point in suggesting ring heros because the old system is not being used anymore

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#887 Rangerman (Forestferret)

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Posted 13 July 2009 - 07:02 PM

I would love to see the skeleton troops as buyable troops, cus they ROCK! They should be available from the sorcerers alcove (single units or hordes??)

Also it can be annoying when you want to play against Harad, but the AI make themselves Rhun, it can also be especially annoying when your AI MotE ally/enemy decides he's gonna blow all his money off on the faction he didn't choose, thus making him easy to defeat/be a rubbish ally. Can't think of anything to stop this without seperating the factions though. What do you guys think?

P.S: wht does IMO mean?? :p

#888 Vithar-133

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Posted 13 July 2009 - 07:44 PM

IMO = In my opinion.

As for the factions, The MotE ai is only set to chose Rhun so that they could be played against.

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#889 Devon

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Posted 14 July 2009 - 01:54 AM

Rob didn't have enough time to do Harad ai before the release. Same with Rivendell I think...

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#890 Guest_KP_*

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Posted 14 July 2009 - 02:22 AM

As for the factions, The MotE ai is set to only choose Rhun.

Yep. The builders, however, use both commandsets of buildings and I'm not sure if AI allies/enemies using MotE get the discounts that NI players get.

I would love to see the skeleton troops as buyable troops, 'cause they ROCK! They should be available from the sorcerers alcove (single units or hordes??)

Also it can be annoying when you want to play against Harad, but the AI make themselves Rhun, it can also be especially annoying when your AI MotE ally/enemy decides he's gonna blow all his money off on the faction he didn't choose, thus making him easy to defeat/be a rubbish ally. Can't think of anything to stop this without seperating the factions though. What do you guys think?

So, you want to see skeletons availble as regular troops? Okay. The Mirage troops from Alatar have to be added in as well, though :xcahik_: . So, you can't think of anything other than seperating the factions? Hmmmm. How about giving them an AI that choice of faction works like it did in 1.05.06, and have the rest of the AI be the opposite of what it is you are noticing. I say hordes, by the way. :thumbsupsmiley:

"Harad and Rhun + Khand/Umbar/FarHarad/Mordor = win"
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#891 {IRS}Athos

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Posted 14 July 2009 - 02:30 AM

There's a reason that those troops are only summons: you can't train skeletons or illusions, but you can train real troops. Therefore, they should remain summons. Training them would be... well, ridiculous, to say the least.

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#892 Guest_KP_*

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Posted 15 July 2009 - 01:24 AM

way too many heros imo, and theres no point in suggesting ring heros because the old system is not being used anymore

I have been inspired by this research to disagree with that:

Rohan: 8 heroes

Gondor: 6 heroes (put Damrod back and add Madril, please)

Elves: 9 heroes

Dwarves: 8 heroes

Arnor: 6 heroes

-----------------------------

Isengard: 6 heroes

Mordor: 11 heroes (you can replace Snaga with Shagrat and add Mordor Uruk-hai units [I know, its not a heroes thing], right?)

Goblins: 7 heroes

Harad: 3 heroes (how is it not 5 :thumbsupsmiley: ); Rhun: 3 heroes (how is it not 5 :p )

Angmar: 5 heroes (Yup, that makes sense that you would remove the goulifies Rhun Captain)

But if that's your opinion, then... I don't shun diversity ;) :p :p

#893 Vithar-133

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Posted 15 July 2009 - 02:05 AM

Here's the catch, Men of the East is one faction with six heroes, not two factions with three heroes a piece.

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#894 Scryer

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Posted 15 July 2009 - 02:53 AM

The only thing that influences a player (and sometimes the AI :good: ) from using both sets of units and heroes, is the prices.

Regardless MOTE is two factions combined into one.

I see where you're comming from in terms of heroes belonging to each faction, but currently there is nothing that prevents the player from having all of the heroes purchased if they chose either Rhun or Harad.
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#895 Dalf32

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Posted 15 July 2009 - 11:00 PM

not all of the factions need to have dick-tons of heros (pardon my french). like some factions thrive with a lot of heros (mordor and elves for instance), but others do not. i dont think mote is one of those factions taht needs a bunch of heros. thats just one opinion though.

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#896 Neth

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Posted 18 July 2009 - 12:29 PM

I think that we should get every hero we can out of the lore and make all factions have the same number of heros

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#897 Devon

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Posted 18 July 2009 - 05:36 PM

^ Cookie cutter ^

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#898 Anri1

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Posted 18 July 2009 - 06:08 PM

First of all, welcome to the forums Martini!

Secondly...scryer, are you thinking of the last private version? I think rob took out the khand guys from the tavern in the latest release, but I forget.



Man, is there some private version of the mod? :party: :p <^_^ :)
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#899 Scryer

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Posted 18 July 2009 - 06:47 PM

Man, is there some private version of the mod?


There use to be. One of the reasons that there was a beta-testing team was to have a small group of people concentrated on detecting huge bugs, glitches, etc. Right now, the latest public beta doesn't even compare to our latest private beta. Even though I keep mixing them up :p .
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#900 Ring o' Fate

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Posted 18 July 2009 - 08:35 PM

Here's the catch, Men of the East is one faction with six heroes, not two factions with three heroes a piece.

Actually, there are 7 heroes in MotE. You guys forgot the Khand Hero. :p
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