Men of the East
#881 Guest_KP_*
Posted 12 July 2009 - 09:37 PM
Other than that, if you want any more "Indestructible" ideas to make MotE and their Khandish/Corsair/Mahud/Mordor allies able to "destroy..." Gondor's/Dale's/Rohan's "...soul"s, just ask me, Okay? And yes, the quoted/bolded things are honoring something of other content once again
And, again, that's good that different people have different opinions
"Anything for you and your four allies, Sufyan, or Suladan, which ever one it is..."
-KP
#882
Posted 12 July 2009 - 09:52 PM
x____Athos____
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I had the meaning of life in my signature, but it exceeded the character limit.
#883 Guest_KP_*
Posted 12 July 2009 - 10:11 PM
KP
#884
Posted 12 July 2009 - 10:36 PM
KP no insult, but your heroes are just pointless...
#885 Guest_KP_*
Posted 12 July 2009 - 11:53 PM
I thought I made it clear that the characters I injected had RTS-appropriate purposes and were useful in BfME-genred points!!!Hello,
KP no insult, but your heroes are just pointless...
Lorgan = MotE's toggle-weapopn person and Easterling Leadership-giver. - Rhun
Waqqas = MotE's toggle-weapon person and Mumakil/Haradrim Leadership-giver. And the replacer of Yazan. - Harad
Khamul = MotE's Aerial attacker and poisoner and wraith-summoner - Rhun
Indur = MotE's mounting/dismounting poisoner and quicky-hero - Harad
Firyal = MotE's necromancer/thrall-master/tsunami-maker - Harad
Mareke = MotE's two-commandsets (longbow and crossbow) all-about-archery person - Rhun
Pallando/Romestamo = MotE's master of fire, stones, and skeletons, and golems. - Rhun
Alatar/Morinehtar = MotE's two-commandests, Mirage-making master of decieving professianal troopers - Harad
Kustig = MotE's mounting/dismounting, leap-attacking, Axe-Throw character - Rhun
Khaldoon = MotE's mounting/dismounting, enemy-coercing, Spear-Throw character - Harad
And, finally, the Black Serpent (either Sufyan or Suladan) = the character that mounts a warhorse, tramples enemies including cavalry, destroys buildings very quickly, does very severe damage to enemy heroes, and uses a wad of obsidian (volcanic glass) to bring sunlight into scorching a small area of land, lighting enemies on it on fire (hey, sounds like sunflare!). ------Ring Hero - both factions
I put the ones I added in Italic. Notice Valathmir and Dalamyr and Yazan are not on the list. The purposes are indicated in Blue.
And no offence taken at all . If your serious about that opinion, that's fine with me. Just know that I shared this with the team.
#887
Posted 13 July 2009 - 07:02 PM
Also it can be annoying when you want to play against Harad, but the AI make themselves Rhun, it can also be especially annoying when your AI MotE ally/enemy decides he's gonna blow all his money off on the faction he didn't choose, thus making him easy to defeat/be a rubbish ally. Can't think of anything to stop this without seperating the factions though. What do you guys think?
P.S: wht does IMO mean??
#888
Posted 13 July 2009 - 07:44 PM
As for the factions, The MotE ai is only set to chose Rhun so that they could be played against.
#889
Posted 14 July 2009 - 01:54 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#890 Guest_KP_*
Posted 14 July 2009 - 02:22 AM
Yep. The builders, however, use both commandsets of buildings and I'm not sure if AI allies/enemies using MotE get the discounts that NI players get.As for the factions, The MotE ai is set to only choose Rhun.
So, you want to see skeletons availble as regular troops? Okay. The Mirage troops from Alatar have to be added in as well, though . So, you can't think of anything other than seperating the factions? Hmmmm. How about giving them an AI that choice of faction works like it did in 1.05.06, and have the rest of the AI be the opposite of what it is you are noticing. I say hordes, by the way.I would love to see the skeleton troops as buyable troops, 'cause they ROCK! They should be available from the sorcerers alcove (single units or hordes??)
Also it can be annoying when you want to play against Harad, but the AI make themselves Rhun, it can also be especially annoying when your AI MotE ally/enemy decides he's gonna blow all his money off on the faction he didn't choose, thus making him easy to defeat/be a rubbish ally. Can't think of anything to stop this without seperating the factions though. What do you guys think?
"Harad and Rhun + Khand/Umbar/FarHarad/Mordor = win"
-KP
#891
Posted 14 July 2009 - 02:30 AM
x____Athos____
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#892 Guest_KP_*
Posted 15 July 2009 - 01:24 AM
I have been inspired by this research to disagree with that:way too many heros imo, and theres no point in suggesting ring heros because the old system is not being used anymore
Rohan: 8 heroes
Gondor: 6 heroes (put Damrod back and add Madril, please)
Elves: 9 heroes
Dwarves: 8 heroes
Arnor: 6 heroes
-----------------------------
Isengard: 6 heroes
Mordor: 11 heroes (you can replace Snaga with Shagrat and add Mordor Uruk-hai units [I know, its not a heroes thing], right?)
Goblins: 7 heroes
Harad: 3 heroes (how is it not 5 ); Rhun: 3 heroes (how is it not 5 )
Angmar: 5 heroes (Yup, that makes sense that you would remove the goulifies Rhun Captain)
But if that's your opinion, then... I don't shun diversity
#893
Posted 15 July 2009 - 02:05 AM
#894
Posted 15 July 2009 - 02:53 AM
Regardless MOTE is two factions combined into one.
I see where you're comming from in terms of heroes belonging to each faction, but currently there is nothing that prevents the player from having all of the heroes purchased if they chose either Rhun or Harad.
#895
Posted 15 July 2009 - 11:00 PM
#897
Posted 18 July 2009 - 05:36 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#898
Posted 18 July 2009 - 06:08 PM
First of all, welcome to the forums Martini!
Secondly...scryer, are you thinking of the last private version? I think rob took out the khand guys from the tavern in the latest release, but I forget.
Man, is there some private version of the mod?
http://us.mnzeo.2y.n...wimoovevio.html - that's fun
#899
Posted 18 July 2009 - 06:47 PM
Man, is there some private version of the mod?
There use to be. One of the reasons that there was a beta-testing team was to have a small group of people concentrated on detecting huge bugs, glitches, etc. Right now, the latest public beta doesn't even compare to our latest private beta. Even though I keep mixing them up .
#900
Posted 18 July 2009 - 08:35 PM
Actually, there are 7 heroes in MotE. You guys forgot the Khand Hero.Here's the catch, Men of the East is one faction with six heroes, not two factions with three heroes a piece.
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