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#261 Myrdin

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Posted 10 April 2008 - 04:56 PM

sounds good, but i think the watcher should get at leats 2x stronger, soo its a bit real ( harder ).

Sr. Insane, has pretty good point at that. I would LOVE to see southern fiefdom army ( coz you guys have already all models for them ), at least few missions.

I wonder why the hell werent they in the movies, all the time i wondered ( while watching ), " its kinda weird, gondor had more allies, ( Minihiriath, S.F., gondolin - i might be vrong at this ). and all the time i was thinking like - if the nazghuls wouldnt be there, the defenders could last much longer ( the fellbeast did pretty rampage there, at least in the movie )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#262 Puppeteer

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Posted 10 April 2008 - 07:31 PM

regarding Helms Deep (sorry for digressing :good:), are we going by the books or movies? I'm sure either way it would look spectacular, with hundreds of gleaming rohirrim led by Eomer and Gandalf streaming down the hill side to face the uruks, or Eomer and Aragorn fighting side-by-side and the Huorns "turn up", with Gandalf and the pikemen of (was it Lossarnach? my tolkein-ology is poor at the best of times :p)

#263 robnkarla

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Posted 10 April 2008 - 07:52 PM

If we include a flight to the ford, it definitely would be following the books:

- Glorfindel arrives
- Frodo crosses the river alone

This would only be in the linear campaign and not in the living map campaign as it would be too difficult......

It's been a while since I've done map boundaries, but I would think that something could be done similar to Amon Hen - split the map restrictions to a few areas - weathertop <cut scene> meeting Glorfindel <cut scene> flight to the ford. With each one changing some lighting settings, changing the sky, and moving to a different area of the map.

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#264 Myrdin

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Posted 10 April 2008 - 08:01 PM

sounds like pretty much of hard work, well good luck if you gonna dot :good:
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#265 Devon

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Posted 10 April 2008 - 09:22 PM

Not that hard, just a little time consuming. Sf will definatly (I think) be in MT, and maybe even replace earthquake as a 25pp in skirmish. Helms deep will follow the books in linear, eomer will come in nonlinear assuming you bring him in with your army. Linear will be the more loreish version, with the LVM being however you want to fight the battle for middle earth.

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#266 Scryer

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Posted 10 April 2008 - 09:48 PM

I knew that a Weathertop Ringwraith fight would be serious trouble for the team, when I was typing up my latest post.

I like the idea of sticking to the books instead of the movies for when Frodo crosses the river alone. It would solve the whole "he has to be mounted with Arwen" problem and it sounds much easier to do a good job on.
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#267 Devon

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Posted 10 April 2008 - 09:49 PM

If that mission is actually included, that is. :good:

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#268 Scryer

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Posted 11 April 2008 - 01:10 AM

If that mission is actually included, that is.


Lol.

I had more of a point to my previous post..... I forgot to add that if you wanted, you could create a Southern Fiefdom army in the LWM from the inns. You could easily do some fighting in Belfalas (assuming that there are missions there...) or Lebinnin (I don't think I spelt that right) and create your army from an inn. I do relaize that this would require some time but at this point it would be the only possible way.
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#269 Guest_Guest_tompabus_*_*

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Posted 11 April 2008 - 05:29 AM

I saw in mod Elvenstar if you know that, is good idea of mounted hobbits to any heroes on horse!What about do it same?

#270 Myrdin

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Posted 11 April 2008 - 01:09 PM

LWM from the inns


LWM ? :p
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#271 myster

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Posted 11 April 2008 - 01:57 PM

living world map.

#272 Myrdin

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Posted 11 April 2008 - 03:54 PM

thx :p
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#273 Guest_Guest_tompabus_*_*

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Posted 11 April 2008 - 07:21 PM

How long must i wiat for new version?

#274 Guest_Guest_tompabus_*_*

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Posted 11 April 2008 - 07:22 PM

And what will be in next version?All factions will be completed only campaign will be non completet?Thanks

#275 Devon

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Posted 11 April 2008 - 09:58 PM

Fairly soon, and the longer we wait, the more gets done.

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#276 Scryer

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Posted 11 April 2008 - 11:12 PM

I believe that somebody around here (maybe not in this thread) was mentioning something about sea-battles... I know that this would be possible but I was wondering if you guys were going to revamp some levels to involve more sea-battling.

Some examples (of the levels that you could do) are:

-The Gray Havens - There is no point to sea-battling when your units could just walk their way to your enemy.
-The Umbar Map - Same thing as the Gray Havens.
-Osgiliath - It would be cool if the Anduin was made so that you could send ships to the other side (yes, I have been pushing this one for a while now...).

Speaking of which, what's happening with the Corsairs? Are they getting their own army to move around in the LWM campaign? It would be hard as hell to do (if you wanted to include the ships) but it would be interesting... I don't know about the rest of you, but I would like to see more Corsair involvement in the campaigns since in BFME2/ROTWK there was hardly any! And in BFME1 they didn't even get put in the game. And they are an important part of the books.
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#277 Iluvatar

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Posted 13 April 2008 - 06:01 PM

I like the sea battles too, and always wondered if Ea, or now the RJ team would add a better trasporter(bigger/for more units..) cause it's pretty iritating if you wanna sent an big army, and you'll need about 15 ships!!!:popcorn: what about putting something from the hobbit in the capain(A)? Battle of 5 armies or something like that...

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#278 Scryer

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Posted 13 April 2008 - 10:56 PM

I like the sea battles too, and always wondered if Ea, or now the RJ team would add a better trasporter(bigger/for more units..) cause it's pretty iritating if you wanna sent an big army, and you'll need about 15 ships!!!:popcorn: what about putting something from the hobbit in the capain(A)? Battle of 5 armies or something like that...

Jakob J.


There was a little bit of a discussion in this thread about the Battle of the 5 Armies. If you scroll back a couple of pages.

Ya, I would also like the transporter ships to hold more (like 6-10 battalions) units.

I want to quickly mention something about the Evil Campaign.... If there was going to be a wizard battle, would it be possible for Saruman to defeat Gandalf and then build up his army for the first mission instead of the Ents attacking? It always annoyed the crap out of me that the ents would start attacking Isengard in the first mission when you haven't even touched Fangorn yet. A problem that I see with this is that you would need to create a second Isengard mission where the ents attack. I know, a lot of my campaign suggestions consist of splitting up missions into parts. I'm sure you guys are sicking of hearing stuff like this. Anyways, here's my idea for the first part for the Evil Campaign (which would use the Isengard map with the dam for both parts). These could be the objectives for part 1:

-You get Saruman to defeat Gandalf
-You get orc builders/Isengard's builders
-You have build an uruk pit, a warg pit, an armory, an Inn (or wherever you get the Wildmen of Dunland from), a couple of furnaces, as well as quite a few lumber mills *By the way, if you guys can make the terrain switch colour after the orc laborers cut down the trees, then please do so*
-You have to build all of Isengard's heroes - assuming that some of the heroes can disband from Saruman's army and lead their own forces.--You have to build a certain number of Uruks, wildmen, Uruk Scouts (are these guys in?), and wargs. *These could be the units that would start in each heroes' army*
-A timer starts before the Rohirrim attack
-After a while, some Mirkwood elves (or it could even be Lothlorien or Rivendell elves) could come and attack Isengard. This wouldn't be sticking to the books or the movies but it would give your heroes/units a chance to level up.
-After the elves attack, a bunch of eagles will attack. Once again, this wouldn't be sticking to the books/films. This would explain Gandalf's escape though... For the good mission, it would end after you defeated Saruman with Gandalf.
-When the timer ends, Erkenbrand comes with his army full of Yeomen, some Rohirrim, but most of his army would consist of ground units (as opposed gto calvary).
-Your last objective would be to destroy his attacking force.
-Of course, if the dam is damaged enough, you'd automatically lose. For both parts, I think that the dam could have an autoheal....

Part 2 would then be the Ent attack plus Merry, Pippin, and Treebeard. This mission would happen right after Helm's Deep. You'd only start off with a couple of uruks and maybe some wildmen and wargs. I don't know what the team would do about Part 1's: buildings, but I imagine that this mission would start with a coupple of buildings, maybe? If they have to clear the level of all of its buildings, then that would be fine..... Anyways, you wouldn't start off with any heroes... But there can be Isengard reinforcements if you clicked an army back to Isengard. The ents would attack in waves. They could be accompanied by the elves if you wanted. Here's what the objectives would look like:

-Build up Isengard's forces
-Have the dam's health over 75%.
-A timer would start (shorter than Erkenbrand's timer in part 1).
-Then the reinforcement timer would start.
-Then you'd have to defend from the Ent Waves.
-After you repel the last wave (with or without reinforcements), your next goal would be to destroy the entmoot. The entmoot would be building ents like crazy at this point in the mission.
-Some bonus objectives could be that you have to kill Treebeard and the Hobbits.

Of course, this idea would only work if the Wizard dual was in and it would be assuming some other factors as welll.

Edited by Scryer, 13 April 2008 - 10:57 PM.

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#279 Myrdin

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Posted 14 April 2008 - 12:11 PM

killing more then 2 eagles would be pretty damn hard, for you guys nerfed the range of Crossbows pretty much.

but generally i like you idea, ( especially the part one ).
maybe some details changed
in part two you MUST be starting with lvl 3 armory, soo you can get fire arrows as soon as possible ( or you just die, . . . . . sarumans fireball wont be able to cower it all )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#280 Puppeteer

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Posted 14 April 2008 - 04:13 PM

wait... crossbow range was shortened? but, they are meant to fire further than even longbows... oh well
I'm not sure of the eagles, I doubt they would have launched an assault on Orthanc instead of just rescueing Gandalf




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