Downloading, Installation & Crashes! - Support!
#61
Posted 03 November 2007 - 02:48 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#62
Posted 04 November 2007 - 02:19 PM
I just came back from holidays and wanted to download the mod.
But if I try to download it from the SEE Site, it doesn't begin the download (I can see all pdf parts, but if I click on "Download", I only see a new white page. (no adress, and after 30 minutes there was still no changes).
Then I tried the link Sûl posted here: http://forums.revora...showtopic=55353
But then there came an error:
(Linkname was: http://see.the3rdage...tion_BetaIV.rar )
Error:
Not Found
The requested URL /BFME2-SpecialExtendedEdition_BetaIV.rar was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Apache/2.2.6 (Unix) mod_ssl/2.2.6 mod_auth_passthrough/2.1 FrontPage/5.0.2.2635 mod_bwlimited/1.4 Server at see.the3rdage.net Port 80
I have tried it with Firefox (my normal browser) and Internet Explorer. Both times the same results :(
Can someone help me?^^
Edit:
ok, now I can download it with... 4000 KB/s oO
I just had to wait 2 hours brfore I was able to download it^^
Edited by Mercyy, 04 November 2007 - 03:43 PM.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#63
Posted 04 November 2007 - 06:37 PM
Edited by clonecommand, 04 November 2007 - 06:37 PM.
#64
Posted 14 November 2007 - 06:31 PM
I tried moving my SEE directory folder in to the BFMEII main folder. Now when I start SEE I get only BFMEII.Also, I have a problem myself. I can't reload saved games! I don't know what's wrong, but the file is there, but it isn't being recognized.
I did change the "target" and "Start" In in the SEE shortcut properties on the desktop...
Any ideas whey it wont start the SEE mod? Or does it not like being in the BFMEII install folder.
Edited by av8r, 14 November 2007 - 08:04 PM.
#65
Posted 15 November 2007 - 02:06 AM
(@av8r btw, if you wonder why I respond to all your inquiries, its because this is my position on the SEE staff)
Edited by clonecommand, 15 November 2007 - 02:06 AM.
#66
Posted 15 November 2007 - 02:36 AM
Thanks CC I found that out but after my post a awhile ago on the other thread which I think I will edit/clear.I like to say that games are made by humans and some things just can't be fixed. I'm assuming its just in a location the game doesn't like, so.....I really don't know.
(@av8r btw, if you wonder why I respond to all your inquiries, its because this is my position on the SEE staff)
Thanks for the help. Am d/l'ing and putting see back in now.
Edited by av8r, 15 November 2007 - 02:38 AM.
#67
Posted 15 November 2007 - 12:51 PM
Hello clonecommand! Thank you for posting these links. In the above, I thought it meant that Windows' built-in extraction program (that come with XP) could unzip a "*.7z" file but it turns out it won't and neither will winzip, oddly. I got the "SpecialExtendedEditon.7z" and then went and got 7z extractor from their website http://www.7-zip.org/...If you don't want it or have it, download the .zip file that Windows can unpack HERE. You'll find it HERE! Scroll down until you see the English (or whatever) version of 3.62 (It is a free demo that does not have a countdown timer, only bugs you to buy the full version, just ignore the messages).Clonecommand
Is there a risk in damaging SEE's files using that program to unpack it as opposed to using winrar? My SEE folder is 407,682,522 bytes and thats without the instructions, readme and englishsplash.jpg
I put the SEE folder here "E:\Games\SEE"
and the game here "E:\Games\The Battle for Middle-earth II"
and will try it later, see if saved games replay and let them know on the other threads.
Thanks much!
EDIT:
cc, if I move the SEE folder to any other location than the recommended one, I can't get BFMEII to recognize the -mod SEE when I start the game. It always just starts the regular BFMEII.
So is there a way to put the SEE folder in (for example) "E:\Games\SEE" and have it play, or do I need to keep in the application data path the instructions say to.
Thanks again!
Edited by av8r, 15 November 2007 - 01:38 PM.
#68
Posted 15 November 2007 - 02:27 PM
I think the instruction said that too. You must have overlooked it.-mod "E:\Games\SEE"
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#69
Posted 15 November 2007 - 02:34 PM
Instructions?Yes, in the shortcut you must write
I think the instruction said that too. You must have overlooked it.-mod "E:\Games\SEE"
yes I did miss that. I'll correct it and try again.
Thank you
edit:
fyi; in the instructions included with the beta 4.5 d/l there was nothing about editing the shortcut as you described above. I went back and looked; thats why I didnt see it in there
Edited by av8r, 15 November 2007 - 05:46 PM.
#70
Posted 15 November 2007 - 07:59 PM
Hello clonecommandAlso, I have a problem myself. I can't reload saved games! I don't know what's wrong, but the file is there, but it isn't being recognized.
letting you know I posted over here
http://forums.revora...p...amp;st=50
that I (in short) reinstalled and thus far can play saved SEE games.
#71
Posted 15 November 2007 - 08:11 PM
...
edit:
fyi; in the instructions included with the beta 4.5 d/l there was nothing about editing the shortcut as you described above. I went back and looked; thats why I didnt see it in there
I am sorry. What i meant with instructions was not the official downloaded instructions but my post about it, since the idea to do it like that came way after the release. Look here: MyFirstPost and here:MySecondPost
Edited by Sûlherokhh, 15 November 2007 - 08:13 PM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#72
Posted 15 November 2007 - 08:17 PM
Wellllll.....that just goes to show I really didn't read it!...
edit:
fyi; in the instructions included with the beta 4.5 d/l there was nothing about editing the shortcut as you described above. I went back and looked; thats why I didnt see it in there
I am sorry. What i meant with instructions was not the official downloaded instructions but my post about it, since the idea to do it like that came way after the release. Look here: MyFirstPost and here:MySecondPost
I see it now, thank you!
Edited by av8r, 15 November 2007 - 08:18 PM.
#73
Posted 24 November 2007 - 05:56 PM
I'm new here and just downloaded SEE.
I installed everything and works well, BUT:
When i start a skirmish theres no "special-ground" around my fortress and the worst thing is, that after exact 3.30 minutes everything is destroyed and i have lost!
please help me i really like this mod.
P.S.:I have installed the Collectors Edition...maybe that is a problem
#74
Posted 24 November 2007 - 06:32 PM
Also if the product key entered into the computer doesnt match the disc your using, it will die like you experienced. At least thats the only reason I know of; there may be more reasons that someone else might add to it...
#75
Posted 24 November 2007 - 07:06 PM
the problem of the wrong key isn't possible, because i used the original key which refers to the the cd.
(sry for my bad english )
#76
Posted 25 November 2007 - 02:21 AM
- The "sudden death" you have is a familiar subject, but I can't recall what the fix was, sorry.
- This game runs with or without the CE edition
EDIT: This topic is "obsolete" since we have no Support Manager anymore... *unpinned*
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#78
Posted 25 November 2007 - 03:12 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#79
Posted 25 November 2007 - 04:24 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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