Screen Shots for Beta 4.5
#242
Posted 02 August 2007 - 06:00 AM
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"Do not come between the Nazgûl and his mod!"
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#243
Posted 02 August 2007 - 02:38 PM
Ah, I see . And as for the skins, thanks, but no thanks - I'd rather make my own changes to the original PSD .Or you could just use these? Let me know if you want me to send them over? =)
I only removed the tassets for Low Armor... in HA they get them
#244
Posted 02 August 2007 - 03:00 PM
Once again though, thanks for the super nice material I don't think I could have made that from scratch like you =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#245
Posted 02 August 2007 - 10:06 PM
"We want YOU for Gondor army!"
Edited by Nazgûl, 02 August 2007 - 10:08 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#246
Posted 02 August 2007 - 10:08 PM
#247
Posted 02 August 2007 - 10:21 PM
I couldn't help myself from another pic in this cool RJ Cam mode... hehe:
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#248
Posted 02 August 2007 - 10:23 PM
Keep it coming!
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#249
Posted 02 August 2007 - 10:23 PM
Edited by The Best Guest, 03 August 2007 - 01:53 PM.
#252
Posted 03 August 2007 - 01:38 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#253
Posted 03 August 2007 - 11:34 AM
#255
Posted 03 August 2007 - 01:04 PM
See, one of the things with this new camera is that all skins have got to ROCK Otherwise your screenshots look...bad
Edited by clonecommand, 03 August 2007 - 01:04 PM.
#256
Posted 03 August 2007 - 02:07 PM
so what maps this camera angle going to be available on?
O.x
On all maps, even those that don't have a skybox yet.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#257
Posted 03 August 2007 - 02:53 PM
#258
Posted 03 August 2007 - 03:10 PM
#259
Posted 03 August 2007 - 04:12 PM
As always - I have to say this again...Nice work as always, but like all units THEY ARE ALL CLONES! If it's possible to randomize armor textures, why can't face textures be randomized? Clone armies belong in Star Wars, not in Middle-Earth!
It's NOT possible to create multiple skins for units if the use Heavy Armor. For LA the can use as many skins as we like, but when going to HA they all get ONE skin alone. The only way to hack this is to more or less make each single unit an object of his own. THAT is work that stinks for such a little thing. If we do something like that it should be with units that are very light armored without helmets and such. Gondor soldiers will only look like clones in these close ups, and doing 12-15 child objects just for different faces won't motivate the work load, aight?
I have plans (wish) for this on other units though, such as the Lórien units and some Dwarven. But not gondorians...
About the maps with RJCam: Shire and Mount Doom only. Rob who's doing the cam system won't have time to fix more for this release. I only do the sky textures, he's doing the scripting and the model placement on the map. At the same time he's also producing RJ-RotWK, so yeah... 2 maps will do for now. They are the extreme opposite to each other as well. Shire is from the first scene of the movie with lush landscape and clear sunny skies. Mount Doom is from the end of the movies and everything there is darkness, dirt and scroched skies... I though that would be rather fun as the first two maps with this system
Edited by Nazgûl, 03 August 2007 - 04:14 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#260
Posted 03 August 2007 - 05:17 PM
LUA varitety of weapons and maybe some guys could be left handed and carry the swords and shields lefty style? You know mix and match.
Edited by LOTRguy, 03 August 2007 - 08:02 PM.
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