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#181 The Best Guest

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Posted 17 July 2007 - 11:20 PM

if you get rid of the scorpinon that means bye bye posion sting which means you could replace it with warg jaws which do double the damage that the goblin king usually does
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#182 Lauri

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Posted 17 July 2007 - 11:36 PM

*read it*

I actually planned to post *waits patiently 'till Naz wants gobbo warg king*, but thought you'd mark it as spam :)

anyways, I'll just replace the gobbo with the king ;) can't bear to rebind the whole warg :lol: :p

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#183 Nazgûl

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Posted 18 July 2007 - 12:21 AM

Hey ^ Whatever works Lauri :lol:

Would it be possible to use the scorpion without the rider? As a unit of some sort...? =)

I mean, I'm not sure if it has any "back" at all, since Gobbo King usually sits there :)

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#184 kalecx

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Posted 18 July 2007 - 12:28 AM

so goblin warg rider would mean its an isen/goblin hybrid? :lol:
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#185 Nazgûl

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Posted 18 July 2007 - 12:38 AM

Not really... It's just a slightly different breed of Warg, a bit more Wolf-ish. Grey instead of brown and slightly smaller/weaker =) Maybe a bit faster too... :lol:

// C}{riZpc_punch.gif
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#186 Lauri

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Posted 18 July 2007 - 09:24 AM

For the scorpion, do as the Isengard fellbeast....
Hide RIDER, and your good to go :)

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#187 Sûlherokhh

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Posted 18 July 2007 - 10:36 AM

Sweet! Now only need an appropriate Creep Building and a few fitting voices. I guess it would be best suited for Harad desert maps. :Ü

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#188 Nazgûl

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Posted 18 July 2007 - 12:41 PM

How about we use the Spider Pit for the creep lair of Scorpions, and use the Isengard Warg Cage for the Gobbo wargs too =)

// C}{riZpc_punch.gif
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#189 Garrison Nomad

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Posted 18 July 2007 - 04:19 PM

you could keep the spider pit and rename it warg cave or sumthin like that.
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#190 Nazgûl

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Posted 18 July 2007 - 07:00 PM

I was thinkin that it kinda looks very insect-ish though...

// C}{riZpc_punch.gif
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#191 adummy

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Posted 18 July 2007 - 07:15 PM

if i recall, it also has spiders crawling in/around it and spider webs.
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#192 Garrison Nomad

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Posted 18 July 2007 - 07:22 PM

but still, it would be kinda weird to have the same building for two factions....unless of course it's temporary. and It is a great building.
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#193 Sûlherokhh

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Posted 18 July 2007 - 08:04 PM

I'd use the spider pit (level 3 with moving cocoons) for the spider creeps and the old spider creep lair for the scorpion.

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#194 Garrison Nomad

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Posted 18 July 2007 - 11:19 PM

but does Moria (yay, that sounds good) get the isengard warg lair?
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#195 Sûlherokhh

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Posted 18 July 2007 - 11:35 PM

I'd vote for using the CREEP warg lair for moria. Fits right in with the thing for trolls and giants.

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#196 Garrison Nomad

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Posted 19 July 2007 - 12:31 AM

OOOhhh...good idea. Maybe with a few modifications....how ahrd would it be to add a couple goblins doin sumthin on it? course, that's just for people with better graphics, but still. anything you could add would be great.
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#197 Nazgûl

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Posted 19 July 2007 - 01:38 PM

Sul, great ideas.... ^ We'll discuss them further soon =)

// C}{riZpc_punch.gif
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#198 Nazgûl

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Posted 19 July 2007 - 08:48 PM

A first look at the Goblin Warg Riders... Still needs LUA though... ^_^
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#199 The Best Guest

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Posted 19 July 2007 - 08:49 PM

awesome mybe i will play gobs now
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#200 Nazgûl

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Posted 19 July 2007 - 10:22 PM

You know what... me too!!! ^_^

We've already come so far with polishing Moria faction (the new name) that I decided to keep it! Meaning = If we ever do EvilMen, it won't replace Moria, but rather be the 7th faction instead...


I guess this news will make some SEE Fans very happy :p

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