Jump to content


Photo

CaH in SEE!


  • Please log in to reply
144 replies to this topic

Poll: CaH in SEE?

Should we keep CaH in SEE to begin with?

You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.

Should we keep CaH even if we use CaH to create new regular heroes?

You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.

Should we use CaH to create new needed heroes in SEE?

You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Vote Guests cannot vote

#141 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 08 June 2015 - 08:08 AM

Why the Dwarf is only Erebor and there isn't Mirkwood!? :)

 

Then edit it! ...or make a comment. =p

 

That's why I made the ideas spreadsheet editable and commentable.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#142 King Dain II Ironfoot

King Dain II Ironfoot

    King Under the Mountain of Erebor

  • Project Team
  • 193 posts
  • Location:Bulgaria
  • Projects:THL

Posted 08 June 2015 - 10:27 AM

https://docs.google....Tufc/edit#gid=0

Here my suggestion and more Concept Art Movie Based Armors for Mirkwood and Dwarfs! :)


                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#143 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 08 June 2015 - 01:54 PM

CaH is scrapped in SEE and it's seriously unlikely that I would ever change that.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#144 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 09 June 2015 - 03:32 AM

RC-mod already has a fantastic CaH. =D

 

However, in my spreadsheet I was hoping for some crazy ideas to come out. =p

 

In terms of S.E.E. - Director's Cut I know why we are not planning CaH.

  • No realistic versus practical use on battlefield. (There are no one man armies in SEE. CaH would be underpowered, making them impractical, but this is for realism.)
  • CaH parts are used on actual heroes.
  • Heroes have changed in SEE
  • Way too much work! To bring it properly into the mod a lot more brand new models will have to be created and rigged and coded in!

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#145 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 09 June 2015 - 10:56 AM

You are 100% correct :trickydick:


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users