Lothlórien (Elven) faction
#421
Posted 11 June 2009 - 12:04 PM
I have some suggestions for the Lothlorien faction:
- Create Mirkwood subfaction, less of an organized army with "commando-style" elven troops
- Make the hobbit heroes recruitable from the hobbit house instead of fortress
- Allow the Rivendell Lancers to switch between lances and bows
- Reskin Lorien Warriors and Archers to add some more armor
- Rename Mithlond spearmen to Lorien or Mirkwood spearmen
- Maybe create an elite spear unit, kind of like the Gondor Fountain Guard?
~Ar-Adûnakhôr
#422
Posted 12 June 2009 - 05:22 AM
The hobbit heroes being recruitable from the hobbit house is still in debate I think as their were plans to make the hobbit house buildable by all good factions.
Edited by ttandchotmail, 12 June 2009 - 05:27 AM.
#423
Posted 15 June 2009 - 06:30 PM
Personally I like that solution. They are really more like Mini-Heroes anyway, so it should be able to be balanced.
#426
Posted 16 June 2009 - 05:26 AM
And we already have bilbo in the dwarven faction. Although I'm not sure if the latest public beta release has him in it though He will be in the next release for sure though
#428 Guest_Rheinguard_*
Posted 05 July 2009 - 06:17 AM
I think the addition of Elf ninjas would be cool. It would add an awesome addition to their ambush tactics, and with the talent S.E.E has, they will be freaking amazing. Just like LOTR Conquest they have an elven Scout unit, wich is basically a ninja. Just take the Corsairs of Umbar model and reskin them with blonde hair, gold and green light armor, and add stealth and a firebomb power to the unit. A cooldown firebomb, not a toggle weapon mode one.
Also, I would like to be able to select what type of ents I wanna spawn. I reallly really hate the random ent thing.
#429
Posted 05 July 2009 - 08:05 AM
#430
Posted 05 July 2009 - 07:31 PM
For the Elven Faction,
I think the addition of Elf ninjas would be cool. It would add an awesome addition to their ambush tactics, and with the talent S.E.E has, they will be freaking amazing. Just like LOTR Conquest they have an elven Scout unit, wich is basically a ninja. Just take the Corsairs of Umbar model and reskin them with blonde hair, gold and green light armor, and add stealth and a firebomb power to the unit. A cooldown firebomb, not a toggle weapon mode one.
Wait... on second thought, I don't remember any of that. Fail.
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#431
Posted 05 July 2009 - 07:33 PM
Go to hell mike
Edited by Elvenlord, 05 July 2009 - 07:46 PM.
mikeDIT: Fixed for me.
#432 Guest_Rheinguard_*
Posted 06 July 2009 - 04:22 AM
This is the elf ninja I was talking about. When you come to think movie wise only, there were no Noldor Warriors in the movies. Or Mountain Giants, and the dragon wasnt there and I could go on and on. All these units add in game depth and strategy. The same would be with the Elven Scout unit. They would make perfect anti infantry hit and run chokehold tacticts. Im also sad the movies didnt show sorcery as much as the books. Sorcery and Magic is a huge part of LOTR. I wish that instead of sitting atop fortresses casting spells (IE The Ring Abilities) they would take a more upfront approach to the battlefield. A support sorcery unit would be cool for all the factions. (I know the Angmar ones were fail)
Yes Im glad you like the Ent selection though. That would be very helpful.
#433
Posted 06 July 2009 - 04:27 AM
And yes, there were Noldor Warriors. Remember the Fellowship's intro? Yeah. Dragons were mentioned. Mountained giants, yeah, weren't in it, but they were already in the game.
Furthermore, the magic in LOTR wasn't INYOURFACE kind of magic. For more often, it was very subtle. Not something you could see, more feel. Especially not something you would use in war, at least not the vast majority of time.
#434
Posted 06 July 2009 - 09:50 AM
#435 Guest_Rheinguard_*
Posted 07 July 2009 - 07:09 AM
Also, with the new ent selection. There needs to be a description with appropriate strenghths and weaknesses.
A noob question. Whats the difference between a Mumakill and an Oiliphaunt>?
#436
Posted 07 July 2009 - 08:57 AM
please take note that, until further notice, I don't care, so get lost.
#437
Posted 07 July 2009 - 06:42 PM
Oh, and to make this post legit: Elves rock!
Edited by Gfire, 07 July 2009 - 06:43 PM.
#438
Posted 03 October 2009 - 02:53 PM
i can't think of any replacement spam units, so this probably isnt too constructive, but im just putting my opinion out there. i also think that celeborn should have more unique abilities, so that he isnt a clone of elrond.
i also think that galadhrim warriors should be limited to 3 or 4 units. theyre really strong and its annoying when the ai sends tons of them to attack me
another idea is to have something similar to a warg sentry: a huorn forest. basically a group of huorns that look like trees until enemies come close. then, no more mr nice guy....
Edited by khamulrulz, 04 October 2009 - 03:34 AM.
#439
Posted 13 September 2014 - 09:31 PM
I think the Lorien Warriors should toggle between bow and spear, in order to fill a different role than Noldor.
#440
Posted 14 September 2014 - 01:00 AM
Good idea! The anims don't support that though... but I'll consider it.
Edited by Nazgûl, 14 September 2014 - 01:00 AM.
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