Posted 25 February 2009 - 01:31 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
Posted 25 February 2009 - 08:29 PM
Posted 26 February 2009 - 07:21 PM
Posted 27 February 2009 - 12:01 PM
Instead, each good faction's hobbit (Sam and Frodo for the Elves, Pippin for Gondor, Merry for Rohan and Bilbo for the Dwarves) could have the ability to discover the Ring. How about that? Arnor could have Bullroarer Took. On the subject of Hobbit Heroes, by the way, I think it would add a little more depth if they each had, say, two additional powers, or gained their powers at different levels. Here's what I mean.
Lvl. 1: Fate (passive; Frodo can "discover" the Ring at a distance and pick it up; once he has the Ring this power becomes a Ring toggle)
Lvl. 2: Elven Cloak
Lvl. 4: Phial of Galadriel (causes nearby enemies to flee or be stunned depending on how light-sensitive they are)
Lvl. 7: Grim Determination (Frodo temporarily gains a boost to speed and armor; damn useful for rushing the Ring back to the Fortress)
Lvl. 1: Stunning Blow (frying pan bash that cripples enemy for a very short while) - note that Sam can't pick up the Ring but serves as a useful companion to Frodo
Lvl. 2: Elven Cloak
Lvl. 4: Lembas Bread (heals and adds small damage/speed bonus to nearby heroes)
Lvl. 7: Hobbit Rage (temporarily gains a decent boost to armor and damage)
Lvl. 1: Fate (passive; Merry can "discover" the Ring at a distance and pick it up; once he has the Ring this power becomes a Ring toggle)
Lvl. 2: Elven Cloak
Lvl. 4: Esquire of Rohan (passive; Merry gains a Rohan reskin and increases the recharge time of nearby Rohan heroes' powers)
Lvl. 7: Crippling Strike (cripples enemy hero and does strong damage; secretly does massive damage to the Witch-King)
Lvl. 1: Fate (passive; Pippin can "discover" the Ring at a distance and pick it up; once he has the Ring this power becomes a Ring toggle)
Lvl. 2: Elven Cloak
Lvl. 4: Palantir Vision (reveals map but alerts your position to enemy)
Lvl. 7: Troll Slayer (passive; does extended damage to trolls and troll heroes)
Lvl. 1: Fate (passive; Bilbo can "discover" the Ring at a distance and pick it up; once he has the Ring this power becomes a Ring toggle)
Lvl. 2: Inspiring Courage (Bilbo and nearby heroes gain a small boost to speed, armor and damage)
Lvl. 4: Spider Slayer (passive: does extended damage to spiders and Shelob)
Lvl. 7: Mithril Vest (Bilbo becomes invunerable to damage for a short while)
Edited by Hasfusel, 03 March 2009 - 09:45 AM.
Posted 02 March 2009 - 01:23 PM
But what do you think concerning the Hobbits picking up the Ring? I think it's one of my better notions, you should consider it. It means that each faction has their own unique hobbit hero. And being able to unlock powers for them means that they're still useful once you're done all your scouting.
Oh, and I think that wearing the Ring should have a timer, since if you do it too often too quickly it would harm you. That way, maybe you could destroy an enemy fortress by taking your Hobbit to it while he has the Ring. If it has a timer, it means that you can't keep the Ring on for ages while you take your hobbit invisibly round all their defences and blow up the fortress - he'd have to get within a certain range first before wearing the Ring, or maybe lose his invisiblity before getting to the fortress meaning that you'd have to provide a distraction so that your hobbit isn't killed by arrows. Oh, and I don't mean the Ring would be destroyed. Waltzing into someone's camp and blowing up their fortress would give them the Ring, because the strain would kill your Hobbit and leave the Ring in the middle of their camp. If you know what I mean. If you want, just ignore this last paragraph.
What about Smeagol and Deagol? If my hobbit system was implemented they could respectively be the hobbits for Angmar and Arnor
Edited by Hasfusel, 02 March 2009 - 01:38 PM.
Posted 03 March 2009 - 12:26 AM
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
Posted 03 March 2009 - 09:45 AM
Posted 12 March 2009 - 11:42 PM
-The first unit is called the Marshall, and acts just like the Rohirrim Yeoman unit, in the way that it can summon Hobbit Militia. The Marshall is a single unit that can summon one of three types of Hobbit Militia units, each armed with different weapons and has different skills. The Marshall can summon Hobbit Militia armed with either melee weapons (swords and axes), anti-cavalry weapons (pitch-forks, spears, and other pointy things), and ranged weapons (slings and bows). After a Militia unit is summoned the Marshall would then act as a banner carrier.
-The second units is the good old Shirrif. Although the Shirrif only has a stave it is much better trained then the Hobbit Militia, and have better attack and more hitpoints. The Shirrifs also stand in formation, and wear their famous feathered caps.
What do you all think? I know it's kind of a copy of the Yeoman, but I think it would work really well for the Hobbits, and portray them nicely. My apologies for resurrecting an old discussion
Posted 13 March 2009 - 12:07 PM
Posted 14 March 2009 - 02:10 PM
Posted 14 March 2009 - 02:23 PM
Marshall was just the best name I could come up with, do you have any better suggestions?
Edited by Jaguar6, 14 March 2009 - 02:23 PM.
Posted 20 March 2009 - 07:57 PM
but should Merry and Pippin start off with their rohan/gondor skins cos they didn't do much fighting for any faction in their normal clothes. They did in the fellowship but not when fighting for a faction? is this right?
Edited by shadowfoxt, 20 March 2009 - 07:59 PM.
Posted 13 April 2009 - 05:19 AM
Posted 18 April 2009 - 06:53 AM
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