Hobbits
#301
Posted 14 September 2008 - 09:32 PM
#302
Posted 14 September 2008 - 09:37 PM
#303
Posted 14 September 2008 - 10:12 PM
Rename the Hobbit Pitchforks to something (most likely Militia), and give them forks, scythes, bills, and other long farm tools.
Then rename Hobbits to Hobbit Shirrifs, make it so some of them single handed axes, knifes, and clubs/staffs and the rest double handed staffs and axes, and make it so they use a bow instead of throwing rocks.
#305
Posted 14 September 2008 - 10:18 PM
#306
Posted 14 September 2008 - 10:20 PM
#307
Posted 14 September 2008 - 10:32 PM
#308
Posted 09 October 2008 - 03:03 PM
Arnor could even have a Hobbit hero, Bullroarer Took...?
The Hobbit buildings in EA's The Shire evil campaign map should be somehow implemented. Farmer Maggot's farm could replace those random Minas Morgol towers dotted all over the RJ maps, which don't fit with the lore, don't fit at all with the surroundings and just look downright ridiculous.
The Hobbit House building should be buildable by all Good races, because the Hobbits aren't particularly aligned with one race or another. And it should look different, and bigger.
The Green Dragon Inn capturable building in the Shire map should be able to recruit all hobbit units as well as Faction allies, plus act as a fortress allowing you to recruit your faction heroes there.
#309
Posted 09 October 2008 - 09:16 PM
and how would farmer maggot's farm be any more accurate to the lore than the tower? i mean there would never be a farm in a place like mordor or dagorlad and the tower could theoretically go anywhere. i think it catches your attention as well, which is kinda the point imo.
#310
Posted 18 October 2008 - 01:49 PM
I never the said that the Hobbit races should be removed from Arnor, I said they should be recruitable by all Good factions.
Edited by Hasfusel, 18 October 2008 - 01:52 PM.
#312
Posted 18 October 2008 - 03:48 PM
i dont see a reason to make hobbits recruitable by all good factions. i mean some people want them out completely because they fought so little and the only record of them fighting at all iirc was with arnor so i doubt it would go over very well with the masses (not to mention me ) if hobbits were thrown in with all of the good factions.
#313
Posted 04 November 2008 - 01:40 PM
But Fatty Bolger would be, like, wow. Arnor could have Bullroarer Took.
I like the idea of two different units for the hobbits. Maybe Hobbit Rabble, and Hobbit Archers. But I agree that they didn't actually do much. But that doesn't necessarily mean they shouldn't exist.
Edited by Hasfusel, 04 November 2008 - 01:48 PM.
#314
Posted 04 November 2008 - 04:58 PM
#315
Posted 04 November 2008 - 11:55 PM
#316
Posted 05 November 2008 - 12:03 PM
#317
Posted 08 December 2008 - 04:52 PM
I agree that there should be a different set of capturable buildings for each general area (not for each map so much, but you could have one set for Lostriand, one for Rhovanian, one for Gondor, one for Mordor, etc. etc.).
AS LONG AS THOSE *%@$! TOWERS ARE REMOVED FROM ORDINARY PLACES! They could fit in Rhun and Mordor, maybe, but places like the Shire, or Belfalas, or the Mouth of the Entwash?
#318
Posted 08 December 2008 - 08:24 PM
So, what's happening with the towers?
I agree that there should be a different set of capturable buildings for each general area (not for each map so much, but you could have one set for Lostriand, one for Rhovanian, one for Gondor, one for Mordor, etc. etc.).
AS LONG AS THOSE *%@$! TOWERS ARE REMOVED FROM ORDINARY PLACES! They could fit in Rhun and Mordor, maybe, but places like the Shire, or Belfalas, or the Mouth of the Entwash?
What are u talking about, the Aeithons (sp?)?
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#320
Posted 08 December 2008 - 11:15 PM
Hobbits
But yeah, aethions are there until rob nixes them.
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