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#61 Xingdao Fan

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Posted 20 July 2007 - 12:46 PM

I must have read wrong, but I still don't like the change. So few HP on Sam :(

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#62 Lotrfan2

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Posted 20 July 2007 - 12:50 PM

no thats the cost.
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#63 robnkarla

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Posted 20 July 2007 - 04:45 PM

While the HP seems low they are actually a boost to their HP from where they are now. This is just the starting off point, not the finishing line so the hp will change depending on how everyone feels as they play.

For 200 cost and the low build time they will do well. (They also will have higher hp gains as they level then the average hero. The idea is they start off weaker and gain strength to the end.)

#64 Dalf32

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Posted 20 July 2007 - 08:47 PM

seriously every1 u gotta read the hol post. thos numbers r their respective healths. they all recruit 4 200 resources and take 20s to bild.
good changes in my book

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#65 Allathar

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Posted 28 July 2007 - 01:23 PM

I noticed that the Hobbits have got all powers immediately available - wouldn't it be better to gain them by lvls, like all other heroes?

Also, Merry has the palantír power, that doesn't make sense considering Pippin used the palantír. Perhaps another power for him, cripple Nazgul or something?
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#66 mr_g

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Posted 28 July 2007 - 10:35 PM

Merry could have a shield maiden power like Eowyn or something like, something in relation with Rohan
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#67 BMWteen

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Posted 19 June 2008 - 04:34 AM

I dont think arnor should have hobbits (i dont know if this has be address or not, or if they're moved to the inn)because they are cheap and can just mob u down. Rock range should be shortend beacuse towers cant hit them when they're being attacked, I recomend limiting amount of hobbits or removing them to inn (agian dont know if this has been adressed :wink_new: ). I dont realy know where to post this but since it has to do with hobbits i guess ill do it here(in the arnor discustion they're talking about somthing and i dont want to disturb them).LOL :p

Edited by BMWteen, 19 June 2008 - 06:56 PM.


#68 CIL

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Posted 19 June 2008 - 04:45 AM

Yes, please remove the hobbits... There was only a company of about 20 or so that went to Fornost to fight the WK but not many others that could actually shoot a bow or use a sword.
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#69 myster

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Posted 19 June 2008 - 10:35 AM

If they are going to the inn, i am suggesting Hobbit bowmen... They used this weapon alot when they freed the shire.

#70 mike_

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Posted 19 June 2008 - 02:25 PM

Well, the Tooks did :p
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#71 CIL

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Posted 20 June 2008 - 01:34 AM

One of the few times that Hobbits actually fought.
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#72 Black Dragon

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Posted 20 June 2008 - 10:44 AM

I think that Hobbits are used in the wrong way at the moment, focusing on the Hobbit units, while its cool they are cheap units, I think they could be used to benefit other aspects of a faction. For example, in training Hobbits, why not allow them to garrison inside a farm and increase the farms productivity slightly? Meaning they can not only emerge from the farm to defend it but also provide an advantage that’s non combative. Obviously the downside to this is that the CP for the Hobbits isn’t being used offensively.

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#73 Dalf32

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Posted 20 June 2008 - 04:19 PM

that would certainly provide an interesting gameplay tactic; a production boost and a weak, but still helpful defense for you farms. that could be really cool

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#74 CIL

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Posted 16 July 2008 - 12:44 PM

Now THAT is what I call a great idea.
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#75 shadowcreature

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Posted 16 July 2008 - 07:30 PM

Quite. Rohan peasants have been given the same idea as well.

#76 {IP} Aridor

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Posted 16 July 2008 - 09:35 PM

Lets you get to those upgraded heavy units earlier.

#77 CIL

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Posted 18 July 2008 - 02:17 PM

It'd be hard to code wouldn't it? Maybe... I think that you can make the farms a garrisonable structure and each unit you garrison increases resources gained by 5. There's that for starters.
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#78 Devon

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Posted 18 July 2008 - 04:44 PM

Not too hard, no. I don't think anyway ;)


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#79 Myrdin

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Posted 18 July 2008 - 05:09 PM

that idea has already been used for rohan
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#80 Devon

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Posted 18 July 2008 - 06:03 PM

Cause I stole it from arnor :crazed:

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