Isengard faction
#201
Posted 02 February 2009 - 09:03 PM
However, I can for the life of me not recall seeing the White Hand on the Fighting Uruk-hai. On berserkers and scouts maybe, but not the army?
About the hair: yes I'll ask Ed to give them their hair
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#202
Posted 02 February 2009 - 11:52 PM
#203
Posted 03 February 2009 - 01:20 AM
#204
Posted 03 February 2009 - 07:14 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#206
Posted 03 February 2009 - 11:02 PM
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#207
Posted 04 February 2009 - 02:10 AM
#208
Posted 01 March 2009 - 12:23 PM
Just some of my ideas.
#211
Posted 13 March 2009 - 11:22 PM
Now the CaH-parts really rock and if they don't press too much on the games speed, then you really made one of the best animated version of the Uruk-Hai I've ever seen.
But somehow they don't completely look to me like the evil soldiers I saw on the movie. Somehow their proportion of bodysize and armorsize don't fit quite well. The breastplate and shoulderplates are way to small for this giant chest. In my opinion a true fighter of the white hand has to look like this:
http://i2.photobucke...hiwithgolum.jpg
(ignore his litte companion ^^)
The shoulderplates and breastplate somehow looks much more massive. Also the chainmail is longer and parts of the naked legs a hidden under his leather-tunic.
(The hair was already mentioned by enough people.)
If the SEE-Uruk-Hai would look just like this one, they would be perfect without a doubt. ^^
"Faithless is he that says farewell when the road darkens."
-J.R.R. Tolkien-
"Obstacles are those terrible things you see when you take your eyes off your goals."
-Unknown-
#212
Posted 15 April 2009 - 04:03 PM
@ Adamin: I agree completely.
#213
Posted 15 April 2009 - 08:52 PM
I had an idea for Isengard siege. For the ram you can have the sow upgrade. A sow for those of you who don't know click this link. It's the top cover above the ram. Uruks could then push it if it were on wheels. Also Isengard should have trolls I think, Games workshop says they do anyway.#
Just some of my ideas.
Just like in Medieval II TOtal War eh I have it, that (the sow) is a good idea.
#214
Posted 16 April 2009 - 09:26 AM
I had an idea for Isengard siege. For the ram you can have the sow upgrade. A sow for those of you who don't know click this link. It's the top cover above the ram. Uruks could then push it if it were on wheels. Also Isengard should have trolls I think, Games workshop says they do anyway.#
Just some of my ideas.
Just like in Medieval II TOtal War eh I have it, that (the sow) is a good idea.
I have the game too, they have that type of Ram all through history I think. Possibly just a ram with wheels would be great, just like in LoTR Conquest.
#215
Posted 17 April 2009 - 01:16 AM
"Faithless is he that says farewell when the road darkens."
-J.R.R. Tolkien-
"Obstacles are those terrible things you see when you take your eyes off your goals."
-Unknown-
#216
Posted 17 April 2009 - 12:07 PM
They shouldn't have a medieval sow, but a group of Uruk-Hai with huge shields which protect the ram. Just like they did in the movie. ^^
Or if that isn't possible just some Uruk shield above it to make the 'sow'.
#217
Posted 17 April 2009 - 02:22 PM
Also, I think the sow would be a great idea, but it shouldn't be too big, perhaps just covered with a few shields like some others have suggested. Perhaps the sow could be an upgrade purchased at the Siege Works which increases defence or something?
#218
Posted 19 April 2009 - 08:01 PM
#219
Posted 23 May 2009 - 10:11 AM
1. Is it possible to replace the trees and the green ground on the Isengard map (too peaceful scenery in my opinion) with fissures and cranes and all the things seen in the movies?? It would look quiet better with some furnaces, uruk pits and warg pits aren´t it??
I know the Lumber mills would get pretty useless, because you must build them outside, defend them with units you may need for your army and so on.
But if its possible it would be cool
2. Then , when this can be done, it maybe is possible too to make the same things for the normal isengard fortress. when you use the upgrade which is shown by a gearwheel (forgot the name sry ) some cranes appear INSIDE the fortress. it would look cooler if they appear outside right???
I dont know if such a thing is possible, im no moddeler, i just have some ideas
Tonarion
WE ARE THE FIGHTING URUK-HAI!!!!
March to Helm´s Deep, leave no one alive!!!!#220
Posted 28 May 2009 - 12:57 PM
I have two ideas which actually spread into each other:
1. Is it possible to replace the trees and the green ground on the Isengard map (too peaceful scenery in my opinion) with fissures and cranes and all the things seen in the movies?? It would look quiet better with some furnaces, uruk pits and warg pits aren´t it??
I know the Lumber mills would get pretty useless, because you must build them outside, defend them with units you may need for your army and so on.
But if its possible it would be cool
2. Then , when this can be done, it maybe is possible too to make the same things for the normal isengard fortress. when you use the upgrade which is shown by a gearwheel (forgot the name sry ) some cranes appear INSIDE the fortress. it would look cooler if they appear outside right???
I dont know if such a thing is possible, im no moddeler, i just have some ideas
Tonarion
Perhaps look here
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