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#741 Nertea

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Posted 27 January 2009 - 09:37 AM

The time left to finish the mod is defined by an integral of a distribution of probabilities taken from some number being the current percentage of completion to 100%. As this integral is a combination of a Gaussian and Frechet extreme value distribution, there is no analytical solution. Numerical integration techniques would have to be used, and these would require knowledge of the constants N1, N2, N3, D1, D2 and C3. As these constants are themselves functions of time, it will be very difficult to develop any kind of numerical technique to solve the equation.

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#742 Baki

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Posted 27 January 2009 - 01:28 PM

Well, I didn't ask for a 100% right number there. :p
Just a rough appraisal. :good:
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#743 kennethain

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Posted 27 January 2009 - 02:17 PM

The time left to finish the mod is defined by an integral of a distribution of probabilities taken from some number being the current percentage of completion to 100%. As this integral is a combination of a Gaussian and Frechet extreme value distribution, there is no analytical solution. Numerical integration techniques would have to be used, and these would require knowledge of the constants N1, N2, N3, D1, D2 and C3. As these constants are themselves functions of time, it will be very difficult to develop any kind of numerical technique to solve the equation.



Oh! Oh! I have knowledge of those constants AND the techniques of integration necessary for computing this number. It all just keeps coming out to the day of December 21, 2012 which just happens to coincide with all that fun stuff the history channel won't let go about the world ending that day. Hope you're happy now because it's quite obvious that the completion of RA spells the end of the world for us all :good:

Edited by kennethain, 27 January 2009 - 02:18 PM.

the dude abides.

#744 Uruk King

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Posted 27 January 2009 - 05:48 PM

Hahaha, nice joke. :crazed:

All that doomsday crap is wishful thinking at it's worst. :D

But seriously, Ken, 21st December 2012
I will remember Rhovanion Alliance, RIP .

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#745 Jeth Calark

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Posted 27 January 2009 - 07:27 PM

guys, they're obviously not going to say anything. :D

#746 Elen Naro

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Posted 29 January 2009 - 05:20 AM

The time left to finish the mod is defined by an integral of a distribution of probabilities taken from some number being the current percentage of completion to 100%. As this integral is a combination of a Gaussian and Frechet extreme value distribution, there is no analytical solution. Numerical integration techniques would have to be used, and these would require knowledge of the constants N1, N2, N3, D1, D2 and C3. As these constants are themselves functions of time, it will be very difficult to develop any kind of numerical technique to solve the equation.

Exams? :p
Am I Belgian or Flemish? Hmm, me thinks I'll just stick to European...

#747 Radspakr Wolfbane

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Posted 29 January 2009 - 06:59 AM

How did you guys go with finding a coder without one the mod would screech to halt right?

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#748 m@tt

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Posted 29 January 2009 - 08:14 AM

I've been kitbashing units in, but I can't do powers etc. Sulerokhwhatever is helping us with some of the more complex stuff (e.g. bases).
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#749 Radspakr Wolfbane

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Posted 29 January 2009 - 01:36 PM

Sul's pretty busy then :thumbsupsmiley:
keep at it guys

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#750 Uruk King

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Posted 06 February 2009 - 10:39 AM

This is just a Hypothetical question, if say you wanted to release a sample version of the mod, containing one of the new factions, and it was to help gain the mod's popularity, which one would you release?
I will remember Rhovanion Alliance, RIP .

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#751 m@tt

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Posted 06 February 2009 - 11:20 AM

Which of the new factions is fully updated on the website? :p

Edited by m@tt, 06 February 2009 - 11:22 AM.

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#752 Uruk King

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Posted 06 February 2009 - 02:01 PM

Stop playing riddles! the Mirkwood faction??
I will remember Rhovanion Alliance, RIP .

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#753 Lauri

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Posted 06 February 2009 - 04:15 PM

Yes, and Gondor and Mordor, but hey, you said new faction? :p

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#754 Neutron4ever

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Posted 07 February 2009 - 02:47 AM

Is there one part of the mod, be it faction, unit hero, or whatever, that you guys think is the most well-done or the coolest? If so, what is it?
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#755 Uruk King

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Posted 07 February 2009 - 06:03 PM

What purpose does the Gundabad minifaction serve in Isengard? They have the Moria Orcs, great for harrassing foes and mashing them up with trolls, Dunlendings do damage bonus agaist structures and can pillage resources, (I think :crazed: ). So what can Gundabad offer? What's the difference between an Isengard Warg Rider and a Gundabad Wolf Rider?
I will remember Rhovanion Alliance, RIP .

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#756 mike_

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Posted 07 February 2009 - 10:54 PM

I believe they (I won't say "we" :crazed:) have said the Orcs of Gundabad will be the 'pyrotechnics of Middle-earth'.

And my personal favourite is Gondor :) least buggy, hehe. But Mirkwood is freaking AWESOME at times, too.

#757 Jeth Calark

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Posted 08 February 2009 - 07:38 AM

You mean that Gundabad orcs have fireworks strapped to their backs and they blow themselves up?!! This mod is awesome! :p

#758 Dragonforce

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Posted 08 February 2009 - 08:04 AM

Why there's no Gondor trebuchet image on Gondor units page? Or is my computer just lagging?
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#759 Lauri

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Posted 08 February 2009 - 11:44 AM

Hm, I don't see it either...

And if someone's going to fix it, can you also fix it so it says Gondor Units and Buildings on their pages in the... Headline of the browser? :p Don't know what it's called..

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#760 m@tt

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Posted 08 February 2009 - 04:28 PM

Something to do with page heights, if you zoom out, the treb appears.
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