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#561 Foe-of-the-Nine

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Posted 06 May 2008 - 05:36 PM

passive would mean you could just sit them at the camps near the enemy and they couldn't do anything thus seriously crippling their economy... it'd be like have multiple hobbits with elven cloak on at all the farm plots, and considering how important the mini-faction plots are, I think passive invisibility is WAY over the top... I think that if they were basically good equivalents of Gollum that had some Special blow dart ability so they could poison 1 unit for a moderate amount of damage (alright assassins in late game but thats about it) so that they'd be mostly for scouting, capturing farms, and doing a decent blow on the odd hero... IMO they shouldn't have any melee attack, and they should have basically no health/armor so that if anything actually did catch them (which would be VERY hard) it could basically kill them 1 or 2 hits... even if it was just little Gollum :p
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#562 Uruk King

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Posted 06 May 2008 - 07:48 PM

Are the Mumakil going to be enlarged, as what I've seen in other mods? As well as reskinned?
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#563 hman

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Posted 06 May 2008 - 08:39 PM

Do they really need to be any bigger? And isn't pretty much everything gonna be reskinned?
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#564 Lauri

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Posted 06 May 2008 - 10:23 PM

Pretty much...
I, for one, thinks the mumakil is quite fine as it is...
But that's me :p

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#565 kennethain

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Posted 07 May 2008 - 12:03 AM

Well then you just aren't thinking BIG enough.. :p I am partial to both sides of this. I'd LIKE to see them bigger but my practical side says they should remain the same or only a slight size increase. Making them too big would slow the game incredibly (at least on my lame computer) and unless there would be some miraculous way to code smaller units running underneath and in between the mumak's legs, it would be kind of disappointing to see such a larger unit simply walking across the battlefield crushing anything and everything, less buildings, that could get in its way.
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#566 Olorin

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Posted 07 May 2008 - 07:31 AM

Meh, Citadel's good enough. :huh:

And I fail to see how you can compare this unit to Cel's Sentinels... Their bought units... I know, these druedains wouldn't fit anywhere, but that doesn't bother me, I don't like 'em anyways...

But my main issue with it is... It's an early-game power... early-game.. You don't need it after early-game.. Heal, you need all the time.. Draft is usefull all the time.. War Chant is usefull all the time.. To summon a scout, is not.. It doesn't give you anything in late-game... No, not even if they can spit poison darts on the enemy..

I don't really understand the first bit, but about them 'not fitting': you could say the same thing about the Elves as one of Rohan's mini-factions (lore-wise; Rohan would need them for more balanced game-play). All they did was help Rohan at Helm's Deep, and that was it (of course if you want to go back in history and talk about what happened to Eorl and what not, then yeah, the Elves have a slightly better relationship with Rohan). The Druedain also helped Rohan in one instance, even though it was a fairly minor thing compared to the Elves.
And honestly I don't see the pointlessness or uselessness in game-play; if used correctly they could be pretty useful. Celeglin's Sentinels were pretty useful in the same respect. Of course, you wouldn't really use them in the late game (unless your losing and need to keep an eye on enemy movements), but think of it like a walking Palantir power.

Besides, in the middle of a battle, it sucks having to go to your citadel just to draft your peasants... (the shortcut doesn't really do any help, you'll still move away from the battle)..

:p I didn't say go to the Citadel, what I meant was that you would click the button and all your units get drafted, similar to a normal upgrade.

edit: And having Draft at the citadel, gives Rohan, technically, another power.. So they would have 9, while the rest only has 8.. Not my idea of fair.. Would be kinda like taking Elven Allies and place it at the citadel, because that's a power too... Is it better if it costs money? No... Then it's alot worse..

Well, now that you bring that up, yeah it does seem a little unfair. Even though technically it's not so much a power as it is an upgrade to your units.

Well what if they were more like spies than scouts, if there was someway to make them stealthed so they couldn't be seen by the enemy unless they attack.

That's similar to what I said, except a) they can't attack, and b) if the enemy literally strolls up next to them they can spot them. You don't really hear about the Druedain fighting all that much, except for having conflicts against the Rohirrim at some point in time.

Are the Mumakil going to be enlarged, as what I've seen in other mods? As well as reskinned?

I think they're the right size at the moment, I mean when you compare them to other units (especially horses) they look very much to the scale of the films. There wouldn't be much point.

Edited by Olorin, 07 May 2008 - 07:33 AM.

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#567 mike_

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Posted 07 May 2008 - 12:04 PM

Last I heard the Mumakil were indeed going to receive a size increase.
-mike

#568 Uruk King

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Posted 07 May 2008 - 07:31 PM

Apart from that, are the orcs going to be edited in some way?
I will remember Rhovanion Alliance, RIP .

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#569 Nertea

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Posted 07 May 2008 - 07:46 PM

What, you don't like the my dozen hours of work on the current set?

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#570 Uruk King

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Posted 07 May 2008 - 08:47 PM

No no, not your overwhelmingly stunning skins Netea. I'm talking about statistics you know, health, attack damage, armour ect..
I will remember Rhovanion Alliance, RIP .

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#571 m@tt

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Posted 07 May 2008 - 10:05 PM

Do they need changing particularly? They're orcs, Mordor has a variety of 'better' units. AFAIK, they're still free and I doubt their stats will change, though some have shields so defence may go up slightly.
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#572 roughy92

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Posted 09 May 2008 - 12:18 AM

Would it ever be possible to join two battalians or hoards of the same type together. For example two archer or warrior battalians? That would be cool. And I also noted that mordor archers and warriors do not seem to be able to join ranks with each other.

#573 Foe-of-the-Nine

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Posted 09 May 2008 - 05:27 PM

will olog-hai be able to eat orcs even after they pick up a weapon?
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#574 mike_

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Posted 09 May 2008 - 09:37 PM

Yes, some units (such as Gondorian infantry) can and will 'link up' with one another to form a larger battalion.
Cheers,
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#575 Foe-of-the-Nine

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Posted 10 May 2008 - 03:20 AM

BTW the Druadain could be a Fangorn power? or perhaps a westfold or something... just an idea
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#576 Olorin

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Posted 10 May 2008 - 04:24 AM

It wouldn't really make sense with either of them, though. The Druedain had no particular relation with the Westfold, and they certainly didn't have any contact with Fangorn and the Ents (same goes for Lothlorien), so it wouldn't make sense just to shove them in their Spellbooks because there's no other place to put them.
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#577 mike_

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Posted 10 May 2008 - 04:27 AM

I'd say have them be campaign-only...

#578 Uruk King

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Posted 10 May 2008 - 02:37 PM

Would you say the New factions' AI would be ready to be fought aganinst when the first public beta is released?
I will remember Rhovanion Alliance, RIP .

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#579 kennethain

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Posted 12 May 2008 - 12:29 AM

I can say yes to that, partially. As far as the staff has said, the AI is currently having difficulty with mini faction plots, rather, not using them. Other than that, the AI does work with the new units and seems to be working just fine.
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#580 Foe-of-the-Nine

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Posted 12 May 2008 - 12:48 AM

I repeat my question... can Olog-hai eat orcs while carrying a weapon?
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