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Rise of the Witch-king exp for SEE?


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#21 Nazgûl

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Posted 28 July 2007 - 03:52 PM

>>> N O A N G M A R !!! <<< Posted Image

:)

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#22 Mordor Slayer

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Posted 28 July 2007 - 04:29 PM

@ Naz: ok, I'm kinda convinced now :) . But never, EVER think I'll be joining a new team. How could I leave you guys?

@ Smeagolfan: I know it's based on the books, but Thrall Masters and the like don't fit in Tolkien's universe, and the cinematic, movie-like feel is lost.

Edited by Mordor Slayer, 28 July 2007 - 04:37 PM.

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#23 CapnAstroSponge

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Posted 28 July 2007 - 05:00 PM

Yeah, it's an EA cash-in at best, has nothing to do with the real Lord of the Rings...
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Never come between a Capn and his..uh..AstroSponge? No, no...Never come between a CapnAstro and his Sponge! Uh.....this doesn't work as well as the other guys names..

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#24 Nazgûl

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Posted 28 July 2007 - 05:16 PM

Defenitely agree about that... The only things I would use directly from that faction is some models and art and sounds, and maybe reskin some structures that we could use. A great advantage would be to gain some more spells as well. The avalanche could fit Isengard for instance...

But, Sûl has to agree and we must also be completely positive that we can make it look like BFME2 and not RotWK menus and all =p

So this is only hypothetical so far...


(And above all - I'm not sure it's even possible considering all the coding and modding we've done. It might never even be possible to convert technically)

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#25 CapnAstroSponge

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Posted 28 July 2007 - 05:57 PM

Right, not that I was bashing the idea, just simply stating that EA doesn't seem to care for the real stuff.
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#26 clonecommand

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Posted 28 July 2007 - 06:07 PM

Were in the world (germany :lol: ) is Sul, anyways? I'm surprised he hasn't posted anything yet.

#27 {IP}jimmyman

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Posted 28 July 2007 - 07:40 PM

rotwk doesn't need or deserve SEE.... angmar doesn't tie into SEE's theme anyways... and those who have rotwk can just use bfme2...
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#28 Sûlherokhh

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Posted 28 July 2007 - 07:46 PM

How can i comment on the Add-on if i have never seen it? Besides, i enjoy just watching the discussion. Naz knows that i am pretty open to lots of things. And i have got other things on my mind than the far future of the mod anyways. :lol:

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#29 Nazgûl

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Posted 29 July 2007 - 01:11 AM

That was exactly the answer I was expecting from my closest in command :good:

And yes, we need not worry about this atm, I just wanted to talk about it and see what people thinks, even if I'm still gonna do what me and the team decides, but it's interesting to see who's with me and whos not :lol:


Jimmy: you need to read the topic again :xcahik_:

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#30 Garrison Nomad

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Posted 30 July 2007 - 04:09 AM

Thrall Masters were a cool game mechanic though...honestly, no matter how far off they are, they're a cool unit, just like sorcerers. Heck, spider riders were fun at times.

Shoot me for sayin it, but sometimes ya just gotta bend the rules and make something cool. EA bent the rules too far and made it gross.
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#31 Nazgûl

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Posted 30 July 2007 - 01:30 PM

I agree with your logic, and it would be impossible not to bed rules to some extent. Just look at the Spell Books. They shouldn't exist really, and all summons should enter from off the map instead of in smoke. There should be no dead units like Smaug and whatnot... but these things are still there, for the playablility. I do not really like the thrallmasters though, so they wont be left in if we do this. I just don't like summons that much, unless we can make all summons enter the map, intead of pop up. =p

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#32 The Best Guest

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Posted 30 July 2007 - 01:31 PM

:p how do you not like the thrall masters :p
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#33 Nazgûl

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Posted 30 July 2007 - 01:40 PM

Cause I'm not that much into the; "15-20 units popping up from nowhere in smoke" thing =p

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#34 The Best Guest

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Posted 30 July 2007 - 01:49 PM

are you kidding me he throws magical angmar potion on the grass which grows the units :p

Edited by The Best Guest, 30 July 2007 - 01:49 PM.

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#35 clonecommand

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Posted 30 July 2007 - 02:00 PM

I don't like any Angmar units, paticularly sorcerers and thrall masters.
Sorcerers because they are way too hard to use and thrall masters because they spawn weak, useless things.

#36 The Best Guest

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Posted 30 July 2007 - 02:08 PM

you get what you paid for the thrall master is 200 orc free spearmen 50 wolf riders200 axethrowers 50
i think some might be off
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#37 clonecommand

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Posted 30 July 2007 - 06:31 PM

That didn't make sense :p

#38 Lord of Mordor

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Posted 30 July 2007 - 07:18 PM

As long as you NEVER, EVER use the Angmar Trolls, not even in a reskinned version, I support adding Rotwk to SEE because I already have it and would like to see evil men in this mod.

Build me an army worthy of Mordor!
 

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#39 zachdaddy_3000

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Posted 31 July 2007 - 01:53 AM

So much hatred for RotWK.... I had a fun time playing the campaign and I thought they did an okay job with it. And I liked the heroes and units for Angmar. They presented a new sort of "micromanaging" system for advanced players to use.
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#40 Nazgûl

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Posted 31 July 2007 - 01:54 AM

One day, S.E.E. WILL have EvilMen faction - rest assure of that. It's just a question of HOW. Using RotWK or not... :s

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