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Rise of the Witch-king exp for SEE?


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#121 Garrison Nomad

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Posted 25 July 2008 - 10:44 PM

Sadly, the vast majority of stuff was reused....hell, half the "new units" were in the old game. And some of the newer animations were absolute crap....but the hill troll one was somewhat decent. There are also a few models that can be used....like the haradrim lancer model (perhaps for the new lightly-armored elven cavalry) and all the new hero models.

I guess just strip off everything you can find....especially buildings, for MotE.
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#122 Nazgûl

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Posted 26 July 2008 - 02:01 AM

Can't use too much I'm afraid, to avoid starting a new debate on legal matter =p
Besides, I don't think SEE needs that much more... We have all things covered already for "EvilMen" (they won't be called MotE, but rather Rhûn). What I will use is only a few textures, some audio and a very small number of models, like 3-4 in total. I've checked the RotWK models tonight and there's not really that many useable, and anims in general are way better in BFME2... So we will only use a very small amount of things to spice it up a notch :grin:

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#123 Garrison Nomad

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Posted 26 July 2008 - 06:08 AM

Ai, spice is always good. =D
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#124 Nazgûl

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Posted 05 August 2008 - 10:00 AM

First "spice" added... of a very small useful number :p
If you're thinking of posting something regarding the option to use/not use RotWK material and wether that's legitimate or not - read this thread all over again please :thumbsupsmiley:

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#125 Gfire

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Posted 05 August 2008 - 10:25 PM

That looks decent, except for the troll ;)

I'd assume you will take those spikes off?

//Gfire

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#126 Nazgûl

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Posted 06 August 2008 - 01:20 AM

If I could do anything, I'd change the troll into a "movie troll" like a Cave Troll, or if possible two Easterling workers :crazed:
But editing a fully funtional model like that is not only hard but also rather unnescessary work I believe... considering how much there's still left to do on other more pressing matters.

The Spikes can be hidden via LUA coding though... I think. We'll probably try that =)

One more to go - the Wolf Den, for use with Moria faction. And with that, I've used "all" (2) structures I need for SEE. Much better than spending months on converting to RotWK for only that, and a rather humble batch of lended items, I'd say :p

// C}{riZpc_punch.gif
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#127 Garrison Nomad

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Posted 06 August 2008 - 04:45 PM

I'd vote just reskin the troll, maybe into something that looks like a southern half-troll. There were half-trolls down south, and it would make sense for the evilmanses to use them as heavy laborers.
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#128 Nazgûl

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Posted 06 August 2008 - 05:10 PM

That's what I was thinking too, but according to the Lore, the Half Trolls were more humanoid looking than that. But hey, what can you do :crazed:
Flameguard HATES that troll model ^, so if he wants to try something, I won't stop him, even though there's like 100 more pressing things to do, hehe

// C}{riZpc_punch.gif
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#129 Garrison Nomad

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Posted 07 August 2008 - 12:27 AM

Meh, a little screwing around never hurt anybody. =D

I can see what you mean by that model....perhaps replace with the half-troll model? Mauraders have the same skeleton, i believe.
unless it's bound to the building, which in that case i have no idea what i'm saying.
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#130 Nazgûl

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Posted 07 August 2008 - 11:39 AM

It is, plus it would require to use THIS bone, to get these anims. I doubt anyone would mess with a fully functional model just to swap the unit in it. But maybe later, when all other major things are done :)

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#131 Garrison Nomad

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Posted 07 August 2008 - 07:19 PM

/agree. Maybe just a slight reskin of the unit, just so it blends a wee bit better....maybe make it have dark skin and some raggy armor, without the post-it note loin cloth.
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#132 Gfire

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Posted 09 August 2008 - 09:53 PM

I believe Tolkien said that the warriors of Far Harad were "like" half-trolls, so I'm not sure if they actually were half-trolls, but it seems to be a decent idea. A reskin should be good enough.

//Gfire

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#133 Nazgûl

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Posted 10 August 2008 - 12:41 AM

For now I started with removing the green tint in the skin and make it use the same color as cave trolls =)

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#134 Garrison Nomad

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Posted 10 August 2008 - 01:46 AM

Cool, but in theory a troll from the desert, most likely an Olog-Hai, would be pretty dark, almost black. Like this Games Workshop half troll:

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So i guess you could go with the cave troll texture and darken it up a bit.

In my opinion, that is. =D

Edited by Garrison Nomad, 10 August 2008 - 01:48 AM.

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#135 Nazgûl

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Posted 14 August 2008 - 05:17 AM

Second item of 4 is in... not entirely sure about this one, but I wanted to see and feel how they act in SEE, with a slight reskin for starters. If we keep them, we'll change the rider to a "real" Goblin, instead of this reskinned fat orc... :D

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#136 Mordor Slayer

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Posted 14 August 2008 - 08:24 AM

Eeeeeeeeeeeeeeew blue orcses. Wolves look fine though :D .
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#137 Nazgûl

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Posted 14 August 2008 - 10:43 AM

Lol, that's actually the goblin skin from the Treasure Trove, only adapted to this rather aweful orc body model. The icy blue light on this map increases the impression of blue as well... they're more blue-sih grey. But no worries, we'll change the model eventually to a goblin model :p

Here they are in a warmer light... :D

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They'll do until I find a modeler that wants to switch the rider model :p

I scrapped the Wolf Den though, since the Warg Pit we have now is complete with everything (build ups, damage states, collapse anims, snow skin...) and rather fitting in this faction. I'll use the AngmarMill instead, for Harad, and that completes the lended structures to a modest number of 2. Not that bad :p Only one hero (Hwaldar) and one spell (Avalanche) left, and we're done with the WK items :D

Edited by Nazgûl, 14 August 2008 - 02:35 PM.

// C}{riZpc_punch.gif
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#138 Nazgûl

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Posted 15 August 2008 - 06:43 PM

Finished! ;)

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#139 Guest_Ryan_01_*

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Posted 08 September 2008 - 05:50 PM

hi,
was just reading this discussion and wondering if you'll be doing anything with the "war of the ring" feature and upgrading it to be anything like RotWK?

#140 Mordor Slayer

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Posted 08 September 2008 - 06:00 PM

Oops, missed this. Looking great! To the poster above me, I'm afraid that's impossible coding-wise.
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