Mordor faction
#201
Posted 26 May 2008 - 09:37 AM
Having said that, why not give Angmar's Hill Trolls to Mordor in the face of the Easterling pikemen going bye-bye's? I know you already have the Ork Pikemen, but these would be good as a later elite pikemen purchase from the Troll Den. You could give them a Charge Attack ability, which would be a short burst of speed and a 50% attack bonus so they can throw themselves at a cavalry charge head on.
#202 Guest_Insurance_Salesman_*
Posted 01 June 2008 - 08:07 PM
If you're talking about those stupid trolls with the pickaxes and shields, please don't include them. What I think would make sense is for there NOT to be elite pikemen; after all, do you want all the factions to be the same? It doesn't make sense for mordor to have good anti-cavalry, since that's what owned them at Pelennor (well, besides the ghosts of course...), and they have trolls anyway that deal with cavalry. Anyways, it's boring having similar factions, and simply having elite versions of everything for all factions makes things like Age of Empires or Galactic Battlegrounds.YEh but apparently the Men of the East are going to be made into their own faction.
Having said that, why not give Angmar's Hill Trolls to Mordor in the face of the Easterling pikemen going bye-bye's? I know you already have the Ork Pikemen, but these would be good as a later elite pikemen purchase from the Troll Den. You could give them a Charge Attack ability, which would be a short burst of speed and a 50% attack bonus so they can throw themselves at a cavalry charge head on.
#203
Posted 02 June 2008 - 05:13 AM
Edited by spiderspag, 02 June 2008 - 05:14 AM.
#205 Guest_Predi_*
Posted 09 June 2008 - 08:41 AM
#206
Posted 24 July 2008 - 06:05 PM
#207
Posted 25 July 2008 - 11:46 AM
- We might remove flyboys again, as they are rather annoying gameplaywise and only have them as summons for Men and Dwarven factions... and move Isengrad fells to a summoned power too. That way all will have fly units but not ALL the time
I still say that nazgúls are not frightening at all. Make them look like in the original intro. That's way much better...
In what way is that? You mean the long robes? Those are only available for ONE single anim - riding. That would make them grow robes when riding, and loosing them when unmounting?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#208
Posted 26 July 2008 - 02:18 AM
#209
Posted 26 July 2008 - 09:41 PM
As they stand, the nazgul are about as 'scary' as they should be. If you ask me though... maybe up the range of the archer towers for Mordor? My elven ents and MOTW catapults can take them down without even getting shot at *shrug*
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#210
Posted 26 July 2008 - 11:08 PM
Anyway, yeah that is one of the constant head aches... range of towers v/s Siege... I like to have towers that can defend themselves against Siege, at least see/locate them as I hate when the towers just get attacked from the void. But ppl complain about realism and since that's a high factor in SEE as well... it's a tough call.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#211
Posted 26 July 2008 - 11:45 PM
Edited by Grig, 26 July 2008 - 11:46 PM.
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#212
Posted 26 July 2008 - 11:51 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#214 Guest_Predi_*
Posted 30 July 2008 - 03:24 PM
I think if it was in the intro, then it can be done. But I don't no anything about coding, so you can just call me stupid if I'm wrong.
#215 Guest_Predi_*
Posted 30 July 2008 - 03:28 PM
#216
Posted 30 July 2008 - 03:52 PM
But never mind, I know exactly what you mean, and I explained why we can't do it
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#218 Guest_Predi_*
Posted 30 July 2008 - 09:55 PM
#220
Posted 03 August 2008 - 11:35 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users