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Awesome. Any sense of idea for release date?
Edited by Nazgûl, 29 July 2007 - 06:03 PM.
Posted 29 July 2007 - 02:18 PM
Edited by Nazgûl, 29 July 2007 - 06:03 PM.
Posted 29 July 2007 - 03:08 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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Posted 29 July 2007 - 04:46 PM
Posted 29 July 2007 - 06:04 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 29 July 2007 - 06:26 PM
Posted 29 July 2007 - 06:35 PM
(X) The Slayer ability for Gimli isn't greyed out when he's on a level to low to use it
(X) Eowyn: AIability Dernhelm
(X) sometimes the dwarven mighty catapult doesn't fire (Trigger Ranges not the same)
(X) Tune Warg Riders (PoisonFX, no 'Isengard' audio)
(X) Noldor WeaponSong Text needs to say 'level 5'
(X) Increased Size (+50%) to Summonend Spiderlings
(X) Fixed Top Right Monitor Display for InnUnit Upgrades
(X) Multiple Textures for Elven Archers
(X) Dale building has two Phantom Structures
(X) When in a siege tower, the units act like they are walking (Move Walking Anims down in the Animation Sequence)
(X) Elrond's atheleas thing heals him self ever 30 sec?
(X) Rohirrim seem really resistant to pikes. they cleaved my half-trolls to pieces.
(X) New Experience Scalar for Production Buildings, Adjusted Upgrade Costs
(X) Poisoned Blades/Arrows Upgrade instead of Forged Blades for Goblins
(X) Galadriel 'Dark Queen' FX only when using Nenya
(X) Noldor Warrior: Requirements (Forge, Silverthorn, Forged Blade, Armor)
(X) Silverthorn on Fortress Arrow Towers (Requirement: Silverthorn Tech)
(X) Goblin Pikemen: Porcupine, LargeGroupBonus, LeadershipList
(X) New Floors for Castles
(X) Evacuate All for all Garrisonable Buildings
(X) Level Requirement for 'Horn of Gondor' (Boromir) fixed
(X) Banner GlowFX only for Level 5 Hordes
(X) Call the Horde replacing Dominate Creep for Mordor (Orc Builttime reduced to ZERO for a few minutes)
(X) Redone ArrowFX
(X) All AI Factions now build their walls if the map allows it
(X) All AI now recruit inn units if there are inns on the map
(X) Mûmakil, Grond and Siegetowers can now pass through gates
(X) Treebeard now stays put when Merry and Pip tryto mount him
(X) All Fortress Defenses (Magma and Oil) are now used by the AI and can be set to autotrigger by the player (right mouse-click)
(X) All Fortress Superweapons (IronHillCatapult, GorgorothSpire and OrthancLightning) are used by the AI on large troop contingents and can be set to auto by the player (right mouse-click) to be used on approaching armies as well (big range)
(X) Extended Range for Archers' Bombard Attack (ballistic path), increased chance to miss, possibility to hit others.
(X) Collateral Damage (NEUTRAL, ENEMIES, ALLIES) for all weapons with an area effect or a chance to miss and hit or hurt someone else. FireAI extended to ALL attacks that can cause fires.
(X) Walls, wall upgrades and wall Hubs should only be attackable by siege and structural damage dealing units
(X) Wall catapults can be targeted by melee units (mostly heroes).
(X) Isengard's mines take too much damage from structure arrows
(X) Ash now has Stomp ability like Giants instead of RockThrow plus a grand Stomp Animation
(X) Fortress Weapon Upgrade buttons + Catapult deshrouding ping + attack on Water
(X) Added Ent 'Oak'
(X) Added Enraged Ent behavior
(X) Added 'Run to Water when AFLAME' behavior to Ents
(X) Removed 'pop-up' Ent summon. They now grow out of the ground like in a real entmoot
(X) Adjusted Normal, Enraged and Panic Locomotors and Animations for Ents
(X) Lorien Archers animation glitch during reload and fire fix
(X) Isengard's mines DeployMine Cursor changed from 'Attack' to 'Bombard' Cursor
(X) Hobbit ElvenCloak FX fixed. Autoability and MultiActivate added
(X) Dale building has two voices when leveling up.
(X) Hobbits have knockback, do too much damage.
(X) Peasant Draft FX
(X) Adjusted leadership attributemodifiers for heroes
(X) Dernhelm ability of Eowyn says 'D&isguise ...'
(X) Redo Boromir Power String ('For the White City, Final Deed, Noble Sacrifice, Last Hour Glory')
(X) Leadership (LD) system diversified. New FX added.
(X) Treebeard has EntLeadership
(X) Ballista and Mine level requirements on armory swapped
(X) Sam's FryingPan should be level 2
(X) Galadriel 'Lady of Light' Enemy effect should be more definite (via lua)
(X) Extend Legolas ArcherTraining to ALL archers!
(X) Gothmog doesn't give leadership to Morgul Orcs
(X) MordorLargeGroup Bonus FX (shouting and glowing when a mob has collected)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 29 July 2007 - 06:38 PM
Posted 29 July 2007 - 06:41 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 29 July 2007 - 06:50 PM
Posted 29 July 2007 - 07:05 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 29 July 2007 - 07:28 PM
Posted 29 July 2007 - 08:42 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 29 July 2007 - 09:23 PM
Posted 29 July 2007 - 09:57 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 30 July 2007 - 09:43 PM
Posted 30 July 2007 - 09:48 PM
Posted 31 July 2007 - 05:19 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 02 August 2007 - 03:05 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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