Release Dates?
#22
Posted 02 August 2007 - 05:27 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#24
Posted 03 August 2007 - 03:07 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#25
Posted 05 August 2007 - 02:24 PM
#26
Posted 05 August 2007 - 04:20 PM
My answer is:
As always: hard to say... We keep adding more and more to the fixlist... and poor Sûlherokhh is working around the clock, basically =p The way things look right now: at least 2 weeks more. Could be less, could be even more. The longer we wait the better it will be though.
Thank you =) I'm not concerned about people being "pissed off" though, cause no one has any kind of right to be pissed of at such a thing. If tehy would be, they'd be complete a-holes and not to be bothered with. So if they are I just ignore them since this is free "un-paid" work that we do. But from a different view I have also been "weak" somtimes and thus been eager to please the Fans by releasing a beta, only to later discover that we should have waited a bit longer =p That's why we now wait.. until all things are as good as possible for b4.5. That way we can work "in peace" with Beta V, having a very functional beta 4.5 out =)
We might also release more versions in that case. The plan was that Beta V would be kinda the preview of the final version but we constantly ad things so perhaps will have Beta X before we're done...
No not really, we just try to squeeze in as much as possible from the official list... And the longer we wait, the more we do. TDP is fixing models for Gondor Pikemen now... and polished gondor units all over, for instance. And we'll have two maps with skylines... Just a couple of examples
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#27 Guest_DEBIL_*
Posted 12 August 2007 - 08:31 PM
EDIT: Moved here from "Upgrading thread"... WHY CAN'T N00BS READ? /Naz
Edited by Nazgûl, 13 August 2007 - 03:02 AM.
#28
Posted 12 August 2007 - 08:47 PM
#29
Posted 13 August 2007 - 10:45 AM
hi when will be this mod over? FULL RELEASE
EDIT: Moved here from "Upgrading thread"... WHY CAN'T N00BS READ? /Naz
They wouldn't be called n00bs anymore.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#31
Posted 22 August 2007 - 12:56 AM
(!-!) Gothmog animation SoundFX
(!-!) Make WK (on foot and on horse) scale properly. Adjust some weaponset issues
(!-!) SceneryMapFortress Powers (1/6 done)
(!-!) Additional AI Spellbook Scripting for more variety of the Hard AI's purchase order (25%)
(!-!) Tune Captain Jackson: Cool Powers
(!-!) Autoabilites and AI for the rest of the heroes/hordes/units
(!-!) Frodo/Sam-Disguise Lua issues
(!-!) Tune Mûmak Mahûd (kind of a cul-de-sac right now)
(!-!) Black Uruks: Requirements (Tavern, Forged Blade, Armor)
(!-!) Uruk Elite: Requirements (Forge, Forged Blade, Armor)
(-) Tune Goblin Elite (PoisonFX, no 'Isengard' audio)
(-) Tune Bard
(-) Tune Bilbo
(-) Mordor needs two more spell points to fully complete their spell book.
(-) MotW needs three more spell points to fully complete their spell book.
(-) Flammability of Buildings
(-) Add Scorpion to Creeps
(-) Glorfindel Starlight (text and power don't fit)
(-) Add Creep Variety (BuildVariation) to the rest of the Creeps
Note: this is a copy of Sûl's work list from the staff forums, so I don't expect you to understand everything, but it shows the amount though. I'd say late september hopefully...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#32
Posted 30 August 2007 - 09:33 PM
heh, Don't mean to brag but the AI is pretty monotonous and so pretty easy to beat, work em good Sul!
___________________Elladan__________________________________Elrohir
Gimli: "What's happening out there?"
Legolas: "Shall I describe it to you? Or would you like me to find you a box?"
#35
Posted 31 August 2007 - 10:27 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#36
Posted 31 August 2007 - 10:45 AM
my very first comment in this forum
great mod.
My current projects: Wars of The East, Project Siege
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99% Fat Free.
#38
Posted 31 August 2007 - 07:46 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#39
Posted 05 September 2007 - 09:54 AM
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