Release Dates?
#41
Posted 05 September 2007 - 12:23 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#42
Posted 05 September 2007 - 08:12 PM
The Mithlond sentries are really cheesing me off though... and Gothmog... and the clicky problem thingy... just messin!
___________________Elladan__________________________________Elrohir
Gimli: "What's happening out there?"
Legolas: "Shall I describe it to you? Or would you like me to find you a box?"
#43
Posted 06 September 2007 - 03:31 AM
And I am... I am VERY proud of my team... former as well as existing members, and what they have done for SEE. What I started, has with their help grown into one of the biggest mods for BFME2
- Sûlherokhh... my brother in arms. He went where I could not go, into the land of elite modding, lol.
- Robnkarla... the FreeLancer that I'd "kill" to have on my team. But still, he has accomplished MIRACLES for SEE with his magical and GENEROUS modding fingers of uber elite skills, despite not being a full time member.
- TDP (TheDeadPlayer), with some of his best work in SEE, like the MOrgul Orcs and Gondor gear, this mod is made even better.
- Lauri, even if he left us, he also left us with some GREAT work such as Black Uruks, Moria LUA units and Warg Riders. Lauri is missed =p
- Lord Istari, our newest modeler that has already made some GREAT work for the upcoming EvilMen faction...
Hm, maybe I should make a separate Praise thread of this
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#45
Posted 12 September 2007 - 07:53 AM
#46
Posted 12 September 2007 - 07:56 AM
#47
Posted 12 September 2007 - 08:03 AM
#48
Posted 12 September 2007 - 12:13 PM
Hehe that's correct... And besides, I'm not even modding this mod atm, it's Sûl doing the heavy coding so only he can estimate a date if any, and noone can force him to work in any speed or amount. Remember that this is just a hobby and unpaid work, so IRL and everyday things must come firstIf Naz would say that it comes out 25th, and it wouldnt, you would just be 2 times more disappointed
There are still some heavy items on his list, but think of it this way. For each day that passes more stuff is fixed and the release is getting closer.
Edited by Nazgûl, 12 September 2007 - 12:14 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#49
Posted 12 September 2007 - 01:00 PM
But think of it this way. It will only get better. And my internal coding encyclopedia is growing too, which can only benefit any further modding (or modding help) i will be doing.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#50
Posted 12 September 2007 - 01:10 PM
#51
Posted 12 September 2007 - 02:18 PM
I can put them in later on when I get your work Sul... I'm just toying around atm with what's useable.
It's stuff like this that sometimes delay things, but we have said that we shall TRY to stick to the list and not add too much to it until after this release... hehe
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#53
Posted 12 September 2007 - 03:10 PM
I think it is best if you tell me which ones you want to have put in and for what. I'm so into animations right now, hehe. Besides, the Draw-Block of the Black Riders has become a bit complex with the mounting stuff.
Edited by Sûlherokhh, 12 September 2007 - 03:21 PM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#55
Posted 12 September 2007 - 03:40 PM
#56
Posted 12 September 2007 - 08:03 PM
Spooky Taunting moves?
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
#59
Posted 21 September 2007 - 03:59 PM
#60
Posted 21 September 2007 - 04:14 PM
Don't ask me to explain everything It's from the internal coding list...
So what date can I give you? Answer: a.s.a.p - no more, no less.
There will also most likely be some other thing added as we go along, so don't expect the release just yet. But once again, would you rather have it now and lack some things that we could do or have it later and be stuffed to the max with fixes and additions?- SceneryMapFortress Powers (1/6 done)
- Additional AI Spellbook Scripting for more variety of the Hard AI's purchase order (25%)
- Tune Captain Jackson
- Tune Bilbo
- Autoabilites and AI for the rest of the heroes/hordes/units (more and more while working on other stuff)
- Tune Mûmak Mahûd (kind of a cul-de-sac right now)
- Goblin Elite and Goblin Archer PoisonFX
- Mordor needs two more spell points to fully complete their spell book.
- MotW needs three more spell points to fully complete their spell book.
- Flammability of Buildings
- Add Scorpion to Creeps
- Add Creep Variety (BuildVariation) to the rest of the Creeps
- Phantom Model for Dale Barracks needs fixing
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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