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Release Dates?


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#41 Nazgûl

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Posted 05 September 2007 - 12:23 PM

Yeah, I'm sorry... I'm anxious too, but we're aiming for perfection later, rather than less perfection sooner/faster... ^_^

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#42 .:Skybaxx:.

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Posted 05 September 2007 - 08:12 PM

Awell, you guys should be proud of what you've already done :p

The Mithlond sentries are really cheesing me off though... and Gothmog... and the clicky problem thingy... ;) just messin! ^_^
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#43 Nazgûl

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Posted 06 September 2007 - 03:31 AM

Check the new list in News... :cool2:

And I am... :p I am VERY proud of my team... former as well as existing members, and what they have done for SEE. What I started, has with their help grown into one of the biggest mods for BFME2 :lol:


- Sûlherokhh... my brother in arms. He went where I could not go, into the land of elite modding, lol.

- Robnkarla... the FreeLancer that I'd "kill" to have on my team. But still, he has accomplished MIRACLES for SEE with his magical and GENEROUS modding fingers of uber elite skills, despite not being a full time member.

- TDP (TheDeadPlayer), with some of his best work in SEE, like the MOrgul Orcs and Gondor gear, this mod is made even better.

- Lauri, even if he left us, he also left us with some GREAT work such as Black Uruks, Moria LUA units and Warg Riders. Lauri is missed =p

- Lord Istari, our newest modeler that has already made some GREAT work for the upcoming EvilMen faction...



Hm, maybe I should make a separate Praise thread of this :)

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#44 zachdaddy_3000

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Posted 06 September 2007 - 02:40 PM

GODS AMONG INSECTS.
Do not come between a Zach and his........Zach?

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#45 zachdaddy_3000

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Posted 12 September 2007 - 07:53 AM

Alright. I guess I'm the only one who thinks that. Anyways, I'm trying to be patient here. I've been calm, I've been cool about all this waiting BUT IT ENDS TODAY! :lol: WHEN AM I GETTING THE PRECIOUS! :good: It's okay Zach.....sssssshhhhhhh.......deep breaths......deep breaths.......um......... :good: ? Seriously though, are we still looking at the end of this month? Still no set date? You know what? Actually, even if you don't know, just lie to me. Let's just say "Oh it will be out sep. 25, Zach!" And it will ease my mind. It'll just make it easier for me. I don't know why. It just will. PLEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASE!!!!!!!!!!!!!!!!! :lol:
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#46 Juissi

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Posted 12 September 2007 - 07:56 AM

:good: If Naz would say that it comes out 25th, and it wouldnt, you would just be 2 times more disappointed :good:

#47 zachdaddy_3000

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Posted 12 September 2007 - 08:03 AM

NO! You see, that's the beauty of it! Then when the day comes and it's not out, he could just say "Oh we're just having some technical difficulties today, so it'll be out on the 28th." Then it starts again, and I don't have to worry about when the exact date is, whether or not they lied about it. You see the pattern here? It's great. :good:
Do not come between a Zach and his........Zach?

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#48 Nazgûl

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Posted 12 September 2007 - 12:13 PM

:sad: If Naz would say that it comes out 25th, and it wouldnt, you would just be 2 times more disappointed :p

Hehe that's correct... And besides, I'm not even modding this mod atm, it's Sûl doing the heavy coding so only he can estimate a date if any, and noone can force him to work in any speed or amount. Remember that this is just a hobby and unpaid work, so IRL and everyday things must come first :p

There are still some heavy items on his list, but think of it this way. For each day that passes more stuff is fixed and the release is getting closer. ;)

Edited by Nazgûl, 12 September 2007 - 12:14 PM.

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#49 Sûlherokhh

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Posted 12 September 2007 - 01:00 PM

So true. If only i didn't find so many things to add or fix on the way! :sad:

But think of it this way. It will only get better. And my internal coding encyclopedia is growing too, which can only benefit any further modding (or modding help) i will be doing. :p

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#50 Juissi

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Posted 12 September 2007 - 01:10 PM

Heh you know, everytime Im trying to fix bugs or something, I just end up adding thing :p Its just so tempting :sad:

#51 Nazgûl

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Posted 12 September 2007 - 02:18 PM

I just found like a million new unused Nazgul anims... *playing eith them* Well, not a million... okok, lol... but 3-4 :sad:

I can put them in later on when I get your work Sul... I'm just toying around atm with what's useable.

It's stuff like this that sometimes delay things, but we have said that we shall TRY to stick to the list and not add too much to it until after this release... hehe

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#52 Lord of the Rings Junkie

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Posted 12 September 2007 - 03:08 PM

*intrigued* What kind of new anims? Like, disco dancing? :sad:

Edited by Lord of the Rings Junkie, 12 September 2007 - 03:12 PM.

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#53 Sûlherokhh

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Posted 12 September 2007 - 03:10 PM

I think i already put the best ones in. The only ones left are kindof 'spooky' taunting moves. :p

I think it is best if you tell me which ones you want to have put in and for what. I'm so into animations right now, hehe. Besides, the Draw-Block of the Black Riders has become a bit complex with the mounting stuff. :sad:

Edited by Sûlherokhh, 12 September 2007 - 03:21 PM.

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#54 zachdaddy_3000

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Posted 12 September 2007 - 03:11 PM

So...Sul can't just lie to me?

Edited by zachdaddy_3000, 12 September 2007 - 03:12 PM.

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#55 Allathar

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Posted 12 September 2007 - 03:40 PM

He would lie if he say he couldn't. But it's very hard putting a release date because you never know when a problem shows up.
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#56 Strider

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Posted 12 September 2007 - 08:03 PM

Come on Zach, its done when its done. Better done right and releaced later then down bad and releaced now.

Spooky Taunting moves?

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#57 Lord of the Rings Junkie

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Posted 12 September 2007 - 10:25 PM

Seriously. Disco? :sad:
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#58 Garrison Nomad

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Posted 12 September 2007 - 11:50 PM

Nazguls flicking people off. /pwn.

Well, godspeed to yall, hope when ya get done it's great...which it probly will be.
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#59 zachdaddy_3000

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Posted 21 September 2007 - 03:59 PM

I am definitely more chilled now than in my last post (it's mainly because I downloaded a trial version of LOTR online to keep me busy, hehe). And just wondering how the development of 4.5 was coming along, whether we're still looking at the end of this month (which is in a week and two days, OH GOD!). And to all the, ahem, zachyhaters out there, I just want to make sure that all the S.E.E. fans are in "the know", you know? :p
Do not come between a Zach and his........Zach?

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#60 Nazgûl

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Posted 21 September 2007 - 04:14 PM

Current list of remaining things to do for 4.5...
Don't ask me to explain everything :p It's from the internal coding list...

So what date can I give you? Answer: a.s.a.p - no more, no less.

- SceneryMapFortress Powers (1/6 done)
- Additional AI Spellbook Scripting for more variety of the Hard AI's purchase order (25%)
- Tune Captain Jackson
- Tune Bilbo
- Autoabilites and AI for the rest of the heroes/hordes/units (more and more while working on other stuff)
- Tune Mûmak Mahûd (kind of a cul-de-sac right now)
- Goblin Elite and Goblin Archer PoisonFX
- Mordor needs two more spell points to fully complete their spell book.
- MotW needs three more spell points to fully complete their spell book.
- Flammability of Buildings
- Add Scorpion to Creeps
- Add Creep Variety (BuildVariation) to the rest of the Creeps
- Phantom Model for Dale Barracks needs fixing

There will also most likely be some other thing added as we go along, so don't expect the release just yet. But once again, would you rather have it now and lack some things that we could do or have it later and be stuffed to the max with fixes and additions? :lol:

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