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Command & Conquer 2142 General Discussion


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#101 essi2

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Posted 06 September 2007 - 08:24 PM

okay here's my 2 cents:

if Helge wants to make the models, then let him. then compare them to the "borrowed" ones and then make a decision on what you like the best: your own models or the EA/DICE ones :p

as for what Torn is saying I'll have to agree with some of the things he's saying :p apart from the legality stuff which isn't an issue ;)

#102 Helge129

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Posted 06 September 2007 - 08:37 PM

I am simply against burrowing models, because I don't wanna work on a low quality mod....

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#103 essi2

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Posted 06 September 2007 - 08:42 PM

I am simply against burrowing models, because I don't wanna work on a low quality mod....


then why are you doing something you don't want to do? :p

#104 Murderdevil

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Posted 06 September 2007 - 08:55 PM

Whoa.....IM feeling really stupid now ;) .....Look I NEVER KNEW THEY WERE ACUTALLY STEALING THE MODELS...Now I agree with Torn....However i still wil dl this mod and play it but...yeah :p
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#105 essi2

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Posted 06 September 2007 - 08:58 PM

Whoa.....IM feeling really stupid now ;) .....Look I NEVER KNEW THEY WERE ACUTALLY STEALING THE MODELS...Now I agree with Torn....However i still wil dl this mod and play it but...yeah :p


If they are speaking the truth, then technically they aren't stealing the models.

and I have no reason not to trust them so.....

#106 Master Windu

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Posted 06 September 2007 - 10:10 PM

Yeah, if they got permission from EA then the legality thing isn't a problem. I apologize for saying that.

I still think that it is not right, that however bad your models are it is always better to make them yourself. It's just a good rule to stick by.
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#107 Helge129

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Posted 10 September 2007 - 10:45 PM

I made a lil test-script. Move a soldier near a flag to capture it.

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#108 Murderdevil

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Posted 25 September 2007 - 09:56 PM

IT doesnt work try to post it on youtube or something or the same place master windu posted grievious
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#109 bartpp7

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Posted 10 October 2007 - 05:43 AM

i've got an idea umm for the ones who have played bf titles u know how each side has there own starting points and they have to captureote points i rekon thats how the gameplay should be and there could be a mode just like titan were each side has there own titan that would be cool but i think in addition there could be the following buildings to spawn things

-flag points were infantry spawn
-helipade just like the bf2142 one for the aircraft
-the titan should be big enought have to aircraft on it
-the warehouse looking thing like in bf 2142 were the viechles spawn

what do u guys think
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#110 Helge129

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Posted 10 October 2007 - 12:25 PM

Actually, we are going to do this....

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#111 bartpp7

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Posted 10 October 2007 - 09:49 PM

oh my bad ,hay can i add any of u guys to my buddies list on bf2142? :p
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#112 Helge129

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Posted 10 October 2007 - 10:28 PM

Next week, then I'll have BF2142^^

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#113 Helge129

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Posted 11 October 2007 - 12:35 PM

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Railgun emplacement anybody?

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#114 Rawlo

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Posted 31 October 2007 - 01:15 PM

cockpit needs some serious work but the gun itself is well done :grin:
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#115 Guest_Obpheonix_*

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Posted 06 December 2007 - 02:57 PM

wow this mod looks great can't wait till its done... also is there any new news available?

#116 Helge129

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Posted 08 December 2007 - 12:40 AM

ATM it seems dead :S

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#117 Guest_Obpheonix_*

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Posted 08 December 2007 - 04:38 AM

ATM it seems dead :S


aww that sucks was really looking foward to it

#118 Phil

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Posted 08 December 2007 - 11:09 AM

I guess it's just a matter of Derek returning. Once he does, the project will be back up again.

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#119 Guest_obpheonix_*

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Posted 09 December 2007 - 01:17 AM

I guess it's just a matter of Derek returning. Once he does, the project will be back up again.


oh i see now

#120 Thats me!

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Posted 08 November 2009 - 06:56 PM

Now that the mod is alive again i have a suggestion.
It is about defences,that are scattered around the map.

make is so that defence foundations are scattered around the map and when a faction capture,it automaticly upgrades to a defence,which is unique for each faction.
For example:
anti infantry defence foundation,when captured by pac,it will have a grenade launcher,which have a aoe,good damage,but long reload time and no walls
while when captured by eu,it will be a machine gun+walls,with better armor and can't be destroyed by guns cos of walls ,however low damage and no aoe.


and so on for other types of defences,when the defence foundation is captured,it will be upgraded with that faction tech type.
Will post more ideas after i reread the factions overview,cos the last time i saw it was like 2 years ago.

Edited by Thats me!, 08 November 2009 - 07:00 PM.





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