S.E.E. Campaign Mode?
#42
Posted 13 August 2007 - 07:51 PM
#43
Posted 18 August 2007 - 03:44 PM
We're gonna need a lot of ideas when we get to this point in production...
Preferably I'd like to have a (good) campaign that follows the fellowship's journey, but I realise that would be rather hard coded... so ideas are welcome for sure =)
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"Do not come between the Nazgûl and his mod!"
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#44
Posted 28 August 2007 - 03:43 PM
I'd pay a gazilion $ for a decent movie-based campaign with a larger Helm's Deep, a proper Minas Tirith... Just look at EA's early alpha screens, and you'll get loads of ideas for a campaign! Remember the huge Rohirrim army charging the Mordor one in that trailer? Where closer then ever to accomplish that, especially with the new camera angle. And lastly, for me a good campaign is a scripted campaign, with lots of events and cut scenes. Kinda like the Helm's Deep - Last Hope mod/map.
#45
Posted 29 August 2007 - 12:27 PM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#46
Posted 09 September 2007 - 09:42 AM
But I was thinking if we do Moria, what could be a good way to input a good battle setting for Gandalf and Balrog? Maybe somehow we could show Gandy falling along with Balrog on the bridge? Although I know the coding for all this probably isn't easy.
#47
Posted 09 September 2007 - 10:59 AM
It was done for the Third Age that I got for my Ps2.. and for Bfme1 aswell? my memory fails me XD
___________________Elladan__________________________________Elrohir
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#48
Posted 09 September 2007 - 02:01 PM
1) Would increase the weight of the mod quite noticably (like the BFME1 intro already has)...
2) Copyright and legal issues again...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#49
Posted 17 September 2007 - 09:04 PM
#50
Posted 18 September 2007 - 12:41 AM
For Beta V or later, we'll TRY to make a special SEE campaign. None of us like the BFME2 campaign anyways... =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#51
Posted 18 September 2007 - 12:57 AM
Because the Campaign is not re-coded, only fixed - as in running. It didn't even start before. Hence the topic. The campaign in SEE is still not a real part of the mod. We just got it running so far, but there's bound to be loads of bugs in it.
For Beta V or later, we'll TRY to make a special SEE campaign. None of us like the BFME2 campaign anyways... =p
Sweet But anyway I can't play the campaign once I get to Mirkwood, just goes to Gamedat.error and the game closes, not that it matters to me anyway as I rather have a much better remade Campaign that is more enjoyable.
#53
Posted 25 September 2007 - 02:42 AM
Well, for both, the SEE stuff is used
Edited by Nazgûl, 25 September 2007 - 02:43 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#55
Posted 26 September 2007 - 03:12 PM
#56
Posted 26 September 2007 - 03:29 PM
I wouldn't use EA skirmishmaps...
Why?
They are good for skirmishgames, but not for campaign.
On the map weathertop you can easily get everywere and it's just a bit boring.
When you're playing a campaign, you won't want to see everywhere the same in a level. There must be some variety. Every place must look a bit different and there should be places, you will remember, after you played the map. (There could be many reason why you remember it. One point would be, that it looks exactly like it does in the film^^)
Of course I agree with you, that the map should be contained in the Campaign, but the skirmishmap is just not useable for this...(my point of view)
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#58
Posted 26 September 2007 - 04:29 PM
for rpg u need linear maps no maps with large fields etc.
but you can make them rpg-playable: make woods and paths and the woods inpassable
#59
Posted 26 September 2007 - 04:48 PM
RPG style missions should really be avoided... so weathertop is a bad idea imho.
EA maps are great for campaign battles, but not for RPG style missions.
Why not? The hero missions in BFMEI were a blast to play =). If/When we're going to implement a new campaign, I guess a big staff meeting will be held!
#60
Posted 26 September 2007 - 04:50 PM
But woods impassable?
Then you would need clear pathes without wood and sometimes that just looks ... not so good^^
Biut it would be one of many ways to make it playable as an RPG map.
But what do you have against this RPG Gollum?
In BfmE I there are many maps, where you can fight without armys and only some hereos (like Moria, Amon Hen...) I like them very much.
I would say, there should be some Maps, you're only playing with some heros.
Escaping from the Shire, Weathertop, Moria, Amon Hen, perhaps Old Forest and Cirith Ungol etc.
Otherwise the Campaign will always be similar. (I'm playing both, Hero and Mass Unitmaps. Both can be funny, but when you fight to often with large armys, it is just boring. Sometimes I just have to kill large armys with one little Hero^^)
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