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#101 cahik_

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Posted 18 February 2008 - 08:47 PM

but what about your nice anims for him, i cant see then anymore :)

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#102 Lauri

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Posted 19 February 2008 - 01:44 AM

bah, we'll see about them...
I'll redo them, slightly, if I want him to go that way :)
would fit, since he's got one hand on the sword when mounted...

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#103 Lauri

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Posted 01 March 2008 - 02:11 PM

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#104 Juissi

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Posted 01 March 2008 - 03:07 PM

Both the anim and the building look wonderful :thumbsdownsmiley:

#105 m@tt

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Posted 01 March 2008 - 04:45 PM

Lovely.

Is it more of an Umbar style building? Or do I just know nothing about Harad? :thumbsdownsmiley:
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#106 Lauri

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Posted 01 March 2008 - 05:01 PM

hehe, yes you are correct :)
Instead of the EA nomadic style I wanted to go for the more solid part of Harad, atleast for the buildings ;)
That, and that I fell in love with this :thumbsdownsmiley:
And also... I'm not very good when it comes to make good use of old buildings ;) :p Especially not the harad palace..

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#107 lycan

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Posted 01 March 2008 - 05:04 PM

bloody hell that looks awesome. i will reinstall bfme1 just to use that building and to play with this mod the best for bfme1 :thumbsdownsmiley:

#108 mike_

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Posted 01 March 2008 - 06:05 PM

Excellently job on both the building and the animation, must say I like the kind of burnished, white marble you've used better than the original sandstone.
Cheers,
-mike

#109 Lauri

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Posted 01 March 2008 - 06:36 PM

wait, wait..

I showed you the old one? :thumbsdownsmiley:
ugh.. I hate the old one..

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The 4th Age version 0.8 has been released: Link


#110 Mathijs

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Posted 01 March 2008 - 07:32 PM

Yeah... me too. This one's awesome though. :thumbsdownsmiley:

No fuel left for the pilgrims


#111 Devon

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Posted 02 March 2008 - 12:05 AM

Wow! Thats awesome!

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#112 Pixel

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Posted 02 March 2008 - 01:12 AM

Awsome work, Looks really good.

#113 CIL

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Posted 19 March 2008 - 02:38 AM

Love your work from what I've seen! Is there some form of public beta?
I'm creeping, not gone.

#114 Kyrivian

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Posted 19 March 2008 - 10:55 PM

Not yet, but be patiant Crazy... there will be one. :crazed:

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Posted By: Kyrivian
I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog.

I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.


#115 CIL

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Posted 20 March 2008 - 06:28 AM

I played the crap out of most of the other mods I have... I bet I even played out their intestines and stomach and splein! Don't forget the bones... I just can't wait to get this mod... I like the thought of a new mod with pretty much completely unseen features anywhere. I'm supprised that more people aren't helping... probably bc it is BfME 1, not 2 or RotWK...
I'm creeping, not gone.

#116 mike_

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Posted 21 March 2008 - 08:20 PM

wait, wait..

I showed you the old one? :rolleyes:
ugh.. I hate the old one..

Yes, you showed me the old one a while back (read: at some point in the murky past :rolleyes:)
And I agree, this one is much better lol.
Cheers,
-mike

#117 Lauri

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Posted 23 March 2008 - 03:45 PM

Aye, there'll be a public beta...
and if your lucky, it won't be too long..

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The 4th Age version 0.8 has been released: Link


#118 Kyrivian

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Posted 23 March 2008 - 05:10 PM

won't be long? Woohoo! I like the sound of that :p

On a totally unrelated note, (relatively) will Rangers still be able to use their "Swords of Knockdown +7", or will they be limited to their bows?

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Posted By: Kyrivian
I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog.

I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.


#119 Lauri

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Posted 24 March 2008 - 01:29 AM

They use their swords on close encounters.... But no knockback...
Also, they aren't having machine-bows any longer either :p

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The 4th Age version 0.8 has been released: Link


#120 Lauri

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Posted 15 June 2008 - 12:12 AM

Let's try to get this back on track...
Yeah, I said try, so it might fail :D



Pick a guess...

Edited by Lauri, 15 June 2008 - 12:15 AM.

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