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#61 JEV3

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Posted 30 January 2008 - 10:52 PM

Looks cool, it would be nice if you could make some variations off of that... (bigger reaction/smaller reaction/alternate responses)

Looks like he either has some pretty sturdy armor, or otherwise is quite resistant. (not the right word but...)
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#62 Dindi

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Posted 31 January 2008 - 03:08 PM

Remember when the units get hits in-game, and they take a dancing step backwards?
just like that, only it looks better


aye but it might look strange if they are facing they other way?
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#63 Lauri

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Posted 31 January 2008 - 03:22 PM

then the dancing anims already in-game will look EVEN stranger...

and no JEV... All the other units in-game has 1 'get hit by arrow' animation, and I won't make several anims for it...
They've got tough armor, and are the toughest units avaliable to Rhûn...

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#64 Dindi

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Posted 31 January 2008 - 03:42 PM

then the dancing anims already in-game will look EVEN stranger...


ah good point, im interested in where the men of dale will come into the game? and will the fief units be trainable?
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#65 Lauri

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Posted 31 January 2008 - 04:00 PM

since the site doesn't work for anyone, or someone are just plain lazy, I'll quote the site...

From the Gondor Spellbook;

Refugees of Rhovanion (6)
Summons men and dwarves of Rhovanion.

Kingdom of Gondor (5)
Lets you build units from the Kingdom of Gondor


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#66 Dindi

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Posted 31 January 2008 - 04:05 PM

ok thanks, i didnt see that i was too busy drooling over your skins :thumbsupsmiley:
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#67 Lauri

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Posted 31 January 2008 - 07:52 PM

hehe, thanks... :p

anyways, a building is up...
Siege Works

as Matias, and I, aren't very please with the buildings of Rhun, and think they are kinda outdated, we decided
to make 'new ones'. Of course, this doesn't apply to the overall theme ;)
So, here I've got an very early WIP of the siege works of Rhun..
hope you can give me tips on what to add ;)

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#68 Caluadan

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Posted 31 January 2008 - 08:06 PM

I really like it. But what about windows?
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#69 Lauri

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Posted 31 January 2008 - 09:31 PM

windows were there before, but because of the skin change, and some minor mistakes of mine, I deleted them...
But they are likely to come again :p

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#70 Mathijs

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Posted 31 January 2008 - 11:04 PM

Yeah, they'll be back.

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#71 Guess Who

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Posted 01 February 2008 - 04:25 AM

Aye theirs more good bfme animators then just Lauri and cahik don't forget about Lord Istari and Flameguard/Pixel.

Love the axe guy and as always love the buildings made by matias :p.
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#72 Lauri

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Posted 01 February 2008 - 03:07 PM

thanks.... it's good that this building is part me and part matias...

and I haven't seen neither Istari nor flame as 'official' animators, so yeah... :p

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#73 Mathijs

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Posted 01 February 2008 - 05:35 PM

The axe is part Lauri and part Matias too. :p We're soooo collaborative!

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#74 Bebbe

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Posted 01 February 2008 - 08:02 PM

You know , that animation reminds me of something..
THIS. IS. RHUN !

#75 Lauri

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Posted 01 February 2008 - 08:04 PM

hehe, glad to se someone found my inspiration :p

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#76 cahik_

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Posted 02 February 2008 - 12:31 PM

that anim is definatly cool through i belive that when the arrow hits him he should make a step back or at least some kind of movement, you know if an arrow hits you in the chest you wouldnt probably stay like that unless you are some kind of super hero :wink_new:

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#77 Guess Who

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Posted 03 February 2008 - 09:18 AM

Heh i was thinking that, maybe make him tilt back when he gets hit or a small step back.
If a arrow hit you in the chest you would most probably die ^_^.
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#78 Lauri

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Posted 03 February 2008 - 01:41 PM

this arrow doesn't hit him in the CHEST, does it now?

and I've already fixed the anim ^_^

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#79 Guest_Guest_F.A.T.E._*_*

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Posted 04 February 2008 - 08:50 AM

great work with that anim , it really amazed me , it's just so cool :rolleyes:

#80 kennethain

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Posted 04 February 2008 - 04:49 PM

Very cool anim.
the dude abides.




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