300: The Mod
Posted 19 October 2007 - 08:33 PM
Posted 19 October 2007 - 09:25 PM
Posted 20 October 2007 - 12:18 AM
However good the idea might be, it is not a mod. This is not an insult, I have no awareness of the quality of this idea and can't comment on that.
Posted 20 October 2007 - 02:06 AM
Posted 20 October 2007 - 03:04 AM
But i came up with that conclusion because the public has only seen idea and plans, and intentions to borrow a model from Halbarad.
Posted 20 October 2007 - 03:12 AM
Posted 20 October 2007 - 03:54 PM
Posted 20 October 2007 - 04:22 PM
No fuel left for the pilgrims
Posted 20 October 2007 - 05:17 PM
Halbarads model will be used, However we need two models in-game first.. Plus it would be original, also Feudal Knights Spartan model. I was hoping to use the Rome gods of war buildings. Some new things will come.
So I will stop arguing back then. I just do not want to see this mod die.... :(
Edited by Eonwe, 20 October 2007 - 05:17 PM.
Posted 20 October 2007 - 05:24 PM
For a mod to die, it first has to live. Just start learning how to mod instead of coming with excuses.
Posted 20 October 2007 - 05:30 PM
Posted 20 October 2007 - 07:30 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
Posted 20 October 2007 - 09:09 PM
i just think Peltast is best for learning...
all the above(Besides textureing) can be done with the help of this - http://nickthemenace...et/tutorial.htm
now get busy!
Posted 20 October 2007 - 09:18 PM
when you learn to model... you've got real skills
If you'd started to learn some real modding earlier, the mod might've been at 10-15% now... Once you've gotten one modeller on your team, he can model, instead of ask others for models.. Of course, he should also learn skinning, as one with skills in both is a very good thing to have.
So to say, you've got larger chances if your 1 coder and 1 modeller\skinner... of course, I don't know how many you are, but I guess 2? or maybe 3... still, your coder should focus on gettin' good at coding for now, and the others, whenever 2d artist or mapper, should try out modelling
There's nothing like the thrill of your first model seen in-game...
Shadow and Flame BETA 0.6 RELEASED - Link
Posted 20 October 2007 - 09:27 PM
Posted 20 October 2007 - 10:20 PM
Posted 03 November 2007 - 08:33 PM
Posted 13 November 2007 - 12:20 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
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