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#201 Athem

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Posted 01 November 2007 - 03:12 PM

Release Time??(CET) :cool:
This waiting make people crazy. :p
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#202 Mordor Slayer

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Posted 01 November 2007 - 03:14 PM

00.00 <---- or something close to that ^^
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#203 Nazgûl

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Posted 01 November 2007 - 04:17 PM

I'd say somthing like 23:XX, or 11:XX PM, CET
1) Sûl's making some last minute additions and polishing...
2) When I get the WiP (i hope around 8-9 PM) I will make sure all my stuff is added properly and that balance and Strings (ToolTips) are a-ok!
3) Then I will upload to the site...


Thanks for the speedy reply to my first post. I just wanted to toss in another comment about the resizing of some units. Its cool to make their sizes more realistic relative to eachother but the resizing has a tradeoff in tending to make things odd sizes in relation to buildings. Like Grond is HUGE, I know it should be big but making it realistic to the ground units has the negative effect of making it way bigger than a fortress. I was just hoping the fellbeasts and whatnot arent going to be too big. Either way you guys have done things brilliantly so I imagine you thought about this already. Thanks again fellas


Yes I know... For Beta V, we will:
- Make Siege Works slightly bigger to "fit" the exiting of Grond nicely
- Make Mûmakil Pen much bigger to fit the Mûmakil

Other than that I don't see any problem with Grond. Grond is "natural" size now and the "fortress" is not really a fortress per sé, it's a fortress KEEP. Actually I think I will rename all "fortresses" to just that: "Fortress Keep". The fortress is what you get once you wrap the whole base behind walls :p

Thus, I don't really mind that the Keep is smaller than Grond. I had an awesome playtest match yesterday with Men vs Mordor. After about 45 mins, Grond slowly rolled into my base and I had not built walls... It was escorted by a Mumak and the Mumak took out all my ground units in no time, while the Grond moved on towards my fortress keep. It went straight for it and took out two expansions in 2 hits. Then it started bashing at the keep itself. After about 5 hits, my fortress tumbled into pieces and left the remaining structures easy targets for Grond. Without an Eagle and loads of archers and Siege, the grond just kept destryong my base like I crack my morning egg... :cool:

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#204 Wundai

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Posted 01 November 2007 - 08:14 PM

Aaah, I hope you don't mind me asking this SEE team, but have any changes been made to the Mumakil in terms of when they go crazy when being hit with Fire Arrows?

I've always seen that JUST before death they get this crazyness and trample everything, enemy and friend alike.
But ONE more hit and they die on the spot, its not like the troll who completes his animation hitting in Every direction and THEN dies.

Has anything of this been changed for the Mumakil?

Thank you in advance for an answer :cool:
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#205 Sûlherokhh

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Posted 01 November 2007 - 09:39 PM

Yes! :p

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#206 Guest_Guest_*

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Posted 01 November 2007 - 09:51 PM

When it dies from flames it runs around killing everything in its path, without being stopable(just like a troll, but more devasting)?

w Ô.Ô t

This is going to be sooooo freakin awesome :p :)

#207 Sûlherokhh

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Posted 01 November 2007 - 10:12 PM

BUt first it's gonna rear up on it's hind legs, stomp, then make a two part full 360 turn capable of destroying even fortress expansions and just about all structures except the fortress itself all around it.

THEN it's going to run away on fire. :p

This will only happen if it's on fire when on really low health (about 15%).

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Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#208 Guest_Henri Woohoo_*

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Posted 01 November 2007 - 10:16 PM

THIS WAITING IS DRIVING ME NUT!!! OMFG!!! havent been on forums for a while, and i for got my pass and username lolz... that mumakil thing seems prety sweet tho :p

#209 Witch-King of Angmar

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Posted 01 November 2007 - 10:18 PM

yes.. the waiting is killing me too..

HURRY UP! LOLZ

#210 Garrison Nomad

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Posted 01 November 2007 - 10:24 PM

Hopefully this lasts in my timezone. But hey, this release got me out of hiding. Lookin forward to it. :p
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#211 elbenmensch

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Posted 01 November 2007 - 10:29 PM

in germany its 23:30 now
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#212 Garrison Nomad

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Posted 01 November 2007 - 10:40 PM

Tennessee it's 17:41...annoyring....but cool. I think i'll check back in a bit...gonna take care of some homework.
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#213 Henri Woohoo

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Posted 01 November 2007 - 10:52 PM

HOORAYS!!!! I remembered my Pass WOOT still waiting tho, but i am doing homework for english ugh soooo bored

#214 elbenmensch

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Posted 01 November 2007 - 11:02 PM

0:01 in Germany!!
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#215 Sûlherokhh

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Posted 01 November 2007 - 11:07 PM

Brave, brave men! Breaking that cardinal rule of modders 'it will be ready when its ready' and giving an exact release date. You'll have us mob at your door if you miss it!! Seriosuly though, cant wait for it, those new gondor skins have my head in a spin!! Just fantastic.

Don't worry. I am sure we'll miss it! :p
By how long is the real question. Anyway, a release date fires up our productivity. :)


A friendly reminder of past posts. :)

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Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#216 King_of_Blades

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Posted 01 November 2007 - 11:30 PM

So, does that mean to say that the release date will be later? Well, obviously it does for those in the East, but what about the Americas?
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#217 Lord of the Rings Junkie

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Posted 01 November 2007 - 11:34 PM

He's just saying be patient. :p
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#218 elbenmensch

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Posted 01 November 2007 - 11:42 PM

im patiently going to sleep now.:p
*joking*
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#219 Nazgûl

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Posted 02 November 2007 - 12:32 AM

*working working working*

ATM we're trying to fix some last (past) minute bugs in FX... So, would you like to get the mod now with the BUgs or in 1 hour or 2 without them? :p

Be patient... it WILL be ready asap tonight. I have 01:32 here :)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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----------------------------------------------------------------------------------------------------


#220 Witch-King of Angmar

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Posted 02 November 2007 - 12:34 AM

oh noes!

its 9:32 pm here! :S




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