Moria
The moria faction will heavily be based around the Goblin armies that come to inhabit it. This faction also has room for more imagination too as "There are worse things than orcs in the deep places of the world".
Buildings
Tunnel- Resource building, same as normal
Breeding Hole
Level 1 Builds: Goblin Warriors, Goblin Archers, Level 2 Upgrade (cost = 450).
Level 2 Builds: Goblin Pikes, Goblin Drummers, Great Goblin, Level 3 Upgrade (cost = 850)
Level 3 Builds: Goblin Shaman, Bolg's Bodyguard, Train Commander (cost = 800).
Build Cost: 400
Build Time: 30s
Shadowed Den
Level 1 Builds: Goblin Runner, Wolves, Great Cave Troll, Level 2 Upgrade(cost = 500).
Level 2 Builds: Half Troll Pikethrowers, Wolf Riders, Great Wargs, Level 3 Upgrade (cost = 1000)
Level 3 Builds: Cave Troll, Flame Raiders, Withdrawn Shadows (Cost = 1200)
Build Cost: 800
Build Time: 40s
Spider Cave
Level 1 Builds: Eggling, Spiderlings, Level 2 Upgrade (cost = 500).
Level 2 Builds: Spider Riders, Brood Mothers, Level 3 Upgrade (cost = 1000)
Level 3 Builds: Hatch the Off-Spring (cost = 900), Venom Sacks (cost = 750)
Build Cost: 750
Build Time: 40s
Upgrades
Poisoned Blades - Significantly increases the damage caused by attacks and also creates a poision effect dealing damage over time to enemy units. Cost per equip = 350.
Poisoned Tips - Significantly increases the damage caused by attacks and also creates a poision effect dealing damage over time to enemy units. Cost per equip = 400.
Moria Armour - Significantly increases the armour of the unit. Cost per equip = 350.
Train Commander - Adds a banner carrier to the units, upgrading them to level 2 and allowing health and squad memeber regeneration over time. Cannot be used on units over level 2. Cost per equip = 275.
Withdrawn Shadows - Units become stealthed. Cost per equip = 500.
Venom Sacks - Increases damage dealt and adds a poison damage which causes damage over time. Cost per equip = 350.
Units
Builder - Self Explanitory.
Goblin Warriors
Basic Information: Weak unit that forms the backbone of the goblin army. Effective in swarms, these creatures are used to overwhelm your enemy.
Attack Type: Melee Sword
Horde Size: 25
Cost: 50
Buildtime: 17s
Upgrades:
Poisoned Blades
Withdrawn Shadows
Train Commander
Moria Armour
Abilities:
Journey through the dark - Level 3 - Significantly improves Goblin Warriors' vision range.
Goblin Morale - when next to 100 goblins or more - 70% speed bonus.
Goblin Pikes
Basic Information: Weak pike unit, good for early game anti-cavalry unit stronger units like trolls become avaiable. Cheap and spammable.
Attack Type: Melee Pike
Horde Size: 25
Cost: 80
Buildtime: 20s
Upgrades:
Poisoned Blades
Moria Armour
Train Commander
Abilities:
Goblin Morale - when next to 100 goblins or more - 70% speed bonus.
Porcupine Formation - Typical pike formation.
Goblin Archers
Basic Information: Weak ranged unit that's good early game and late game in swarms. Being even more fragile that Goblin Warriors, these units are only really effective when covering other forces, or cutting off an escape.
Attack Type: Ranged Bow
Horde Size: 20
Cost: 100
Buildtime: 20s
Upgrades:
Poisioned Tips
Withdrawn Shadows
Train Commander
Abilities:
Journey through the dark - Level 2 - Significantly improves Goblin Archers' vision range (not firing range).
Swarm Bombardment - level 3 - Increases Goblin Archers' rate of fire and range by 100% however reduces accuracy by 75%.
Goblin Morale - when next to 100 goblins or more - 70% speed bonus.
Goblin Drummers
Basic Information: The Goblin drummers deal little damage themsevles, but bring great leadership to the battlefield.
Attack Type: Drum Stick
Horde Size: 5
Cost: 300
Buildtime: 25s
Upgrades:
Moria Armour
Train Commander
Abilities:
Beater of the Drums - Adds 30% damage, 30% armour, 30% health and 200% experience to nearby allies.
Echoes of Horror - Level 2 - Sends nearby enemy units running into fear for fifteen seconds. Cooldown 1min.
Goblin Morale - when next to 100 goblins or more - 70% speed bonus.
Goblin Shaman
Basic Information: Goblins tampered in the dark magic, drawn from the secrets Moria held. Would be a single unit, able to do various things; dangerous but very fragile. Will be fast moving like other goblins.
Attack Type: Ranged Lightning Bolts; long attack delay, fairly heavy damage very small AoE. Animation from Isengard lightning tower.(dealing not that much damage)
Horde Size: 1
Cost: 600
Buildtime: 30s
Upgrades:
Moria Armour
Abilities:
Whispers of Terror - Level 1 - Selected horde will become corrupted and start attacking each other (based on the MoS "Doubt"). Cooldown 2mins.
Goblin Ritual - Level 3 - Target group of allied goblins are sacrificed to provide all nearby goblins +100% damage.
Dark Sacrifice - Level 5 - Sarcifices the Shaman to heal all nearby allies (Heroes and Units).
Bolg's Bodyguard - Mini Hero Horde
Basic Information: In the Battle of Five Armies, Bolg had an elite group of bodygaurds that held the goblin lines against Men, Dwarfes and Elves. They would have been victourious if not for the eagle turning up. They will be heavily armoured, fast, agile, perfected goblin warriors. Limit of four groups on the battlefield at any one time.
Attack Type: Melee Sword
Horde Size: 5
Cost: 1100
Buildtime: 30s
Upgrades: N/A
Abilities:
In Bolg's Name - Level 2 - Completely dodge all enemy attacks, rendering the horde invincable for ten seconds. Cooldown of 45seconds.
Hold the Line - Level 7 - Lose 90% speed, gain 200% armour. Formation ability.
Goblin Runner
Basic Information: It is rumoured that these goblins mixed their black blood with that of a wolf, providing unmatched speed. Very weak, ten man squad scouting unit. Very fast with excellent vision.
Attack Type: Throw rocks
Horde Size: 10
Cost: 100
Buildtime: 15s
Upgrades:
Moria Armour
Withdrawn Shadows
Train Commander
Abilities:
Hide Beneath - Level 1 - Horde burrows underground for fifteen seconds, concealing them from enemies. Resurfaces after time is up. Cooldown of 2min.
Great Wargs
Basic Information: There were big hulking wargs in the Battle of Five Armies that helped the Moria Goblins. However caution should be taken - such beasts lack allegiance.
Attack Type: Melee Bite
Horde Size: 12
Cost: 500
Buildtime: 30s
Upgrades: N/A
Abilities:
Deepening Hunger - Default - If the commander (a invidual goblin on a wolf) is killed, you will lose control over the pack and they will attack anything (allies or enemies).
Track Flesh - Level 2 - Slows movement by 50%, double vision range and allows the detection of hidden units.
Wolves
Basic Information: The wolves were also present at the Battle of Five Armies. They might not outmatch their warg relatives, however their loyalty and numbers may win the battle. Serve as early game cavalry.
Attack Type: Melee Clawing
Horde Size: 20
Cost: 450
Buildtime: 27s
Upgrades: N/A
Abilities:
Howl - Level 1 - Boosts hordes damage by 150%.
Wolf Riders
Basic Information: Due to the wolves tamability, the goblins were able to mount the beasts. Mid-Game infantry.
Attack Type: Melee Swords
Horde Size: 20
Cost: 550
Buildtime: 30s
Upgrades:
Moria Armour
Poisoned Blades
Train Commander
Abilities:
Pack Leader - Level 2 - Boosts both damage and experience gain by 125%
Half Troll Pikethrowers
Basic Information: These tough brutes are the result of troll and goblin cross breeding . Slow attack speed, high damage and a ton of health make these ranged damage dealers a strong addition to the you're army.
Attack Type: Ranged Pike
Horde Size: 15
Cost: 550
Buildtime: 35s
Upgrades:
Poisioned Tips
Moria Armour
Train Commander
Abilities:
Troll Blood - Level 3 (Passive) - Gains 25% more health.
Flame Raiders
Basic Information: Adapted from MorrisB's idea... slapped it on a wolf mount and gave it a sexy name . Basicly these wolf riding goblins can be a unique unit that literally set alight their enemies. Their default attack will be the corair torchers. Considered special cavalary; can still knock back enemies on wolves but doesn't deal much wolf impact meta damage.
Attack Type: Torch
Horde Size: 20
Cost: 700
Buildtime: 35s
Upgrades:
Train Commander
Ignite Torches: Does not need to be purchased from upgrade buildings, simply purchased on unit for 300 cash. Increases fire damage done by 50%.
Abilities:
Playing with Fire - Level 1 - Select a target area to throw a group of firebombs setting the area alight and causing damage on impact. Cooldown 1min30s.
Lay down the Flames - Level 1 - Activate to start spilling oil on the ground, for up to 20 seconds, then ignite it. Cooldown 2mins.
Egglings
Basic Information: New born spiders, yet to progress to young spiderlings. Very very fast (faster than spiderlings) yet ultimately quick, and good in swarms against early game pikes.
Attack Type: Melee Bite
Horde Size: 10
Cost: 90
Buildtime: 17s
Upgrades:
Venom Sacks
Train Commander
Spiderlings
Basic Information: Young spiders, who have long survived after hatching from the eggsacks. Are the typical units as you know them.
Attack Type: Melee Bite
Horde Size: 10
Cost: 225
Buildtime: 22s
Upgrades:
Venom Sacks
Train Commander
Spider Riders
Basic Information: These are the old spiders riders that will be moved back to goblins. Fastest elite cavalry unit of goblins, dealing high damage in melee and at range, however has no armour upgrade making them more vunerable despite superier speed and trample damage.
Attack Type: Melee Spears/Ranged Bows
Horde Size: 15
Cost: 600
Buildtime: 25s
Upgrades:
Poisoned Blades
Poisoned Tips
Venom Sacks
Train Commander
Abilities:
Weapon Toggle - Switches between spear and bow.
Brood Mothers
Basic Information: These are the elite monster unit of goblins; comparable to the mordor attack troll. They cost 1000 each, and deal excellent trample, are vulnerable to pikes archers; and with upgrades have some neat tricks up thier hairy skin. Fairly fast, but not as fast as typical cavalry (slightly slower than wargs).
Attack Type: Melee Bite
Horde Size: 5
Cost: 1000
Buildtime: 40s
Upgrades:
Hatch the Off Spring
Venom Sacks
Train Commander
Hatch the Off Spring - Requires the Upgrade - On death, each brood mother will leave behind an egg with a small amount of health. The egg is attackable by allied and enemies forces. Once the egg is destroyed it will open to produce a group of egglings.
Web - Level 3 - Pins a target unit or hero to the ground, crippleing them for 30 seconds. Cooldown 2min30s.
Burrow - Level 5 - Burrow underground and re-submerge at a target location on the visiable map. Cooldown 3mins.
Cave Troll
Basic Information: I really wanted to add more customisation to these creatures; I always found them a little 'puny'. I've going to try something different as far as attack goes. The cave troll will have 75% health of an attack troll, and instead of taking increased damage from arrows it will take 25% less damage from peirce, but 20% more from pikes.
Attack Type: Melee Tree Club/Melee Hammer/Melee Spear/Ranged Rock
Horde Size: 1
Cost: 500
Buildtime: 25s
Upgrades (Note - Can Only Chose One Of The Following):
Unearth Tree - Cost = 250
Great Hammer - Cost = 325
Moria Spear - Cost = 170
Rock Thrower - Cost = 200
Abilities: N/A
Weapon Type:
If Unearth Tree is chosen - The Troll is able to pick up a massive tree and use it as a club. Deals moderate damage with high splash and knockback. 75% reduced damage against buildings.
If Great Hammer is chosen - The Troll is equiped with a massive hammer. The Hammer deals high damage, moderate area of effect and large knockback. No damage reduction against buildings.
If Moria Spear is chosen - The Troll is equiped a powerful spear. The Spear deals high damage to single targets (no area of effect and no knockback). 75% reduction against buildings.
If Rock Thrower is choen - The Troll is able to pick up massive rocks from the ground or simply ram enemies with his massive shoulders. Using rocks causing moderate damage, with minor area of effect and minor knockback. Gains 10% damage versus buildings. Physical attacks are the same, but gain a 15% damage gain versus buildings.
Note: The physical attacks are the defualt is no upgrade is chosen, of if Unearth Tree is purchased and for whatever reason no tree is targeted to pick up.
Heroes
Ungoliant - Ring Hero
Lore Information: Ungoliant was the first great spider (Shelob is her last remaining relative). She fought along side Melkor against the elves, and when Melkor betrayed her she attacked him. Melkor let lose a cry and his Balrogs came and saved him by ganging up on Ungoliant.
Since Ungoliant was such a powerful creature, it's logical she'd be Moria's ring hero; her power even rivaled (if not exceded) that of Melkor.
Hero Information: would be a fast Ring Hero - faster than Shelob but slower than Spider Riders, causes trample damage; 125% damage from pikes. Lots of health, high armour, high attack, low attack speed.
Abilities:
Lull Into Darknass - Take control of a target hero for 60 seconds. When time runs out the spell deals severe damage to the hero. Cooldown of 2 minutes.
Drain Life - Stabs her great stinger into a target unit, killing it instantly and restoring it's all hitpoints to her.
Cannot target heroes. Cooldown of 1 minute.
Devour the Light - In an area of affect it causes units lose 50% accuracy and 75% speed. Lasts 30 seconds. Cooldown 1min20s
Burrow - Burrows underground to any location on the visable map - causes large damage when resurfacing to all near by units. Cooldown 45 seconds.
Build Time: 2 Minutes
Build Cost: 10,000 and the One Ring
Flame of Udun
Lore Information: The Balrog that slayed Durin in the battle of Moria, when the dwarfes foolishly tried to retake thier home. Is later slain my Gandalf.
Hero Information: Similar to the summoned Balrog, starting at level 1, with a few custom spells.
Abilities:
Flight - Level 1 - Flies to a nearby location on the map. Cooldown 45 seconds.
Whip - Level 3 - Balrog whips selected target for high damage. Reduced affectsversus buildings.
Shadows - Level 7 - The flames on the Balrog diminshes, but consumes the surrounding shadows. Significantly increased health, minor reduced damage. Lasts 30 seconds. Cooldown 1min30s.
Flames - Level 7 - The shadows on the Balrog diminishes, but are overwhelmed by flame. Significantly inceased damage, minor reduced health. Lasts 30 seconds. Cooldown 1min30s.
Dark Fire - Level 10 - The Balrog is consumed by Shadow and Flames and reappears at a target location on the visable map, causing an explosion of fire and shadow on re-appearence. Cooldown 3mins.
Build Time: 45 seconds.
Build Cost: 5250
Smaug
Lore Information: One of the last great dragons of Middle-earth, Smaug is the main antagonist in the The Hobbit who had previously laid waste to the village of Dale and captured the Lonely Mountain (Erebor) with all its treasure. Is later killed by Bard's black arrow, after Bilbo finds a weak patch on the dragons jewel encrusted skin.
Hero Information: Replacing Drogoth as the late-game dragon hero of the goblins.
Abilities:
Take to the Skies/Rampage on Ground - Level 1 - Allows Smaug to switch between fighting on ground and fighting in the air. In the air Smaug's peirce damage taken is increased by 20%, his speed is increased by 65% and his attack is changed to the swoop the nazguls having causing reduced Area of affect. On ground, increased damage and area of effect (breathing fire). Different spells will become available depending on which mode he is fighting.
Death from Above - Level 2 - In Air - Selected target area takes a volley of fireballs causing lots of damage over the area. Cooldown 1min45s
Fireball - Level 2 - On ground - Shoot a fireball and at selected target causing mass damage to the individual unit (with a little splash). Cooldown 1min30s.
Wing Smash - Level 4 - In Air - Knocks down target units in a selected area causing minor damage and pinning them onto the ground until the effect is finished. Lasts 15 seconds. Cooldown 1min30s.
Fire Avatar - Level 7 - In Air - Sends forth a powerful fiery dragon avatar causing mass damage and lots of splash. Cooldown 2min.
Breathe Fire - Level 8 - On Ground - Breathes a powerful fiery breathe in a target area causing huge damage. Cooldown 3min.
Brethren from the Mountains - Level 10 - Both - Select a target area for a dragon strike - three dragons will fly over. One will smash you're enemies down with their mighty wings, the other with shoot a single powerful fireball in the centre and the third will do a flyby incinerate. Cooldown 3min20s.
Build Time: 1 minute.
Build Cost: 6225
Gorkill the Goblin King
Lore Information: EA made a screw up of this guy, however the name is cool and he's worth using since you've got the sound track a decent model file. This is going to be the strongest 'goblin' hero (note: Not 'moria' hero).
Hero Information: Slow to start off with, until he gets to level 3 when he recieves Goblin Slaves and then again at level 7 with Taming the Beast. Leadership is not his area of speciality; lots of heroes already have goblin leadership.
Abilities:
Level 1 - Master's Whip - Give goblins in target area of effect experience.
Level 3 - Goblin Slaves (Passive) - Gorkill literally mounts a throne which is carried by four goblin runners (inspiration came from MorrisB). This increases his speed and has a weapon change (see the special "Weapon Section".
Whip Lash - Level 5 - Smash target unit with whip dealing moderate damage in a small area of affect.
Taming the Beast - Level 7 (Passive) - Gorkill mounts a firedrake and has a weapon change. Drake significantly increases speed and can causes trample damage.
Flaming Tornado - Level 10 - Gorkill whips the air starting a strong current, whilst the drake breathes fire. The two infuse to great a fire tornado. It's the same as elrond's whilrwind, except red with possible a few of the magma chunks swiling around (that appear at Balrog summoning), and leaves a small trail of fire where it moves.
Weapon Changes:
Level 1 < 3 = Sword
Level 3 < 7 = Whip from atop his throne
Level 7 < 10 = Fire Drake's fire breathe, however Gorkill still carries a whip to allow him to use "Whip Lash".
Build Time: 38 seconds.
Build Cost: 3250
Azog
Lore Information: The goblin that kills Nain in Moria, by sending a blow to the Dwarfes neck. When the Dwarfes overwhelm him in Moria, he fleas only to be slain by Dain Ironfoot, Nain's son.
Hero Information: In the game he's a little weak for his power. I'll be making Azog more a mid-game hero, with his son Bolg taking the early game hero goblin place.
Abilities:
Commander- Level 2 - Nearby ally goblins recieve a +25% armour, + 25% defence and +200% experience gain. Passive ability.
Mocking Words - Level 4 - Horrify and insult target hero, causing them to flee for 15 seconds. Cooldown 1min.
Crack the Whip - Level 6 - Provides bonus experience to Goblins in a target area. Cooldown 2mins.
Flee - Level 9 - Azog's gains 250% bonus speed movement for 25 seconds. Cooldown 3mins.
Build Time: 35 seconds.
Build Cost: 2250
Bolg
Lore Information: The son of Azog.
Hero Information: Replacing the original Azog for early game harrasment.
Abilities:
Battle Cry- Level 2 - Nearby ally goblins and Bolg recieve a +50% armour, + 50% defence for 25 seconds. Cooldown 1min45s.
Pillage - Level 6 - Nearby ally units steal resources when destroying enemy units, heroes or buildings.
Reinforcements - Level 10 - Summons four groups of fully upgraded goblin warriors. Lats 60 seconds, 3min Cooldown.
Build Time: 30 seconds.
Build Cost: 1100
Great Cave Troll - Structure Hero
Lore Information: The troll in the movies that attcks and almost wipes out the fellowship in Balin's tomb.
Hero Information: Very different to Rogash, who is a well trained warrior troll, this hulking beast will have little care for who it damages. As MorrisB pointed out it would make sense to have this as the structure hero; have removed rampage and bumped off the ability requirement levels.
Abilities:
Hardened Skin - Level 7 (active when he comes out) - Becomes immune to pierce damage (unupgarded archers).
Troll Leadership - Level 8 - Provides +50% damage and 50% health to nearby trolls.
Chain Whip Rampage - Level 9 - Charges blindy foward at a selected unit or hero, causing meta damage to all units on route, and on recharging the hero whips them with a metal chain dealing high damage.
Build Time: 35 seconds.
Build Cost: 2000
Great Goblin - Commander Hero
Lore Information: The goblins in Moria weren't a babbling mess, but did have leaders. The great goblin is a devised creature that could have been a commander in the Moria forces.
Hero Information: Based vaguely on Gorkill, this commander unit has been appropriately edited.
Abilities:
Fell Totem - Level 2 - Places a totem on the ground, poisoning the surroundings causing all nearby Goblins to recieve +60% defence and +60% health. Does not stack with Skull Totem. Lasts until the totem is destroyed; cooldown of 2min.
Skull Totem - Level 3 - Places a totem on the ground imbedded with the skulls of goblin brethren enraging all nearby Goblins to recieve +40% damage and +25% attack speed and +175% experience rate. Does not stack with Skull Totem. Lasts until the totem is destroyed; cooldown of 2min.
Mount Scorpian - Level 5 - Mounts a scorpian, increasing damage taken by peirce and pikes by 25%, but allowing trample and faster movement speed.
Build Time: 30 seconds.
Build Cost: 900 However much the commander unit should cost; not sure.
PowerPoints
Battle Roar
Power Point Cost: 5
Basic Information: Increases friendly targeted movement speed by 160% and attack speed by 40%.
Reason:The goblins overwhelmed the fellowship in Moria in the movies, trapping them through sheer speed and mobility.
Duration:20s
Cooldown:2min
Scream from the Dark
Power Point Cost: 5
Basic Information: Causes target enemy units to flee in fear.
Reason:The Balrog effectively roars out, and you're enemies will flee with fear from the Balrog's scream. A nice sound effect could be used here too.
Duration:10s
Cooldown:1min40
Swarm
Power Point Cost: 5
Basic Information: Select goblin cave can produce it's next three hordes of goblins at half the cost and double the speed.
Reason:Goblins are all about swarming and early game harrasment; this spell will aid that without being OP (only affects goblin warriors and archers)
Duration:N/A
Cooldown:3min
Scavengers - Same as normal
Breed Spiderlings - Same as Summon Spiderlings, name change suggested by MorrisB.
Dark of Moria - adapated from MorrisB's original idea.
Power Point Cost: 10
Basic Information: Selected area of the map is lost to the dark.
Reason:I liked the spell name MorrisB came up with, but instead of leadership bonuses I thought it would be cool to be able to select a fairly chunky sized area and put an unbreakable shroud over it (only affects you're enemy's sight). So even if his units walked into there, he wouldn't be able to see the area (he could still control them, but they'd effectively be lost). This could be used to hide a building for a duration, or even an ambush (or cover an escape!)
Duration:45s
Cooldown:3min50s
Release the Trolls
Power Point Cost: 10
Basic Information: Summon three cave trolls, two with tree clubs and one without.
Reason:Simple, balanced and effective.
Duration:1min30s
Cooldown:3min25s
Drums in the Deep
Power Point Cost: 15
Basic Information: Reduces enemy movement speed by 50%, attack speed by 25% and armour by 25%. Increases allies movement speed by 25%, attack speed by 20% and damage by 25%.
Reason:I love the name of the spell, and I was having a personal debate whether this was going to be a 5pp spell of 15pp. In the end MorrisB has convinced me , I am going to stick it as the idea we orginally came up with. It's important to make the spell balanced due to the fact there's both negative and positive leadership.
Duration:2min.
Cooldown:4min.
Darkness - as you know it; cannot stack with Drums in the Deep.
Open the Eggsacks
Power Point Cost: 15
Basic Information: Summons hundreds of tiny spiders to swarm over you're enemies, eating everything in thier path.
Reason:This spell is heavily based on Army of the Dead. If the battalion art could be changed to a spiderling, and the unit size scaled in half, you should be able to summon hundreds of tiny little spiders that could climb over you're enemy and bit them. Dealing the same damage as army of the dead but lasting a lot less time.
Duration:30s.
Cooldown:2min30s.
Pact with Morgoth
Power Point Cost: 25
Basic Information: Select a hero and warps him into a Balrog, killing the hero instantly.
Bonus: (only if possible), the Balrog is summoned with the % of health the selected hero had.
Reason:Morgoth was no able to create creatures, simply alter current ones (ie trolls came from ents, dragons came from eagles). From the strongest people on middle earth called the Maier, he changed them into balrogs. Now bending lore slightly, we can make this be any hero...
Duration:90s.
Cooldown:5min.
Resurface
Power Point Cost: 25
Basic Information: Move all buildings friendly buildings, within a large area of affect to an empy area of the map.
Reason:If the teleport spell was able to be taken from the custom hero, and possible altered to relocate buildings, it would be like they kinda burrowed underground to resurface. Since the spell isn't that incredible it should have a short cooldown - but imagine just before an attack, bringing you're base really close to the enemy!
Duration:N/A
Cooldown:4min.
Power Point Tree
Swarm - Battle Roar - Scream from the Dark
Breed Spiderlings - Scavengers - Dark of Moria - Release the Trolls
Darkness - Open the Eggsacks - Drums in the Deep
Resurface - Pact with Morgoth
Edited by Sheephoof, 07 October 2007 - 05:35 PM.