Eldarion's Showcase
#161
Posted 20 March 2009 - 06:19 PM
You could of course try to make an even more perfect Helms Deep Elf. I think this would be quite interesting.
"Faithless is he that says farewell when the road darkens."
-J.R.R. Tolkien-
"Obstacles are those terrible things you see when you take your eyes off your goals."
-Unknown-
#162
Posted 20 March 2009 - 06:23 PM
#163
Posted 21 March 2009 - 02:09 AM
#164
Posted 21 March 2009 - 02:39 AM
Edited by Nertea, 21 March 2009 - 02:40 AM.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#165
Posted 21 March 2009 - 08:36 AM
I briefly considered using the CAH helmet, but I was driving the poly count up high enough with the pauldrons and vambraces as it was, so I decided against it. It would have meant another highly detailed piece to skin, too, and I didn't really want that...
I think the ply count shouldn't be a problem , As the CAH has far more polys then your Model and about Skinning instead of skinning on the model's head you skin the helmet from CAH on low-res .
#166
Posted 21 March 2009 - 02:50 PM
As for the poly count, remember that the CAH is just a single unit running around, whereas with these guys, it's possible to have as many as 18 on screen per Elven player simultaneously - hence, you want to keep the poly count a bit lower .
Nertea, your offer intrigues me, but for now, I think I have enough of my own projects to work on. And I think I should learn to map models before I go taking on anything you might have in mind - any tips in that direction? There don't seem to be any tutorials on "how to UVW map" on the site.
#168
Posted 21 March 2009 - 08:15 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#169
Posted 21 March 2009 - 08:39 PM
#170
Posted 22 March 2009 - 04:06 AM
And why isn't that on the main site!?
Yeah, and it's probably harder to do in Renx too. Don't really know as I don't have 3ds max either.But all I've got is Gmax/Renx, unfortunately...
#171
Posted 22 March 2009 - 04:47 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#172
Posted 23 March 2009 - 04:45 PM
Haldir's had a makeover to match his troops:
I'll post some ingame shots soon .
#173
Posted 23 March 2009 - 06:05 PM
How about a tutorial for buildings? When I tried, it/I completely cocked it up
#174
Posted 23 March 2009 - 06:34 PM
Some ingame shots:
Haldir and the Galadhrim
Galadriel takes on the enemy
Galadriel's "Searing Light" power - essentially a fireball with different FX (sorry if you can't see it very well - it was hard to get a good screen of it)
Hope you enjoy .
#175
Posted 24 March 2009 - 01:50 AM
#176
Posted 24 March 2009 - 07:17 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#177
Posted 25 March 2009 - 03:40 PM
Well, whaddya know...they're on backwards. Well, that's an easy fix .
#178
Posted 26 March 2009 - 01:02 AM
An excellent reference site for details on the elven armour:
http://www.jedielfqu...venwarriors.htm
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#179
Posted 26 March 2009 - 02:05 PM
Like I said, I may redo them eventually, but they'll do for the present.
#180
Posted 26 March 2009 - 02:15 PM
No fuel left for the pilgrims
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