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THE BUG HUNT - for Beta 4.6!


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#281 Neutron4ever

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Posted 07 February 2009 - 10:40 PM

Its not a bug its meant to be the as if the ball of fire hits the ground and then breaks ino pieces that continue on a somewhat similar course it was fired in. :crazed: Personally i think it looks more relistic.


Not when the other pieces are the same size as the original :)
They should break into smaller pieces after each hit :)
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#282 njm1983

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Posted 08 February 2009 - 12:28 AM

Hmmm, I dont recall it doing that. Maybe its because I havent played 4.5 in ages.

#283 Neutron4ever

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Posted 08 February 2009 - 11:53 AM

Oh right....you've got access to the beta....

So I guess it must be fixed then :p

Edited by neutron4ever, 08 February 2009 - 11:54 AM.

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#284 Guest_Bärrenon_*

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Posted 25 February 2009 - 02:27 PM

-All maps.
-Moria, Mordor.
-Cave trolls, mountain trolls, mountain giants.

Not sure if this has already been brought up because I didn't have the time to read 15 pages, but. When ever one of my rock throwing trolls or giants attacks it looks as if another rock is created. Another rock appears while a rock is still in the troll or giants hand. Then, the second rock dissapears while the first rock skips ahead to where it should be by then. This is very annoying to me, but I'm unsure if it's already been fixed.

By the way: This mod rocks! :good:

#285 njm1983

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Posted 25 February 2009 - 05:02 PM

I believe it has been corrected, or its an isolated incedent. My current private beta no longer has any rock throwing issues. Thanks for the report. :good:

#286 Bärrenon

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Posted 25 February 2009 - 05:14 PM

-Rhún II (BFME1)
-Mordor
-Nazgúl

When ever the Nazgúl are starting to run or stopping to run the sword floats behind their back before it goes into their hands.

-Rhún II (BFME1)
-Mordor
-None, it was buildings

I began building a Haradrim palace and a Múmakil pen at basically the same time. When the Haradrim palace was finished the Múmakil pen was also finished at the same time basically. This bugs me because I think that since not only is the Múmakil pen larger, but it also costs more, that it should take longer then the Haradrim palace to build.

-Minas Morgul
-Mordor
-Buildings again
This is the same as the last bug, but with the orc pit, elite orc pit, and troll cage. In my opinion buildings that spawn stronger units than the normal ones shouldn't have the same buildtime as the buildings that build the normal ones. But, that's just my opinion.

Edited by Bärrenon, 25 February 2009 - 05:32 PM.

ë = Alt+1+3+7
á = Alt+0+2+2+5
é = Alt+0+2+3+3
í = Alt+0+2+3+7
ó = Alt+0+2+4+3
ú = Alt+0+2+5+0
ä = Alt+1+3+2 (as in Eärendil).

This is more of a reminder for me, than for anyone else.

#287 Guest_Guest_*

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Posted 03 March 2009 - 07:00 PM

-any map
-men
-rohirrim

Rohirrim simply doesnt trample.When u give the move order they dont pass over the enemies but go around them.If u give attack order they dont charge they simply slow down and engage in melee combat.I really need a solution for this.I simply love using cavalry and rohirrim is the best in the game.

#288 ttandchotmail

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Posted 04 March 2009 - 05:44 AM

G'day Guest

The next beta release has the rohan units trampling the bad guys again :p

Edited by ttandchotmail, 04 March 2009 - 05:44 AM.

No chance of returning....Zero chance of surviving....Well!? When do we get started?
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#289 Guest_Guest_*

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Posted 04 March 2009 - 06:47 PM

thanks i am looking forward to the next release,then.

#290 KrApYl

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Posted 16 March 2009 - 11:22 PM

Well...Units clump together too easy sometimes. That can be veeeeeery annoying after a while if a attack troll/mumakil(anything whit crush damage) come and kill all your units. Even your team8's troll....or your own :/
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Against the power of Mordor there can be no victory

#291 RobnKarlaFAN

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Posted 18 March 2009 - 12:17 PM

when nazguls die they always respawn on horse and you cannot mount or dismount them..
problem occured on every map.i am sorry if this bug has already been reported but i have not seen the previous posts..thanks.

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#292 ttandchotmail

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Posted 19 March 2009 - 04:57 AM

Thanks for your posts Krapyl and robnkarlafan

I'm sure nazgul will take note of these when he gets back :good:
No chance of returning....Zero chance of surviving....Well!? When do we get started?
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#293 elbenmensch

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Posted 21 March 2009 - 08:31 AM

Where is he? ;)
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#294 ttandchotmail

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Posted 21 March 2009 - 10:36 PM

He's just busy with work at the moment. I'm sure he'll get back when he can :p
No chance of returning....Zero chance of surviving....Well!? When do we get started?
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#295 drogoth232

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Posted 10 April 2009 - 02:18 PM

I know a very annoying bug that happens to me:

-Place: Minas Tirith
-Unit: Mumakil
-Side I am on: Men inside Minas Tirith
-Side I am against: Mordor
-Problem: Well I have stated this before in Moddb in a PM to Nazgul but the Mumakil can CLIMB WALLS! They are way to over powered I mean comeon when can they become spider man? That so isnt fair ^_^.
Wait... what?

#296 Troll Ranger

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Posted 10 April 2009 - 10:00 PM

Map: Any
Factions: Men/Elves
Units: Inn
Bug: Can't recruit Dwarven Veterans (Forge missing)

Map: Any
Factions: Mordor
Unit: Catapult
Bug: Fireballs fly through walls and towers, killing stuff on the other side.

Forgiveness if these have been brought up before.

Edited by Troll Ranger, 10 April 2009 - 10:02 PM.

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#297 drogoth232

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Posted 11 April 2009 - 03:52 PM

I have the same problems on Minas Tirith as Troll Ranger (I only play there until I beat Mordor)
Wait... what?

#298 Sûlherokhh

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Posted 11 April 2009 - 05:15 PM

All noted. Most are known.

Well...Units clump together too easy sometimes. That can be veeeeeery annoying after a while if a attack troll/mumakil(anything whit crush damage) come and kill all your units. Even your team8's troll....or your own :/


That's EA's pathfinding issue. It's with all BfMe2-mods, the basic game too, and of course BfMe1 if you increase the horde sizes. Some players consider clumping a vital strategy. Makes more units (when they are clumped together) able to attack a narrow target (like a hero for instance). You have well described the dangers of clumping. :blush:

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#299 Guest_vikings_*

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Posted 11 April 2009 - 06:20 PM

Hey S.E.E. Fans & Players!

It's time for the next Bug Hunt!!!
This time we're obviously looking for bugs in the most recent release; Beta 4.5! Post anything you find, but please try to make sure it IS a bug, and be as informative as you can by simply following these directions:...

State the following:

- What map was played?

- What faction(s) was used?

- What units was involved, if any?

- What happened exactly when the bug was discovered?

That is a perfect way of report bugs. Short, informative and to the point! Good Luck! :blush:

We received the following messge when the good campaign in the blue mountains.
So map was Blue mountain,
Faction being used was elves and dwares
units being used were , happens with any unit

Error message was :

"Replace module tage, 04 was not found for spider lair, cannot continue.

Error parsing filed a replace modulein block object in file maps , mapgood blue mountains in line 19.
error parsing in block replace module in file maps good blue mountain.



EDIT: Just for your info...
I will NOT be sweeping this thread to answer questions in any great extent. Sûl is the Head Coder so Bug Reports are for him mostly and primarily, but I will check this thread every once in a while anyways. But I always put my main effort into all them XX Suggestion Threads to look for useful ideas for upcoming versions of S.E.E... Just so you know
:p



#300 Sûlherokhh

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Posted 11 April 2009 - 08:25 PM

Yes?
So you can quote...

What's your point ? ;)

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".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."





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