THE BUG HUNT - for Beta 4.6!
#241
Posted 09 August 2008 - 12:59 AM
You're probably running an pirated copy and not a retail version. That's put in there by EA as an anti piracy measure.
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#242
Posted 09 August 2008 - 04:25 AM
#243
Posted 09 August 2008 - 11:28 AM
#244
Posted 11 August 2008 - 12:12 PM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#245
Posted 12 August 2008 - 09:18 PM
Anyway, so here are some buggy things that I noticed (as well as something I'd like to have changed to make the game run better in my eyes, it all comes under the same category I suppose... although this is ONLY meant to be a bug hunt... )
What I've noticed:
Map: Helm's Deep
What?: The lamps placed around the map have big red squares behind them where the shine of their light is supposed to be (picture to be included soon, when I find some program that can take pictures in game)
Map: Helm's Deep
What?: When I pressed on the button to make Eowyn become a peasant (she wasn't mounted) she lost all her anim 'bones' and went all floppy and weird when standing still, attacking or moving (picture to be included soon)
Map: Any
What?: Galadriel's silver armour is now gold. WHY GOLD? HE'S SUPPOSED TO BE THE ELF IN SILVER ARMOUR! aaargh... that totally ruined the game for me... the only thing I actually LIKED about BFME II was Galadriel's silver armour! Is there any way that I can change it back? Or is it too deeply embedded into the workings of the game?
Don't worry Galadriel, I'll save you yet...
Map: Any
What?: The Goblin fences and spike posts don't show any destruction anims when they are destroyed - also the statues of Sauron and the Necromancer statue for the Goblins have no build up anims. Is this a bug, or is it just because the anims are too hard to make and take too long to do? (If it is for that reason then I won't press for anims to be made, I can live with no build up/build down anims, the game rocks regardless of whether it's included or not! )
But, to counter the things I didn't like about the mod, I'll list a few things that I did:
1) Ultra-film realism
2) Loads of new units and maps
3) SMAUG!!!
And an AI that thinks about it's defences before sending in a kazillion units to kill you before you've even had a chance to build anything yourself - and much more realistic build times! I don't know about anyone else but those two little things made the game so much more easier to play for me and was a great help when I was trying to plan where to place buildings in my fortress or what things to capture etc (something I usually have trouble with... I'll still be building my first wall section when a 'new horde of Orcs' comes and tears it apart in the normal BFME II...)
...and last but not least, that new RJ-Cam ROCKS! It was one of the things I found most enjoyable to use in the game. It makes the whole setup of BFME II closer to the thing that EA was supposed to produce in the first place... I'd always wondered how they could get all those ground shots in the 'video' bits of the game and yet we were always given the same old 'tactical phase' view from above during gameplay, whatever amazing combination of buttons we pressed to try and make things better.
I will request one thing though, if it's not too much trouble: please would you be able to put the RJ-Cam on Minas Tirith and Helm's Deep, and perhaps make a map for the mines of Moria because that was one of my most faveroute locations in the films?
Oh and Naz, where be Bree? BFME just 'aint BFME until there's a map of Bree that I can bust it up with my Ringwraiths and a massive army of Gorgoroth Orcs!
Anyway... great job and thanks for an awesome mod Naz! I can't wait for beta 4.7 and all the updates that it'll hold! (As of yet I only know of the new Evil Men faction... but even if that was the only thing that made the beta a beta it would be worth downloading for! )
Edit: AND THANK YOU FOR PUTTING IN ALL NINE RINGWRAITHS! AT LONG LAST I CAN HUNT FRODO IN TRUE RINGWRAITH STYLE! (On fellbeasts, to be exact, though horses and footwork does good when it comes to hunting little hobbits as well )
Edited by I_AM_LEGEND, 12 August 2008 - 09:22 PM.
Q: Why did the hedgehog cross the road?
A: It was stapled to the chicken.
What does this joke mean?
It means that sometimes you are forced into doing things that you don't want to.
Don't staple yourself to those who you think are better then you, be yourself, and love it.
#246
Posted 12 August 2008 - 09:35 PM
what you described as happening is not norm, I dont think and might be a result of corrupted installs. just my two cents.
#247
Posted 12 August 2008 - 10:34 PM
See answers in GREEN below...
Well, I just played SEE for the first time yesterday (managed to install it after much painstaking work of uninstalling, reinstalling, putting new folders over old, changing target boxes, all the usual... it's not painstaking really, I just like to convince myself that it is lol) and I thought it was amazing. TOTALLY amazing. I tell you for one thing, I'm never playing on my old BMFE II game ever again!
Thank you. However, if it was painstaking - you did it wrong. You are NOT supposed to swap any files or anything... That's probably why you have those bugs on Helm's Deep You are missing textures... that might be the result of "swapping" or whatever you did.
Anyway, so here are some buggy things that I noticed (as well as something I'd like to have changed to make the game run better in my eyes, it all comes under the same category I suppose... although this is ONLY meant to be a bug hunt... )
What I've noticed:
Map: Helm's Deep
What?: The lamps placed around the map have big red squares behind them where the shine of their light is supposed to be (picture to be included soon, when I find some program that can take pictures in game)
You can grab screens by simply pressing F12 They end up in your personal Picture folder in "My Documents..."
Map: Helm's Deep
What?: When I pressed on the button to make Eowyn become a peasant (she wasn't mounted) she lost all her anim 'bones' and went all floppy and weird when standing still, attacking or moving (picture to be included soon)
That's an old bug, that don't exist in B4.5... Something's wrong in your mod folder. Perhaps you're running an older version?
Map: Any
What?: Galadriel's silver armour is now gold. WHY GOLD? HE'S SUPPOSED TO BE THE ELF IN SILVER ARMOUR! aaargh... that totally ruined the game for me... the only thing I actually LIKED about BFME II was Galadriel's silver armour! Is there any way that I can change it back? Or is it too deeply embedded into the workings of the game?
*lol* I presume you mean GLORFINDEL? Glorfindel's silver armor is invented by EA, I beleive, and the new armor is made to better fit the Tolkien lore.
Don't worry Galadriel, I'll save you yet...
Map: Any
What?: The Goblin fences and spike posts don't show any destruction anims when they are destroyed - also the statues of Sauron and the Necromancer statue for the Goblins have no build up anims. Is this a bug, or is it just because the anims are too hard to make and take too long to do? (If it is for that reason then I won't press for anims to be made, I can live with no build up/build down anims, the game rocks regardless of whether it's included or not! )
It's not a bug. It's a lack of animations, yes. I can't model or animate, so I can only use what I find in the game, or what is donated to me... OR made by Modelers in the team. I'm sure we'll fix that later on though. But it's no priority yet. That's polishing
But, to counter the things I didn't like about the mod, I'll list a few things that I did:
1) Ultra-film realism
I try the best I can, but balance won't be ultra good until final version
2) Loads of new units and maps
That was not the initial plan, but the mod took off and ended up in that direction too... hehe. However, SEE is a puny mod nin terms of units if you compare to RJ mod =)
3) SMAUG!!!
Smaug is not that big of a deal really, it's just a name and a new skin. But - I'm very happy with the skin and the simple idea, so thanks
And an AI that thinks about it's defences before sending in a kazillion units to kill you before you've even had a chance to build anything yourself - and much more realistic build times! I don't know about anyone else but those two little things made the game so much more easier to play for me and was a great help when I was trying to plan where to place buildings in my fortress or what things to capture etc (something I usually have trouble with... I'll still be building my first wall section when a 'new horde of Orcs' comes and tears it apart in the normal BFME II...)
You have truly grasped the essence of SEE there. Some ppl complain a lot about build times, but SEE is ment to increase strategy and decrase action really... until later in game
...and last but not least, that new RJ-Cam ROCKS! It was one of the things I found most enjoyable to use in the game. It makes the whole setup of BFME II closer to the thing that EA was supposed to produce in the first place... I'd always wondered how they could get all those ground shots in the 'video' bits of the game and yet we were always given the same old 'tactical phase' view from above during gameplay, whatever amazing combination of buttons we pressed to try and make things better.
Indeed it does. Rob38 did the first version and Robnkarla expanded it. I merely did some skytextures. But I love that RJ Cam is a part of SEE (I did invent the name though, lol)
I will request one thing though, if it's not too much trouble: please would you be able to put the RJ-Cam on Minas Tirith and Helm's Deep, and perhaps make a map for the mines of Moria because that was one of my most faveroute locations in the films? Oh and Naz, where be Bree? BFME just 'aint BFME until there's a map of Bree that I can bust it up with my Ringwraiths and a massive army of Gorgoroth Orcs!
We will add Bree and Hobbiton too for that matter - eventually! It's just that mapping is not a priority until the general mod is done (all units, stuctures, heroes and spells). Maps are merely the suger on the cake you know. RJ Cam will be on ALL maps though, especially the fortress maps. I suggest you look for the thread on the NEW Minas Tirith map, developed for SEE (and also donated to RJ mod)
Anyway... great job and thanks for an awesome mod Naz! I can't wait for beta 4.7 and all the updates that it'll hold! (As of yet I only know of the new Evil Men faction... but even if that was the only thing that made the beta a beta it would be worth downloading for! ) Edit: AND THANK YOU FOR PUTTING IN ALL NINE RINGWRAITHS! AT LONG LAST I CAN HUNT FRODO IN TRUE RINGWRAITH STYLE! (On fellbeasts, to be exact, though horses and footwork does good when it comes to hunting little hobbits as well )
Hehe, glad you like it! The 9 was THE first "bigger" modding I did for SEE...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#248
Posted 13 August 2008 - 04:51 AM
Lol... well thanks for the two cents, I needed it to make a dollar! Don't worry though, I didn't do THAT sort of file copy/pasting, I just redownloaded the SEE mod and replaced the original beta 4.5 SEE file with the one I'd put in beforehand (my old one was doing weird things like making C:\ run slowly, however the new one works fine)... nothing nasty! I do know what happens when you copy/paste files, btw, so don't worry about that one either. Thanks anyway!Putting new folders over old is "not the usual". if you copy a folder over another it will replace files that have idental names, but its like doing a differential tape backup: It wont affect files that already exist that are not overwritten by files being copied with identical names; if the automatic uninstall is available, use it first ie: EA's games use an Installer, then you have to manually remove the folders left.
what you described as happening is not norm, I dont think and might be a result of corrupted installs. just my two cents.
Thank you, I appreciate the fact that you replied, you could have easily not bothered!I usually don't reply to posts this long, but since your new...
Yep, I do mean Glorfindel, sorry! Thanks for correcting me. I didn't realise that the silver armour was invented by EA... in that case I'll leave the matter alone, the gold armour is good enough!Map: Any
What?: Galadriel's silver armour is now gold. WHY GOLD? HE'S SUPPOSED TO BE THE ELF IN SILVER ARMOUR! aaargh... that totally ruined the game for me... the only thing I actually LIKED about BFME II was Galadriel's silver armour! Is there any way that I can change it back? Or is it too deeply embedded into the workings of the game?
*lol* I presume you mean GLORFINDEL? Glorfindel's silver armor is invented by EA, I beleive, and the new armor is made to better fit the Tolkien lore.
Thanks, don't worry it's not that much of a problem I was only asking in case it was a bug!Map: Any
What?: The Goblin fences and spike posts don't show any destruction anims when they are destroyed - also the statues of Sauron and the Necromancer statue for the Goblins have no build up anims. Is this a bug, or is it just because the anims are too hard to make and take too long to do? (If it is for that reason then I won't press for anims to be made, I can live with no build up/build down anims, the game rocks regardless of whether it's included or not!)
It's not a bug. It's a lack of animations, yes. I can't model or animate, so I can only use what I find in the game, or what is donated to me... OR made by Modelers in the team. I'm sure we'll fix that later on though. But it's no priority yet. That's polishing
Nope, it's the latest version of 4.5... but don't worry, it's not a bug I'm that bothered with, and my little brother and sister think it's really funny, so I'll keep it in!Map: Helm's Deep
What?: When I pressed on the button to make Eowyn become a peasant (she wasn't mounted) she lost all her anim 'bones' and went all floppy and weird when standing still, attacking or moving (picture to be included soon)
That's an old bug, that don't exist in B4.5... Something's wrong in your mod folder. Perhaps you're running an older version?
With regards to the red squares around the lights in Helm's Deep, it's probably because I'm playing the game on ultra-low quality (my PC isn't up to much... *sigh*...) so... yeah. I'll edit this post and include a piccie of the 'bug' in a minuite.
Q: Why did the hedgehog cross the road?
A: It was stapled to the chicken.
What does this joke mean?
It means that sometimes you are forced into doing things that you don't want to.
Don't staple yourself to those who you think are better then you, be yourself, and love it.
#249
Posted 13 August 2008 - 02:52 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#250
Posted 18 August 2008 - 01:42 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#251
Posted 27 August 2008 - 10:01 PM
I've installed the newest Beta 4.5 and during and after my first battle in the campaign I've found the following bugs:
1. I can't load game saved during the RTS battle - I can save it but can't load, so I have to fight the battle during single "session", without any breaks. That's quite annoying as i not always have the time to pay long at one moment
2. I played as Mordor and had an army with fellbeasted Nazgul in Black Gate; I fought againts invading MotW army under Aragorn. During the battle I've built a fortress and recruited two more Nazguls and my "Create a Hero" hero. During the battle my Fellbeast Nazgul was killed and then revived, yet without Fellbeast - is that supposed to be so? The revived Nazgul will be only horse-mounted?
And newly recruited Nazguls can mount only Horse, without Fellbeast - ist that also corect? I also made a quick check a,d dismounted my Nazgul from Fellbeast; yet when I clicked to "mount", he mounted only on horse, not Fellbeast, which was gone...
3. Aftter that battle I had on strategic map only a Fellbeast marker... without any units recruited during the battle (should that be so? So far I only played in RotWK, where units built during RTS battle can be saved on strategic map for future use), yet when I clicked on that Fellbeast the game crashed with "Game.dat" screen... and that was all. Same result was after I restarted the game, loaded after-battle save and clicked on that Fellbeast - "Game.dat" crash and game over.
What is the reason of such crash and what is the solution of that?
#252
Posted 27 August 2008 - 10:12 PM
read from here on at this thread. If you are playing WoTR, SEE does not support it so you're gonna have issues...
Skirmish mode only
#253
Posted 28 August 2008 - 07:50 AM
#254
Posted 28 August 2008 - 11:41 AM
Anywell... time to get down to buisness...
I_AM_LEGEND, I can tell you now that most of the problems you have with all those red squares on the graphics and such is because you've gone and put your game on ultra-low graphics settings, which is not exactly what SEE is meant to run on. I KNOW that your computer can't support higher graphics but you should seriously give the 'bug' some thought as to what exactly it is and why it's there before posting it anywhere.
Secondly, Glorfindel's new golden armour rules, that old silver armour was sucky and the only thing it suited was EA's even suckier elven cavalry armour, which you could change to become gold. Golden armour just makes Glorfindel more in keeping with the whole golden armoured eleves thing, like the High Elves and the Helm's Deep elves and simply serves just to give the guy a bit more status amongst his kin. He is a HERO, after all, and not just some normal warrior who decides to go around wielding some sword and hack at a few Goblins and Spiders for the sheer hell of it.
Although wasn't that exactly what Bilbo and those Dwarves in 'The Hobbit' did?
Anyway, moving on, that silver armour just ended up hurting my eyes to look at it...
Lastly, the Eyowyn going all boneless thing is because you have the oooold version of 4.5 which is full of ooooold bugs... update yourself and try again.
And before you ask I get two Smaugs in the summon Smaug thing as well, but that's not a bug, it's just good fun.
Smaug rocks but Beorn rocks more... Naz, please add Beorn for 4.7! I desperately want to see some massive black bear come and tear up a unit of Goblins on SEE, I really do. And especially one who can turn into some giant axe wielding dude with the capability to take out the guards of Bolg in a single hit!
Moving on... hello Darth, nice to meet you! Believe me, you're not missing out on too much with WotR, SEE's main imagination and focus is put into making the Skirmish battles in the game more realistic and fun, and I always have problems when playing WotR on SEE... I just don't think that the mod is built with WotR in mind. Skirmish battles are more fun, anyway, less like a board game and less inane clicking for hours on end about who wins the next turn and the next. You are also able to set up Skirmishes however you like and can at least influence the AI in some small way (with starting positions, etc) to give yourself an advantage during gameplay. Skirmishes also allow you to set up battles that allow you to recreate your faveroute scenes from the movies, such as the Battle of Helm's Deep, so that you can explore different ideas about 'what could have happened if's...?'... something you couldn't do on WotR.
-I think that's everything all cleared up for today...
Dr.Kirk
Aperture Science. We do what we must, because we can.
#255
Posted 28 August 2008 - 12:38 PM
Smaug rules over Beorn any day, end of. You want to argue that point we can take this discussion higher Kirk, I have all day.
Well, actually not exactly since I have school and you have uni...
Whatever.
Q: Why did the hedgehog cross the road?
A: It was stapled to the chicken.
What does this joke mean?
It means that sometimes you are forced into doing things that you don't want to.
Don't staple yourself to those who you think are better then you, be yourself, and love it.
#256
Posted 02 September 2008 - 02:21 AM
#258
Posted 02 September 2008 - 12:19 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#260
Posted 07 September 2008 - 06:52 PM
Faction - Mordor
Enemy Faction Isengard
Unit - Balrog
What happens:
It seems that Balrog will only attack heroes with his whip, and not his standard sword attack, so while whip is recharging he just stands there while hero attacks him! Even if u repeatedly command him to attack the hero he just stands there until whip has recharged. I tried this against all Isengard heroes, and also against Men faction heroes on same map, always with same result. This also happened when I commanded him to attack a catapult siege unit. Surely standard attack should be useable against any ground unit? Is this a bug?
GREAT mod!! Can't wait for 4.6!
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