THE BUG HUNT - for Beta 4.6!
#21
Posted 03 November 2007 - 06:29 PM
-Fangorn 2
-Dwarves
-Just Brand with bird
-Not sure if this is a bug, but you can still hear the bird after brand dies, just as though the bird never went anywhere, then when brand respawns, pretty sure then you can hear TWO birds now.
#22
Posted 03 November 2007 - 06:32 PM
-MOTW
-Mallorn tree
-When I destroyed a rank 3 mallorn tree the little archer in it didnt die with it.
And when the building was all gone he just floated there for a few secs then SLOWLY fell to the ground and
EVEN SLOWERLY sank into the ground like sinking sand.
#23
Posted 03 November 2007 - 08:22 PM
1.
-The Shire
-Mordor
-Mumakil VS Mallorn Tree
-I have noticed that the Mumakil deals even less damage per hit to a Mallorn Tree Resource building than a Nazgul on horseback.
2.
-The Shire
-Mordor
-Haradrim Spear Unit
-The little yellow halos around the Haradrim spear unit have little squares in them (screen in attachment)
3.
-The Shire
-Mordor
-Woodcutter Resource Building
-The "Demolish Building" button is greyed out and therefore unavailable.
Now don't be let down by the bugs on these pages guys. Its a great mod and so far its just small stuff
#24
Posted 03 November 2007 - 09:53 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#25
Posted 03 November 2007 - 10:13 PM
1 Mount doom
2 MOrdor
3.Any
4.Towers on walls dont shoot automatically
1.Mount Doom
2.Mordor
3.none
4.I could see Barad-Dur!!!Not htat Barad-Dur that you think:
I could see it on the unit and the ground camera.And you can usually see it just a short time but the first time i saw it i could take some screenshots.Dont mknow if its a bug but i like it
1.Mount Doom
2.Mordor and men
3.none
4.That ground camera symbol changes...see the pciture above.When i startet it was the rain symbol,then this until it got transparent
Edited by elbenmensch, 03 November 2007 - 10:17 PM.
#26
Posted 03 November 2007 - 11:03 PM
-All
-Elves
-Treebeard
-Treedbeard's description says "Strong vs Swordsmen and Structuresn"
I also notice the ground view button keeps changing, most of the time its transparent.
Edited by 1Master, 03 November 2007 - 11:20 PM.
#27
Posted 04 November 2007 - 02:02 AM
Moria
Poisoned Weapons Upgrade says it is researched at the Spider Lair. It should be the treasure trove.
N/A
Question: Has this mod fixed the EA bug which prevented the Eagle from spawning after death when the Crystal Moat is purchased? And the Eagle spawning only after all other queued fortress purchases are done?
#28
Posted 04 November 2007 - 04:50 AM
-Moria
-After purchasing Drogoth and recovering the ring, you can buy ANOTHER Drogoth. Had fun with that...^^, but a bug none the less. Sorry for no map...but i think it was a BFME1 map.
#29
Posted 04 November 2007 - 05:58 AM
xfire: warnexus
want a bfme2 see 4.5 mod match-up against me? add the xfire user above. :O
#30
Posted 04 November 2007 - 06:17 AM
-Iron Hills
-Elves
-Spider Riders
-The spider rider creeps in the iron hills keep falling off the cliff continue to attack me.
Hard to discribe.
BTW does anyone know where my ingame picures are kept? I can't find em, I have pictures of this stuff.
#31
Posted 04 November 2007 - 06:20 AM
a) don't know anything about that....
Question: Has this mod fixed the EA bug which prevented the Eagle from spawning after death when the Crystal Moat is purchased? And the Eagle spawning only after all other queued fortress purchases are done?
b) no, and it probably won't be.
Ah, crap. Well, i have to have another go at the ringmechanics anyway. Some things with Gollum are not yet perfect.-All
-Moria
-After purchasing Drogoth and recovering the ring, you can buy ANOTHER Drogoth. Had fun with that...^^, but a bug none the less. Sorry for no map...but i think it was a BFME1 map.
That's no bug. Once you purchase arrow upgrades (not poison) you can damage structures. You don't think that wooden darts with small metal or bone tips can seriously harm a structure in any other way than reducing it's paint job, do you?Archers in all factions cannot target enemy's structure...only units.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#33
Posted 04 November 2007 - 10:35 AM
-Elves
-Galadriel
-Elven AI forces can build Galadriel even without having the ring, later in the game they had the ring in their fortress and I heard an orc scream "The Queen of the Elves" So that makes me believe you can build 2 galadriels. One without the ring, one when ring is in your fortress
#34
Posted 04 November 2007 - 10:46 AM
#35 Guest_Úlairi_*
Posted 04 November 2007 - 10:59 AM
-Dwarves vs. Mordor
-Gollum
- besides, that he was veery hard to find,
( i had like 7 fortresses all over the map and didn't see him, i only saw him when my units where like one feet away from him)
when i had the ring, gollum the ring stealer started attacking the wrong fortress (one without ring), after that fortess was destroyed (not by gollum of course^^) he was attacking my units, and after he hit one unit he was dancing and dissappearing, he repeated this behaviour a few times, then i didn't see him again
it was kinda strange watching gollum dancing after he was hitting gloin in the face XD
#36
Posted 04 November 2007 - 11:04 AM
Did you already have the RingHero when this happened? If not, did you still have the ring in your fortress? Usually he starts his dancing when the ring-fortress was close and he stole the ring.
And yes, sometimes Gollum doesn't exactly know in which fortress the ring actually is but he tries anyway.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#37 Guest_Guest_*
Posted 04 November 2007 - 11:14 AM
antoher thing i noticed in this game:
-Forlindon
-Dwarves vs. mordor
-Gollum/Mighty catapult
- the mighty catapult can target Gollum, when set to autoability
thats actually the way i found the ring, lol
i was wondering why all my 7 mightycatapult were firing at random places when set to auto, but after some time it killed gollum and the ring was dropped, after that, the catapults stopped firing, so i think t was gollum they were aiming for
so i guess the mighty catapult can target stalth units, when set to autoability
#38
Posted 04 November 2007 - 12:13 PM
-Dwarves VS Moria
-Men of Dale Archers
-Men of Dale archers were able to fire at all buildings and also did so automatically
@Zach, ok mate but the timer idea, well in my opinion doesn't work too well, because there's no fun in having to rush your army to an enemy base to prevent you from losing the game, on the other side the player that has the ring in their fortress becomes a TARGET for all evil side players, so nobody would want the ring in their fortress.
Edited by Wundai, 04 November 2007 - 12:16 PM.
#39
Posted 04 November 2007 - 02:23 PM
And Mordor knows you have the ring
U have to build up you fortress and dont need to attack.And then comes the brutal mordor...I think its awesome when u just have to defend your fortress to win!!
Map:anorien
2.Men
3.-
4:Theres no farrmer in the farm.I dont know it exactly but i think there sshould be a farmer?
1.Anorien
2.Men
3.Summoned hobbits
4.They had the ring but the symbol wasnt showed above them
1.I forgot it sorry
2.Men
3.Gondor Arxhers
4.I had loads of gondorian Archers in the golden Hall.And the destroy Button of the Golden Hall looked like the Archer Button.So i clicked on it( i didnt know it yet) cuz i wanted to get my Archers out and the building was destroyed :-(
Edited by elbenmensch, 04 November 2007 - 04:00 PM.
#40
Posted 04 November 2007 - 03:20 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
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