Jump to content


Photo

THE BUG HUNT - for Beta 4.6!


  • Please log in to reply
329 replies to this topic

#61 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,561 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 06 November 2007 - 02:53 AM

*1st post updated*

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#62 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 06 November 2007 - 06:31 AM

...
1. Same from above.
2. Elves
3. Treebeard
4. Treebeard switches to melee mode w/o clicking the button for it. Nothing seems to get him back to throwing rocks. I noticed it again later after I summoned ents as soon as they left he switched to melee attack the button still showed he should be throwing rocks so I tried toggling between the two and he never switched back from melee.
...


This is no bug!

When enraged, be it by fire or the sight of Lumbermills and/or Workers or when seriously injured, they automatically only use melee attacks, regardless of their weapon settings!

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#63 Wundai

Wundai
  • Members
  • 155 posts
  • Location:Son (The Netherlands)

Posted 06 November 2007 - 02:26 PM

^ By the SIGHT of lumbermills, that just sounds so cool :xcahik_:
Posted Image
Posted Image

#64 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 06 November 2007 - 03:10 PM

Forgot one. The sight of another Ent dying is also an enraging factor. Summoned Ents don't cause this though, since their disappearance (Spell End) would also count as 'death'.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#65 Guest_Úlairi_*

Guest_Úlairi_*
  • Guests

Posted 06 November 2007 - 03:21 PM

Dunharrow
Elves vs. Moria
Summoned Ent 'Ash'
when he was trying to extinguish the flames in a river, he was standing at the border of it but didn't go inside
he was frozen (while being on fire :xcahik_:) i could not controll him, he didn't move untill he was killed

Dunharrow
Elves vs. Moria
Gwaihir
you can build three gwaihirs
one the normal way
one when you found the ring
one after building the ring hero, but that one didn't arrive. after the building time was completed, there was only the screech like he was spawned, but there was no gwaihir

#66 Wundai

Wundai
  • Members
  • 155 posts
  • Location:Son (The Netherlands)

Posted 06 November 2007 - 07:53 PM

-Mirkwood (War of the Ring mode)
-Dwarves VS Moria
-All units
-During battle I accidentaly clicked an enemy unit, then I clicked the shortcut button (D)to change stance to aggressive
And OMG it changed the enemy's unit stance to Aggressive.
F and G stance buttons also change an enemy unit's stance. Accidental cheating going on here :xcahik_:
Posted Image
Posted Image

#67 Thorongil45

Thorongil45
  • Members
  • 173 posts

Posted 06 November 2007 - 08:11 PM

-map: withered heath and user map 'edge of rhun'
-dwarves vs moria
-units: king brand, lair firedrakes
-king brand's falcon has, during multiple games, just disappeared. and near where it disappeared you could hear the falcon call but couldn't see it. both times king brand was attacking the wild firedrakes at their lairs.

Edited by Thorongil45, 07 November 2007 - 12:01 AM.

Posted ImagePosted Image Posted Image Posted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted Image Posted Image

#68 dragontamer

dragontamer
  • Members
  • 36 posts

Posted 07 November 2007 - 12:28 AM

Argonath
Elves vs Moria
Level 1 Units
Did not heal/regenerate while beside fortress fountains or mirrors. Is this a bug or part of gameplay?

#69 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 07 November 2007 - 03:48 AM

Wells/Hearths/Statues only regenerate health, but not troops. There are now only two ways to gain 'reinforcements':
1. A banner carrier
2. The 'HEAL'-Spell (which basically revives one mortally wounded comrade in addition to regenerating 50% of the troops' health)

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#70 Mercyy

Mercyy
  • Members
  • 183 posts
  • Location:Germany
  • Projects:Edain mod campaign and other mapping
  •  Fan of all Mods, with LotR Feeling

Posted 07 November 2007 - 03:16 PM

Shire

Mordor vs Men

If you build an arrow tower, upgrades it with fire arrows and destroy the building after that yourself, there is still a yellow spot left.


Same game:
Don't know, how dto describe, just look at the pic ^_^
(I'm talking about the fire on top of the mordor fortress)
Posted Image

Same game:
If units gets leadership by a statue they have black quadrats at the floor under them.



The last point:

The Balrog is much too small.
If you have a mumak and a balrog side by side the balrog looks like a dwarve ;)
Posted Image


92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#71 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,561 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 07 November 2007 - 03:26 PM

- Thanks, there seem to be something wrong with the invisible Archer Crew in the Mordor Battle Tower... they seem to "live" after the tower is gone.

- That's a problem with the Asset file. Never had those myself though, so I'm not sure why some ppl get them =(

- Yes, that is the known Leadership FX Bug that affets; Easterlings, Hardrims and Black Uruks, for some odd reason. We're looking into it, since a long time back.

- The Blarog is the apropriate size I think if you look at the movie and compare him to say Gandalf. I thin the Mûmakil is MUCH bigger than a Balrog actually...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#72 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 07 November 2007 - 03:59 PM

Shire
MotW vs. Moria
GreenDragonInn
if it gets destroyed you can't rebuild it, theres no rubble

#73 Rhodin

Rhodin
  • Project Team
  • 246 posts
  • Location:Malmo, Sweden
  • Projects:Special Extended Edition, RJ-ROTWK

Posted 07 November 2007 - 04:18 PM

The Balrog is much too small.
If you have a mumak and a balrog side by side the balrog looks like a dwarve ^_^


The Balrog is MUCH smaller than a Mumakil. If you look at the "Weta Digital" chapter in the RoTK appendices...you'll see all the creatures of the movies in a size comparison thingy. Anyway...Balrog is the right size!

Edited by Nazgûl, 07 November 2007 - 04:26 PM.

"Is there any of this rout with authority to treat with me?"

Posted Image

#74 Celtrian

Celtrian
  • Members
  • 5 posts

Posted 07 November 2007 - 06:49 PM

Map: Black Gate
Unit: The wild drakes in the top right corner
What: They are "friendly" as in wont attack, nor are they or their lair attackable.

#75 Thorongil45

Thorongil45
  • Members
  • 173 posts

Posted 07 November 2007 - 08:16 PM

-cair andros
-king brand
-king brand acquires his 'dragon slayer' ability at level 8 when its suppose to be a level 10 ability.

also, checked out the falcon thing again it only happens (so far) when gloin uses his 'slam' ability on units near the falcon. happened this time on the cair andros map at a wight lair.
Posted ImagePosted Image Posted Image Posted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted Image Posted Image

#76 dragontamer

dragontamer
  • Members
  • 36 posts

Posted 08 November 2007 - 01:57 AM

4 player map, green in the corners, dead in the middle.
Elves vs all 3 evil factions.
Sam and Treebeard
I couldn't get Sam to climb Treebeard. Merry and Pippin could, but Sam couldn't The cursor did not change into a load cursor while over Treebeard with Sam selected.

#77 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 08 November 2007 - 01:58 AM

Map - Shire
Faction - Mordor
Units - All Nazguls
Bug When Nazguls are on foot and they walk they make trampeling sounds like horses

#78 Garrison Nomad

Garrison Nomad

    Bringin' in Da Boyz

  • Project Team
  • 608 posts
  • Location:Tennessee
  • Projects:Beta testing for SEE
  •  I'm in your closet...eating your clothes.

Posted 08 November 2007 - 02:06 AM

4 player map, green in the corners, dead in the middle.
Elves vs all 3 evil factions.
Sam and Treebeard
I couldn't get Sam to climb Treebeard. Merry and Pippin could, but Sam couldn't The cursor did not change into a load cursor while over Treebeard with Sam selected.


only merry and pip can climb treebeard. Sam has his disguise and frying pan, frodo has his disguise and phial. no need for the bearded tree wif dem.
If I were you and you were me I'd have a different face.
Posted Image
Posted Image
Posted Image
"The only real things are imaginary..."

#79 dragontamer

dragontamer
  • Members
  • 36 posts

Posted 08 November 2007 - 02:28 AM

4 player map, green in the corners, dead in the middle.
Elves vs all 3 evil factions.
Sam and Treebeard
I couldn't get Sam to climb Treebeard. Merry and Pippin could, but Sam couldn't The cursor did not change into a load cursor while over Treebeard with Sam selected.


only merry and pip can climb treebeard. Sam has his disguise and frying pan, frodo has his disguise and phial. no need for the bearded tree wif dem.

I guess that was the change for 4.5. So that means we'll see Frodo and Sam go to MOTW in V.

(I think a possible compromise would be Sam and Pippin in the elves, and Frodo and Merry in MOTW. {Kinda funny to me that it doesn't matter where the ringbearer goes.})

#80 Garrison Nomad

Garrison Nomad

    Bringin' in Da Boyz

  • Project Team
  • 608 posts
  • Location:Tennessee
  • Projects:Beta testing for SEE
  •  I'm in your closet...eating your clothes.

Posted 08 November 2007 - 03:50 AM

uhhh...as far as i know the hobbs are stayin right where they are. Last time i checked Naz said something about movin em to the hobbit house...but they aren't getting split up from what i've read.

Anyways, another..er..."bug" i might mention is this whole thing about height. If ents and giants tower well over walls, should they be able to target units on the other side? I know they can target buildings...least i think they can, but they cannot target other units.
If I were you and you were me I'd have a different face.
Posted Image
Posted Image
Posted Image
"The only real things are imaginary..."




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users