Screen Shots for Beta 4.7
#181
Posted 27 September 2008 - 10:46 PM
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#182
Posted 28 September 2008 - 12:06 AM
IE: There are many sub-species of wolf in our world, varying in size and color.
So in middle earth PJ's vision of a warg could be the largest and most ferocious sub-species capable of carrying a rider. There could be smaller variations and differences in color as well. So I see no problem in using the grey wargs, the brown wargs and the dire wolves.
I like the idea of the meta damage. Great idea!
Edited by njm1983, 28 September 2008 - 12:06 AM.
#183
Posted 28 September 2008 - 10:38 AM
- Riderless
- Many (15-20)
- Have several colors on fur
Just like in RotWK basically!
*decided*
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#184 Guest_*LotR fan*_*
Posted 01 October 2008 - 02:19 PM
#185
Posted 01 October 2008 - 02:48 PM
Heroes - SUCK
Units - SUCK
Structures - some SUCK
Powers - SUCK
Is that argument enough?
And that idiotic troll hero...porbably the worst thing that's ever been in anything... Ever!
Edited by Rhodin, 01 October 2008 - 02:50 PM.
#186
Posted 01 October 2008 - 03:23 PM
If Nazgûl wanted to have Angmar in the mod, he would certainly create other heroes, units, structures and powers if he thought the current ones wouldn't fit.
I think one (better) reason is the kind of work that has to be put in adding a new faction, and another reason would be that Angmar didn't exist anymore during the war of the ring (correct me if I'm wrong)... I think it would just seem unnecessary seeing the work that still needs to be put in the mod.
There are far more important things to be worked on I guess...
I haven't been playing ROTWK ever, so maybe I just don't really see how much EA's Angmar sucks xD.
I mean, Angmar could've been made great if it wouldn't all be commercialized like this.
Thank you for your understanding
Edited by zakske, 01 October 2008 - 03:27 PM.
#187
Posted 01 October 2008 - 05:08 PM
Angmar in ROTWK did not suck. At the very least, it was way better than the playability of the Goblin faction...
#188
Posted 01 October 2008 - 05:14 PM
#189
Posted 01 October 2008 - 06:30 PM
#190
Posted 07 October 2008 - 10:04 PM
Here's a little update for y'all. The good Ed of the 3rd Kind - AKA "Ed 3rd" is putting the finishing touches on the Easterling King hero for the Rhûn (EvilMen) faction
Edited by Nazgûl, 07 October 2008 - 10:06 PM.
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#191
Posted 07 October 2008 - 10:48 PM
#192
Posted 07 October 2008 - 10:57 PM
Nice, though.
#195
Posted 08 October 2008 - 07:10 AM
The thing with it is that this particular weapon can be used as both a spear and axe making it perfect for mounted attacks and one/one close melee attacks
Yes, that's true.
The model is awesome! Good work
Only one little detail to achieve perfection: the curved spike should be (historically) on top, not on the middle. It was used to hook enemies by their ankles to knock them down. As it is right now, in the middle, I can't think a use for it.
Also, the handle of the halberd seems to disappear into the clothes in the lower part.
#196
Posted 08 October 2008 - 09:55 AM
I don't think we need to fiddle with it. Things going into other things of a model is rather common in just about ALL models really. It's basically sloppy modeling from EA from the start. EA models that we edit into what we need, but it's virtually impossible to make them perfect when the original model is not. Trust me - this hero will look awesome in game and like Ed said, it will support mounted too so we might give him a horse too, so he can ride with the Kataphrakts =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#197
Posted 08 October 2008 - 07:42 PM
#199
Posted 08 October 2008 - 10:32 PM
I'm doing an academic challenge thing over the next 60 days, and that means no video games, so I probably won't play SEE for a while, maybe not until 4.7.
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