Edited by Spartan184, 27 April 2010 - 02:16 AM.
Screen Shots for Beta 4.7
#361
Posted 27 April 2010 - 02:15 AM
#362
Posted 27 August 2010 - 12:10 AM
#363
Posted 30 August 2010 - 02:13 AM
#364
Posted 03 September 2010 - 11:48 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#366
Posted 05 September 2010 - 01:42 PM
Dont worry you will get news of when it starts to yawn and stretch
#367
Posted 02 November 2010 - 09:49 PM
#368
Posted 03 November 2010 - 12:21 AM
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#369
Posted 03 November 2010 - 11:41 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#370
Posted 01 December 2010 - 01:49 AM
I was not a very active poster but I have really followed this Mod and Im just giving my opinion...What makes the mod are the units and the cool textures, not that fancy AI bases or other coding details.
Please consider this before taking your decision.
Edited by Morgulshade, 01 December 2010 - 01:50 AM.
#371
Posted 01 December 2010 - 07:01 AM
The Nazgûl's Watch
#372
Posted 01 December 2010 - 02:11 PM
However, the LOOK of SEE is one of two things that makes the mod what it is - true!
The second aspect is the coding, and Iknow it's hard to pinpoint what the AI does in SEE that it doesnt do in vanilla game or maybe other mods, but I do know we made all hero powers work, AI builds everything, usues all upgrades, even switches mounts and weapons in melle/ranged combat. We have the Gollum System, retreating heroes (when wounded) etc... I don't wanna lose those things, but at the same time, I'd really like to start over so we could code SEE in a much more organized way and thus minimizing the risc of errors and also making future coding more easy to comprehend... It's a really tough descision.
All past betas are gons though, since I never saved copies of them. SEE progress upon past betas - another misstake I assume :(
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#373
Posted 05 January 2011 - 05:40 PM
IMO if you are going to reboot, I suggest you get all the help that you can get as well as post some more complete and detailed descriptions of what is wrong as well as screenshots or whatever might make it easier to understand, just as Matias said( yes I know you guys are still not the best of relations ), but it made sense.
#374 Guest_Ratata_*
Posted 12 May 2011 - 02:39 AM
Many new games to play and etc...people wants ur mod.
Ur mod turned the original game into a boring game....onle SEE mod is nice.
So man, If u going to do it again...do it.
if not, just say it....
thnx.
#375 Guest_fer_*
Posted 24 May 2011 - 10:54 AM
#376 Guest_Elric_*
Posted 25 May 2011 - 09:33 PM
If not...thanks you for the job because i enjoyed a lot.
#377 Guest_fox_*
Posted 30 May 2011 - 06:04 PM
#378
Posted 08 July 2011 - 01:05 AM
#380 Guest_Erithano_*
Posted 09 July 2011 - 12:01 PM
The fate of the mod pretty much lies solely on Nazgul.
Please GOD, continue this epic beast of a mod! We're (many of us here + friends in the U.S) waiting and waiting and each year nothing happens mordor grows darker and stronger. We must fight! Together, Players & Modders!
SEE mod still rules and so much effort and willpower has gone into this project that a final release would serve as a beacon of perseverance for those involved in the making.
SWEDEN offers it's support!
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