Jump to content


Photo

Screen Shots for Beta 4.7


  • Please log in to reply
414 replies to this topic

#361 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 27 April 2010 - 02:15 AM

YAY!! Their is my back up Ringy ;)

Edited by Spartan184, 27 April 2010 - 02:16 AM.


 

safsignature.png

 


#362 Morfyz

Morfyz
  • New Members
  • 2 posts

Posted 27 August 2010 - 12:10 AM

Is this mod dead already? :w00t: :p

#363 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 30 August 2010 - 02:13 AM

NO!


 

safsignature.png

 


#364 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 03 September 2010 - 11:48 PM

That's right... it's not... it's... sleeping :thumbsupsmiley:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#365 Fire_Avatar

Fire_Avatar
  • New Members
  • 3 posts

Posted 05 September 2010 - 12:04 PM

and how long?
This is my hour
Posted Image Posted Image

#366 drogoth232

drogoth232

    What a shame

  • Members
  • 1,268 posts
  • Location:United States

Posted 05 September 2010 - 01:42 PM

As long as it needs to.

Dont worry you will get news of when it starts to yawn and stretch :thumbsupsmiley:
Wait... what?

#367 Elric

Elric

    Designer

  • Hosted
  • 2,857 posts
  • Projects:Middle-Earth Expanded
  •  Coder
  • Donated

Posted 02 November 2010 - 09:49 PM

Any News On 4.7 :p I really hope it starts to get up and run again... It is truly an Amazing Mod

#368 yams in a can

yams in a can

    Friend of the Right Side

  • Members
  • 391 posts
  • Location:Henrico,Virginia

Posted 03 November 2010 - 12:21 AM

LOL, some of the recent updates should have been posted here :/.

Posted Image
To the professor, John Ronald Reuel Tolkien.


Posted Image
Posted Image

-yams in a can


#369 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 03 November 2010 - 11:41 AM

Right, but to give each update more room for themselves, I decided back HERE that future updates would be posted in the corresponding topic of each subforums :) I guess we can close this topic... :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#370 Morgulshade

Morgulshade
  • Members
  • 80 posts

Posted 01 December 2010 - 01:49 AM

I believe you should go back to the first betas you made. The ones you know the coding. Even if they are not as tough and badass as Sulherokhh's. After you add the new features you and the Ridder bros can get into coding the AI and stuff. I don't believe the AI was THAT good, so good to stop the mod from advancing.
I was not a very active poster but I have really followed this Mod and Im just giving my opinion...What makes the mod are the units and the cool textures, not that fancy AI bases or other coding details.

Please consider this before taking your decision.

Edited by Morgulshade, 01 December 2010 - 01:50 AM.


#371 Ridder Blauw

Ridder Blauw

    title available

  • Project Team
  • 1,277 posts
  • Location:The Netherlands (AKA:Holland)
  •  Do not force yourself into modding it's bad for your health.

Posted 01 December 2010 - 07:01 AM

We cant go back... All copies are gone... Well have to start over :(

#372 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 01 December 2010 - 02:11 PM

Thanks for leaving contructive views... =)

However, the LOOK of SEE is one of two things that makes the mod what it is - true!
The second aspect is the coding, and Iknow it's hard to pinpoint what the AI does in SEE that it doesnt do in vanilla game or maybe other mods, but I do know we made all hero powers work, AI builds everything, usues all upgrades, even switches mounts and weapons in melle/ranged combat. We have the Gollum System, retreating heroes (when wounded) etc... I don't wanna lose those things, but at the same time, I'd really like to start over so we could code SEE in a much more organized way and thus minimizing the risc of errors and also making future coding more easy to comprehend... It's a really tough descision.

All past betas are gons though, since I never saved copies of them. SEE progress upon past betas - another misstake I assume :(

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#373 Fishbone

Fishbone

    Imperial Commander

  • Project Team
  • 786 posts
  • Location:Sweden, Stockholm
  • Projects:Beta testing Lonewolf, Helping out random stuff in Lone Wolf, Lone Wolf MODDB Manager
  •  For the Imperium of Man!

Posted 05 January 2011 - 05:40 PM

Are you up for the job then? I mean, do you still have the motivation?

IMO if you are going to reboot, I suggest you get all the help that you can get as well as post some more complete and detailed descriptions of what is wrong as well as screenshots or whatever might make it easier to understand, just as Matias said( yes I know you guys are still not the best of relations ), but it made sense.
Posted Image
Posted Image
Posted ImagePosted Image

#374 Guest_Ratata_*

Guest_Ratata_*
  • Guests

Posted 12 May 2011 - 02:39 AM

Remaking or not...4 years have passed, and people keep asking u about the mod.
Many new games to play and etc...people wants ur mod.
Ur mod turned the original game into a boring game....onle SEE mod is nice.
So man, If u going to do it again...do it.
if not, just say it....

thnx.

#375 Guest_fer_*

Guest_fer_*
  • Guests

Posted 24 May 2011 - 10:54 AM

Hey men, dont give up!! you have done lots of hardwork and there is a lot of people playing beta 4.5, i am sure if the movement restarts here again you will achieve. The goal probably is not so far. Nazgul, these people need you, wake up, please

#376 Guest_Elric_*

Guest_Elric_*
  • Guests

Posted 25 May 2011 - 09:33 PM

When i found this mod i played it for a month two summers ago.It was great. If you are going to do another one much better this would be fantastic.
If not...thanks you for the job because i enjoyed a lot.

#377 Guest_fox_*

Guest_fox_*
  • Guests

Posted 30 May 2011 - 06:04 PM

Hey SEE team, i was just wondering where you guys are at? the mod seems to just have went totally in active after the Nazgul posted about the codding problem. Is anything being made to fix it or is everything over now? ha just wanted to know whats going on

#378 Aranornth

Aranornth
  • Members
  • 9 posts

Posted 08 July 2011 - 01:05 AM

Is this mod dead???

#379 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 09 July 2011 - 07:40 AM

The fate of the mod pretty much lies solely on Nazgul.

signature_group1.gif

 

16821.png


#380 Guest_Erithano_*

Guest_Erithano_*
  • Guests

Posted 09 July 2011 - 12:01 PM

The fate of the mod pretty much lies solely on Nazgul.



Please GOD, continue this epic beast of a mod! We're (many of us here + friends in the U.S) waiting and waiting and each year nothing happens mordor grows darker and stronger. We must fight! Together, Players & Modders!

SEE mod still rules and so much effort and willpower has gone into this project that a final release would serve as a beacon of perseverance for those involved in the making.

SWEDEN offers it's support!




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users