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#21 some_weirdGuy

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Posted 09 December 2007 - 02:24 AM

I don't think the code for a air unit beaming up transport is possible it must land to take in units


maybe you could make it that it 'lands', but looks like its in the air still

i dont know if it could work this way, but its like a jump jet thing, except instead of 'landing', it looks like its still in the air, but its just hovering(like the amphibious transports or robot tanks hover, but much higher), and maybe does a 'beaming up' animation(like the power drain thing), then when it starts moving again it stops,


if you dont understand what im saying just tell me and ill try explaining better, infact, maybe you should tell me what you think i mean, so there's no mistakes, then i can say weather your right or wrong

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#22 SSTG

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Posted 09 December 2007 - 02:47 AM

yea I think I know what you mean you mean something thats in the air while the troops are loaded?
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#23 some_weirdGuy

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Posted 09 December 2007 - 10:04 AM

yeah, so can it work, looking like its in the air but still having troops able to load on?

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#24 SSTG

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Posted 09 December 2007 - 10:36 AM

I think jumpjet logic would've gotten in the way its what keeps the airborne units floating troops would just walk under it
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#25 some_weirdGuy

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Posted 10 December 2007 - 10:30 AM

is there a way it could be done though? somhow have it so it stays in the air and looks like it drains them up(uses the power drain thing to bring them into it)

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#26 SSTG

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Posted 10 December 2007 - 10:54 AM

I'd have to think about it doesn't sound possible with the code. Though this sounds more of yuri with the UFOs I'm thinking of orca or cnc3 hammerhead copter
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#27 some_weirdGuy

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Posted 10 December 2007 - 10:05 PM

yeah, i just like the idea of ufo's being able to beam up soldiers, i guess its not really worth the effort cause you can just leave yuri with ufo


by the way, seen as yuri is non playable, but captured like tech buildings, will you keep all of him intact? or get rid of alot of things from him(if he's like a tech team, then shouldnt he loose the con yard, and also anything you give to the other countries from him?)

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#28 SSTG

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Posted 10 December 2007 - 10:10 PM

Every yuri unit will be left intact since they're gonna be civilian units in multiplayer maps. Probably leave it to MCV and you can get what you want by building it
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#29 some_weirdGuy

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Posted 11 December 2007 - 07:25 AM

no, i mean like, you give the magnetron to third side, will you still have it buildable if you capture yuri, i think that if you give a yuri thing to some other country, yuri should loose it

like the cloning vats, unless you want yuri and soviets to have them (maybe two different types, like yuri-fied cloning vats for yuri, and normal ones for sov)

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#30 SSTG

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Posted 11 December 2007 - 08:19 AM

Well the yuri tech tree will be untouched just you need to capture a tech building to gain their tech though

even though some of the techs been taken there was a mission planned for the 3rd side to take out a yuri resistance on that rocket launch island in YR to show this
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#31 some_weirdGuy

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Posted 11 December 2007 - 09:24 AM

oh, i was just thinking that seen as he is now not a proper side, you would take away some things from him

things like mcv, anything you gave to someone else, etc

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#32 SSTG

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Posted 11 December 2007 - 10:57 AM

Well I figured they'd still have some scraps etc of their tech even though they've been beaten the 3rd sides just takes care of one of their main bases for their plans
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#33 some_weirdGuy

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Posted 11 December 2007 - 11:36 PM

i see, maybe it could be a mission for one of the teams to steal some tech from yuri(maybe a starting soviet mission, you have to steal back the cloning vat tech, and thats why sovs have cloning vats again in your mod)

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#34 Romanul

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Posted 19 January 2008 - 09:35 PM

about that last photo(not the rad one) i saw few things there
Look what i suggest:
1.use Lefthands MCV thingie or deployable thing(we will talk on messenger when il can see that my id is secretalex125)
2.i know somewhere a better Apoc cameo
3.i also know a better SCUD.

#35 SSTG

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Posted 19 January 2008 - 10:28 PM

Already got Left hands iron fist V2 in and Xeno made the cameo on my request though other people want it to like hogo
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#36 Romanul

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Posted 20 January 2008 - 07:19 AM

well xeno also made a cameo for the Iron Fist. :thumbsdownsmiley:
the SCUD is here

http://forums.revora...=tank destroyer

and the cameo is down here made by xk8rdude/Pilot 05 from Sleipnirs stuff.

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#37 wcvechten

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Posted 20 January 2008 - 10:31 AM

tbh,i dont like that cameo u posted

#38 Romanul

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Posted 20 January 2008 - 06:20 PM

YOU,yes YOU how could you dare to coment?!




nah joking everybody has ideas and his mods but its SSTGs decision.
Also where did you get that RAD anim???

#39 SSTG

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Posted 20 January 2008 - 10:30 PM

The one with the RAD beam?
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#40 TX1138

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Posted 21 January 2008 - 12:40 AM

Xeno made the cameo on my request though other people want it to like hogo


Xeno made the Iron Fist V2 cameo on my request thank you very much! :p And it's available to the public here.

Edited by TX1138, 21 January 2008 - 12:40 AM.

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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?





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