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#41 SSTG

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Posted 21 January 2008 - 02:13 AM

Xeno made the cameo on my request though other people want it to like hogo


Xeno made the Iron Fist V2 cameo on my request thank you very much! :p And it's available to the public here.


Whoops should of been more clear I mean I requested a cameo of Holy masters Apocalypse tank when I needed that and a Iron dragon cameo
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#42 Romanul

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Posted 01 February 2008 - 08:57 AM

yeah the rad beam

#43 SSTG

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Posted 01 February 2008 - 09:29 AM

I just made a railgun particle system and added a green projectile animation from gamemates projectile pack
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#44 SSTG

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Posted 04 February 2008 - 05:00 AM

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Just was making a test with the Lybian Demo artillery fires a shell and once it fires it creates more explosions at ground level is its unpredictable how much damage a shell would create!

Oh and I decided to use TX1138s Apocalypse voxel
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#45 SSTG

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Posted 11 March 2008 - 08:49 AM

Kinda doing some other work at tech so I got bored and was playing round with effects and got my modelled tesla tank I made last year have'nt textured it yet though

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#46 wcvechten

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Posted 14 March 2008 - 02:11 PM

looks pretty good,even when not done,ofcourse... i'm not in an university or so...

#47 SSTG

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Posted 20 March 2008 - 12:34 PM

Also have a dragon tank in the works but it needs colour too
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#48 wcvechten

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Posted 21 March 2008 - 10:26 AM

yay for dragon tank =D
lol

#49 ZeroSamuraiX

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Posted 22 March 2008 - 02:40 PM

sweet a dragon tank, so what double barrel flame throwers? ^^
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#50 SSTG

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Posted 11 April 2008 - 09:56 AM

Yep I know its been awhile but its been giving me thinking and since then I'm redoing the 4th side superweapons due to

1 somewhere in these forums they've been revealed

2 laser storm SW was using lightning storm logic so it could'nt be used while another lightning storm was happening (for those who want to pwn with 4 SWs at once)

3 Stealth generator was too unbalanced a player could hide their base in like an hour (did the same radius as chrono sphere or iron curtain)

so they will have new far more destructive superweapons

so as for now here was the laser storm weapon

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pretty much just a barrage of ion cannons

I will be slowly be getting back to modding times since my laptop is running back up now :good:
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#51 SSTG

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Posted 16 April 2008 - 12:38 PM

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there was a discussion of what kind of direction the 4th side heavy air unit (like kirov disk and commandche) whats going to this is a step in that direction still needs work on it though HVAs need aligned more and wings more bigger

And its modifed from the Wasp voxel by Tresbourre

Edited by SSTG, 16 April 2008 - 12:39 PM.

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#52 some_weirdGuy

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Posted 17 April 2008 - 07:31 AM

do the rotors spin in game?

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#53 SSTG

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Posted 17 April 2008 - 07:45 AM

Yea they do they just aren't in the right position
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#54 some_weirdGuy

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Posted 17 April 2008 - 08:21 AM

well, it looks good anyway :thumbsupsmiley:

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#55 wcvechten

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Posted 18 April 2008 - 03:42 PM

that just looks nasty
those choppers look awesome btw
credit to who made them

#56 need my speed

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Posted 18 April 2008 - 05:20 PM

I thought nasty was a negative word (meaning it isn't good). Whatever, I really love your mod, and, while I nearly never reply to mods etc, that doesn't mean I think your mod sucks because this mod is probaly one of the best mods here. :p
Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
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#57 SSTG

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Posted 19 April 2008 - 02:16 AM

Thanks for the comment :p

another new update just some recolours you'll notice the nightmare/parasite and desolator units are recoloured for the fourth side don't worry though the SHPs are just for units you can still use desolators

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#58 wcvechten

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Posted 19 April 2008 - 10:05 AM

with nasty i meant MEAN LOOK
that choppy is way to evil lol
keep em coming

#59 some_weirdGuy

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Posted 20 April 2008 - 02:18 AM

awesome!

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#60 Guest_Darknessvolt_*

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Posted 21 April 2008 - 01:40 PM

Cool! Did you resize the infantries?!




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