1.05.06 FINAL Bug Reports
#82 Guest_screechingshadowdemon_*
Posted 16 January 2008 - 08:31 PM
The revival buttons not showing up happen with a lot of heroes in every faction, I believe.
interesting, ill keep an eye for more. i found a typo that gave me a chuckle, gondor citadel guards with their portrait in the palantir are the gondor citagel guards.
#83
Posted 18 January 2008 - 06:11 PM
But with the gondor and rohan I can have all the heroes.
With arnor, there is only Elrond available from the fortress in strategic phase, and in real time there is Glorfindel instead of Cirdan.
The level of gondor never get up in skirmish stat.
Edited by mr_g, 18 January 2008 - 06:12 PM.
#84
Posted 19 January 2008 - 01:47 AM
When playing as Arnor, when you build the catapults, the actually catapults aren't there but the spot where it should be is. I haven't tested this on other maps, I only did this on Fords of Isen 2 (RJ version-Non-Buildplot).
#86
Posted 19 January 2008 - 09:15 AM
Big thanks goes to XF for keeping track of all these. I'll updated the list soon with corrections in the next version.
Robert J.
#87
Posted 19 January 2008 - 10:16 PM
(1)After upgrading the siege works to level 2, you can't upgrade it to level 3, you have to buy units to get to level 3.
Don't know if this is intentional, so I'll post it.
(2)Lurtz's Carnage says it can work at level one but it works at level 2.
Edit (1/20/08):Also for Isengard, in the uruk pit, it says you can buy uruk pikemen.
For Mordor, I don't know if the Witchking is supposed to have the black trail thing following him at level 2 like the other Nazguls, but when he is level 2 on the Felbeast he has the black trail but when he is on foot he doesn't.
Edited by Funbomb, 22 January 2008 - 10:33 PM.
#88
Posted 21 January 2008 - 05:59 PM
- When using wedge formation for Rhun Riders, the horde warps to lvl 2 and spawns a banner carrier.
- Easterlings in lvl 3 Easterling Barracks have coloured shields.
#95
Posted 26 January 2008 - 05:38 PM
- when I combined fully upgraded haradrim cavalry with non-upgrade cavalry, the non-upgraded ones in the group didn't play animations anymore (so they were 'frozen'). Next time i tested this all was fine, though.
- there is no real difference between haradrim lancers and guardians of the black serpent (from the haradrim palace), except for their horde size. I think the guardians could be made pikemen, no pike-throwers.
- the black serpent guard (cavalry) still uses Rohirrim shield and faces in their skin, which may look a little odd in close view.
#96
Posted 27 January 2008 - 02:16 PM
#97
Posted 27 January 2008 - 04:03 PM
Gondor, Mordor and Isengard for me, made it, I don't remember for the others.
Another bug with the Gonder Archer units when they are in towers still in the map; sometimes when they shoot on the enemy, they do no damage to them, especially againts the builder.
Edited by mr_g, 27 January 2008 - 04:26 PM.
#98
Posted 27 January 2008 - 09:30 PM
#99
Posted 28 January 2008 - 02:38 AM
1, When I was playing as MotE I found it somewhat hard to place the buildings on the plots, since they where so small and the buildings where so big.
2, I went to load a skirmish and I came up with an error but I forget what it said
SoccerStar
Edited by soccer star, 28 January 2008 - 02:39 AM.
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