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1.05.06 FINAL Bug Reports


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#81 Xingdao Fan

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Posted 16 January 2008 - 02:58 PM

The revival buttons not showing up happen with a lot of heroes in every faction, I believe.

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#82 Guest_screechingshadowdemon_*

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Posted 16 January 2008 - 08:31 PM

The revival buttons not showing up happen with a lot of heroes in every faction, I believe.


interesting, ill keep an eye for more. :thumbsupsmiley: i found a typo that gave me a chuckle, gondor citadel guards with their portrait in the palantir are the gondor citagel guards. :p

#83 mr_g

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Posted 18 January 2008 - 06:11 PM

In wotr, I can't have the new elf heroes from the fortress; I can't have them in real time or in the strategic map; same thing with the dwarves.
But with the gondor and rohan I can have all the heroes.
With arnor, there is only Elrond available from the fortress in strategic phase, and in real time there is Glorfindel instead of Cirdan.

The level of gondor never get up in skirmish stat.

Edited by mr_g, 18 January 2008 - 06:12 PM.

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#84 Funbomb

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Posted 19 January 2008 - 01:47 AM

This was said but it wasn't added on the list, so I'll say it again.

When playing as Arnor, when you build the catapults, the actually catapults aren't there but the spot where it should be is. I haven't tested this on other maps, I only did this on Fords of Isen 2 (RJ version-Non-Buildplot).
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#85 Xingdao Fan

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Posted 19 January 2008 - 08:51 AM

I'm not sure I know what you mean with that... but I guess I'll add it.

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#86 robnkarla

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Posted 19 January 2008 - 09:15 AM

I know what he means on this one :) It's something I should have fixed some time ago.

Big thanks goes to XF for keeping track of all these. I'll updated the list soon with corrections in the next version.

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#87 Funbomb

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Posted 19 January 2008 - 10:16 PM

For Isengard:

(1)After upgrading the siege works to level 2, you can't upgrade it to level 3, you have to buy units to get to level 3.

Don't know if this is intentional, so I'll post it.

(2)Lurtz's Carnage says it can work at level one but it works at level 2.

Edit (1/20/08):Also for Isengard, in the uruk pit, it says you can buy uruk pikemen.

For Mordor, I don't know if the Witchking is supposed to have the black trail thing following him at level 2 like the other Nazguls, but when he is level 2 on the Felbeast he has the black trail but when he is on foot he doesn't.

Edited by Funbomb, 22 January 2008 - 10:33 PM.

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#88 Allathar

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Posted 21 January 2008 - 05:59 PM

MotE:
- When using wedge formation for Rhun Riders, the horde warps to lvl 2 and spawns a banner carrier.
- Easterlings in lvl 3 Easterling Barracks have coloured shields.
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#89 Funbomb

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Posted 21 January 2008 - 08:33 PM

BTW, I updated my post before (the one above Allathar's).

Also for Mordor
The Witchking can get The Witchking's hour or some spell in his palatir like that at level 7 while the spell says 10.
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#90 Xingdao Fan

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Posted 22 January 2008 - 06:12 PM

Please mention which Witch-King when you report bugs about him.

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#91 Funbomb

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Posted 22 January 2008 - 10:34 PM

Mordor Witchking. BTW, for both posts I said Mordor. :thumbsupsmiley:
For the Isengard thing about pikemen I meant (for some reason I didn't finish the sentence) that its says you can at start but you can't I think.
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#92 Xingdao Fan

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Posted 23 January 2008 - 02:41 PM

My bad, I didn't notice.

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#93 Gothmog14

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Posted 25 January 2008 - 08:43 PM

Very minor ones:

- Laborers cannot be sold at the Fortress
- Nazgûl inflict damage when they raise their sword, not when it hits the target.

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#94 Xingdao Fan

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Posted 26 January 2008 - 09:11 AM

I think those are intentional, but I'll add them nonetheless...

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#95 Allathar

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Posted 26 January 2008 - 05:38 PM

MotE:
- when I combined fully upgraded haradrim cavalry with non-upgrade cavalry, the non-upgraded ones in the group didn't play animations anymore (so they were 'frozen'). Next time i tested this all was fine, though.
- there is no real difference between haradrim lancers and guardians of the black serpent (from the haradrim palace), except for their horde size. I think the guardians could be made pikemen, no pike-throwers.
- the black serpent guard (cavalry) still uses Rohirrim shield and faces in their skin, which may look a little odd in close view.
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#96 Black Dragon

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Posted 27 January 2008 - 02:16 PM

Not sure if this has been reported, but it appears that when facing Brutal AI, they keep building a wizard looking hero who is simply called Custom Hero. I've seen him a few times loitering around the battlefield when facing Gondor and i'm pretty certain that Mordor has build him also...even though I had custom heroes disabled for Ai.

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#97 mr_g

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Posted 27 January 2008 - 04:03 PM

As Black Dragon, I saw the same thing. A custom hero was created by the brutal AI even if custom hero is disabled; and this custom hero can do nothing.
Gondor, Mordor and Isengard for me, made it, I don't remember for the others.

Another bug with the Gonder Archer units when they are in towers still in the map; sometimes when they shoot on the enemy, they do no damage to them, especially againts the builder.

Edited by mr_g, 27 January 2008 - 04:26 PM.

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#98 Black Dragon

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Posted 27 January 2008 - 09:30 PM

Minor bug, when Men of the East capture buildings their SFX says something along the lines of "This building is Angmars now".

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#99 soccer star

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Posted 28 January 2008 - 02:38 AM

not sure if this is the right place or not but here is a small list of bugs I found (like 2)

1, When I was playing as MotE I found it somewhat hard to place the buildings on the plots, since they where so small and the buildings where so big.

2, I went to load a skirmish and I came up with an error but I forget what it said :)



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Edited by soccer star, 28 January 2008 - 02:39 AM.

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#100 Thorongil45

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Posted 28 January 2008 - 09:50 PM

when playing versus all evil factions they keep building the weaponless CAH even when i had turned CAH off.
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