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1.05.06 FINAL Bug Reports


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#61 Guest_Guest_*

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Posted 31 December 2007 - 01:26 PM

spider riders don't have poison damage even upgraded venom sac

goblin warriors can use poison blade even the upgrade isn't purchased

#62 Black Dragon

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Posted 31 December 2007 - 01:44 PM

-Walls & AI

I've noticed a recurring problem with the AI who build walls. They keep trapping themselves in by not constructing gates or postorn gates. This in turn means that catapults and men are trapped inside and eventually it severely lags the game. The only way to undo the problem ingame, is to smash the walls so they can move again.

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#63 Guest_jb-rider_*

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Posted 31 December 2007 - 03:30 PM

Elves:
- When galadriel dies (the lady you can now buy for 4000 without the necessity to obtain the ring) 2 strange things happen:
* a sound file "Lord Elrond has fallen!" is played
* the death animation starts -creating a "wave of energy"-, similair to the original game (where she was a ring hero), but it doesnt kill any enemy units (or is this intentional ?)

#64 Black Dragon

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Posted 31 December 2007 - 06:41 PM

The Galadriel death FX is from the original ring hero, I think it should be removed from the build hero and kept for the ring hero.

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#65 Rafv Nin IV

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Posted 04 January 2008 - 05:25 PM

EDIT: Not a bug

Edited by Ravnin IV, 06 January 2008 - 12:18 AM.

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#66 Devon

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Posted 04 January 2008 - 08:05 PM

mote have no ai yet on rj maps, and limited on normal

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#67 Dangarello

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Posted 05 January 2008 - 02:21 PM

Dont know if this have been mentioned but when mounted aragorn (from the 3 hunters power) use swordmaster, elendil and maybe athelas (didnt test that) the horse vanish and aragorn just sits in the air not doing anything.
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#68 Devon

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Posted 05 January 2008 - 03:22 PM

Dont know how to explain this really...you can watch the replay I posted of me and dojob....aragorn for gondor just stops attacking after a while. You can order him around, but he just doesnt attack. It sucks :(

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#69 Xingdao Fan

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Posted 05 January 2008 - 03:51 PM

That used to happen with Dwarven Zealots and Theoden. I think it happens because an ability is interrupted.

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#70 lotrfan

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Posted 08 January 2008 - 11:29 PM

The farms for the buildplots of a lot of factions are not deducting any money when purchased. I think this might only be the case for certain castles: The castles that face southeast (which is actually the northwest castle object).

Bilbo has sam's voice and his skin looks like sam's.

The units move a little fast, but i know since bfme2, the maps are much bigger due to the new style of play. Will have to find some way to deal with this in the future.
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#71 mr_g

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Posted 09 January 2008 - 09:00 PM

Arnor :
No select all heroes button
Galadrim Marchwardens have fire arrow model when they have silverthorn arrow upgrade
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#72 Elwe

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Posted 11 January 2008 - 08:09 AM

I've find next bugs:

1) Sometimes heroes sticks on ladders in castles.

2) Many new heroes has no abilities in their commandsets.

3) I don't understand, why Morienthar costs 7000? He is very useless against all units and buildings!

4) Sometimes chariots have not animations of attack and allways animations of DYING.

5) Bug with Inn - evil units can't be upgraded.

6) Arnor castle is too small! Yesterday I've play lan with my friend and I have no place for Blacksmith and Hobbit's House.

7) I don't understand, how Nazguls can became Fellbeasts? I've purchase this upgrade in the fortress, but my Nazguls stays horsemen!

Edited by Elwe, 11 January 2008 - 10:46 AM.

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#73 mr_g

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Posted 11 January 2008 - 09:46 AM

Rohan : in the three hunters power, Legolas can't use the two arrows power
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#74 Shikari

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Posted 11 January 2008 - 04:49 PM

2) Many new heroes has no abilities in their commandsets.

We're working on developing new unique powers for these heroes, but they're not finished yet, so they have none atm...

3) I don't understand, why Morienthar costs 7000? He is very useless against all units and buildings!

Same thing, Morienthar will be a very powerful hero with strong powers, so he has a high cost. He's not finished yet though so yeh, he is a bit useless right now.

5) Bug with Inn - evil units can't be upgraded.

Only Southern Fiefdom's Inn Alliance is finished, the others will be like that one in the future.

6) Arnor castle is too small! Yesterday I've play lan with my friend and I have no place for Blacksmith and Hobbit's House

.
Arnor will eventually have a unique castle, that isn't the same as gondor's. We might need to look at giving them a larger number of build plots to solve this problem.

7) I don't understand, how Nazguls can became Fellbeasts? I've purchase this upgrade in the fortress, but my Nazguls stays horsemen!

The nazgul system works as so...
Nazgul are built as black riders, toggle horse/foot
When the nazgul dies, he is revived as a nazgul who has the option to mount fellbeast.
You must have first purchased the upgrade for this mount option to be avaliable.

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#75 dojob

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Posted 11 January 2008 - 07:54 PM

6) Arnor castle is too small! Yesterday I've play lan with my friend and I have no place for Blacksmith and Hobbit's House.


That's strange, because I've always found it very easy to find a place to build blacksmiths since they don't take much; it's the same with hobbit houses.

Also on the subject of Arnor buildings, why are dunedain camps only buildable inside the castle? They're woodland hideouts with trees, so they should be buildable outside castles imo.

Edited by dojob, 11 January 2008 - 07:55 PM.

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And please add Bear-mans


#76 Elwe

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Posted 11 January 2008 - 08:12 PM

What about castles - excuse me, I've built farms in castles, I don't know, that I can build this outside. Sorry.
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#77 Rafv Nin IV

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Posted 12 January 2008 - 12:42 AM

Also on the subject of Arnor buildings, why are dunedain camps only buildable inside the castle? They're woodland hideouts with trees, so they should be buildable outside castles imo.


If they were builable outside the base, then during late game you could build an incredible amount of dunedain camps and amass far more troops than any base-confined player. Arnor in late-game would be unbeatable.

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#78 dojob

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Posted 12 January 2008 - 01:06 AM

Building more camps doesn't increase CP limits, so my army would remain the same size (though I can get units faster from more tents if that's what u mean) and it's not like I can have infinite funds to spam from all of the tents. If I did, then that would mean that the other player is either incompetent or there is an issue with the economy system.

Edited by dojob, 12 January 2008 - 01:09 AM.

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And please add Bear-mans


#79 Zlorfik

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Posted 15 January 2008 - 01:07 AM

The Arnor elven ally units cannot get upgrades in WotR by staying in a territory with a blacksmith.
If you build a barracks next to a wall in one of the the revisited maps the units spawn outside.
It seems trebuchets can't get up onto castle walls in the revisited maps.
A lot of units cannot formation with any other unit besides its own type

Playing as Mordor in historical WotR as soon as I select Mouth of Sauron the game crashes
MotE faction has no AI in either skirmish or WotR
In the revisited maps all of MotE fortress are automatically the Rhun variety, there is no option
to choose the Harad fortress

Edited by Zlorfik, 15 January 2008 - 01:28 AM.


#80 Guest_screechingshadowdemon_*

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Posted 16 January 2008 - 10:33 AM

found a few more bugs whilst playing in wotr:
arnor: both the recruit glorfindel button and the one to revive while playing an rts battle are missing in the fortress commandset.
the elrond from arnor seems bugged. i recruited him while playing an rts battle, and after winning the battle i click on the army banner where he is in and the game crashes.
hobbits (non pitchforks) arent recognized after wiining an rts battle.

the buttons to revive arwen of elves and morgomir of mordor are missing from the commandset in a rts battle in wotr.




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