Elves
#1301
Posted 24 June 2009 - 06:27 PM
#1302
Posted 24 June 2009 - 06:42 PM
#1304
Posted 24 June 2009 - 11:11 PM
A Hedge, you can build a "Hedge" Hub (instead of a Wall Hub), from which you span Hedges. The Hedge Segments will work just like Walls Segments except for the fact that units will not be able to climb over them (or if they could, they should take damage for doing so), they will regenerate health automatically when not under attack, will be very sensitive to fire attacks, and could only be upgraded with a Postern Gate-Tower combo (which would work like a Postern Gate, and could only be garrisoned with archer units. Once garrisoned, it will attack nearby enemies).
#1305
Posted 25 June 2009 - 11:54 AM
May I state my dislike of the Noédhel because they're trigger-crazy and often uneffective, for example as fortress expansions. And plus, they have massive attack graphics which chew up the map and cause insane lag, and they're really irritating when they just keep knocking people over and do not much else.
My idea for Noedhel improvement is make them support units rather than siege, because frankly they suck against buildings on top of everything.
Instead, a Noedhel's primary attack is hand to hand, which does splash damage and knockback in a rather large area with cool graphics. Air has the best range for splash and knockback while Fire does the most damage, and Water's in the middle. They all have a special ranged attack, which is a more powerful and effective version of their current attacks, which they can use every twenty seconds or so. Their weakness is their low health and speed. They do powerful melée damage against buildings, and when they level up gain access to new powers.
Fire:
Lvl.2 - Fireball
Lvl.5 - Blaze (incinerates a medium sized area, can set trees on fire)
Air:
Lvl.2 - Enchanted Winds (like fell winds but camp)
Lvl.5 - Tornado (unleashes a weak tornado, like the custom's first one)
Water:
Lvl.2 - Freeze (like Soul Freeze but camp)
Lvl.5 - Flood (small flood)
When you group them together, they gain slight increases in their stats and their powers recharge faster, also they level up together. However they're more vulnerable.
#1306
Posted 25 June 2009 - 01:02 PM
#1307
Posted 29 June 2009 - 03:35 AM
#1308
Posted 04 July 2009 - 03:04 AM
1. BRING BACK ELLADAN AND ELROHIR AS PLAYABLE HEROES!!!!!!! I MISS THEM!!!!! :(
2. Perhaps heroes should be included under the purchasable factions. What I mean is you get the heroes to start with that apply to your faction. For example, if you start with Lothlorien, You start with Celeborn, Haldir, and Galadriel available. After you summon help from Rivendell, you can now purchase Glorfindel, Elrond, and Arwen, and after Mirkwood, Thranduil and Legolas. Maybe tone Mirkwood up a little bit, too, since they'll start with one less hero - or not, that could be considered "part of Mirkwood's 'Style' as opposed to the other two sub-factions"
Come see my topic about a new map!
Edited by Windrider, 04 July 2009 - 03:07 AM.
#1309
Posted 04 July 2009 - 04:29 AM
Something like that was planned. Some mix of cost, recruit time, and no powers until the subfaction had been bought.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1310
Posted 05 July 2009 - 06:04 PM
2. Perhaps heroes should be included under the purchasable factions. What I mean is you get the heroes to start with that apply to your faction. For example, if you start with Lothlorien, You start with Celeborn, Haldir, and Galadriel available. After you summon help from Rivendell, you can now purchase Glorfindel, Elrond, and Arwen, and after Mirkwood, Thranduil and Legolas. Maybe tone Mirkwood up a little bit, too, since they'll start with one less hero - or not, that could be considered "part of Mirkwood's 'Style' as opposed to the other two sub-factions"
Come see my topic about a new map!
I am reaaaally for this concept. The Elves are awesome but I think it would be even more cool (and realistic) if the subfaction's heroes weren't available until their alliance was purchased. It adds more strategy to which team you choose to start with and also makes it more imperative to ally with the subfactions.
#1311
Posted 05 July 2009 - 06:09 PM
Elladan, Elrohir, rumil and Orophin are available with a summon when you play as the elves...I don't quite like it's position, though.
#1312
Posted 22 July 2009 - 08:23 PM
i may have any idea for a fix, Have the hero attcking or defening come on screen (no Builders) and there opposing number.
FOR EXAMPLE
if you were commanding Haldir((Lorien)) he would appear on screen with Elrond/Arwen etc((Rivendel))
which ever one you pick would have a ""ally with...""button on the plantir, just like in the fortresses.
----Haldir ((Lorien)) ""Ally with Lorein Button""
----Elrond etc ((Rivendel)) ""Ally with Rivendel button.
Then the "losing hero leaves and the chosen builders come in
A possible solution!!
I know that could be a lot of coding to deal with the different variables and there could be a much simpler solution out there but just and idea. You would also have to switch the heros on the WotR map aswell. It does sound like a lot of trouble, dosent it!!!
P.S.
THIS COULD ALSO WORK FOR THE MEN OF THE EAST
Eddywood
Edited by Eddywood123, 22 July 2009 - 08:39 PM.
#1313
Posted 23 July 2009 - 05:57 AM
or has it not been put in yet becaus mirkwood is still getting developed?
#1314
Posted 23 July 2009 - 06:20 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1315
Posted 23 July 2009 - 06:32 AM
#1316
Posted 23 July 2009 - 07:37 AM
Edited by Yoda_, 23 July 2009 - 07:42 AM.
spelling -.-
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1317
Posted 23 July 2009 - 07:38 AM
its a pain waiting so long to get them in barracks tho
but definately worth the wait
#1318
Posted 23 July 2009 - 03:36 PM
#1319
Posted 24 July 2009 - 06:27 AM
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