Bug-list
#61 Guest_Echo_*
Posted 20 December 2008 - 11:13 AM
#62
Posted 20 December 2008 - 12:11 PM
And gah, I should've had more info in the readme..
3. Installation and Uninstallation
The 4th Age is currently being installed. Once the installation is complete, you have to manually un-install the mod. To do this, go into you computer, then type in %appdata%\My Battle for Middle-earth Files\ in the Adress bar. There, you should see some files, and to remove The 4th Age, delete the tfa.big, ReadMe_tfa and tfa icon. NOTE: only the tfa.big is the mod. If you don't have the english version of the game, then go to %appdata%\ and find your game's folder. The name should be a translation of My Battle for Middle Earth Files, so you should find it easily.
The 4th Age version 0.8 has been released: Link
#63
Posted 20 December 2008 - 12:18 PM
When playing as Rohan, you start whit those Milita and a Captain.
That Captain can't throw his spear! However, you can left click it so he would use it whenever he needs it, but still doesn't work
#67
Posted 20 December 2008 - 07:26 PM
But I'm guessing it's from the normal 200 cost of a Gondor and Rohan farm, and I don't really think that 25 off is enough to really make me change it....
The 4th Age version 0.8 has been released: Link
#68
Posted 20 December 2008 - 07:54 PM
#69
Posted 20 December 2008 - 07:58 PM
#72
Posted 21 December 2008 - 08:08 PM
#76
Posted 22 December 2008 - 06:47 PM
Edited by Fenemarche, 22 December 2008 - 06:47 PM.
#77
Posted 22 December 2008 - 08:04 PM
The thing I'm look towards the most though, is to have the normal horse speed... It's just that when I speeded it, I envisioned them different than the Riders of Rhun, but they are pretty much alike... I also forgot that the slow speed for units should up the crush damage, but you don't use that to much for horse archers anyways...
I will also consider remaking both the horsemen of Rhun with more armor, and make them look tougher, and be.. slower However, that sucks in the ways that the heroes will then run from them... And where's the fun in sending your army against 10.000 uruk's, only to find out your two heroes comes half a minute before your army... if you get my point...
The 4th Age version 0.8 has been released: Link
#78
Posted 23 December 2008 - 02:06 AM
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#79
Posted 23 December 2008 - 03:13 PM
I found a couple of bugs.. Firstly, Farin's axe throw...well...doesn't thow any axes. He does Eomer's spearthrow anim and that's it.
Rohan isn't finished yet...
Another bug that I found is that the farms start at level two.
The outside farms does always start at Level 2
Also, the rhun calvary's crush is way too strong. It auto kills almost every unit except the elites and heroes.
True.
And Eldaravir is pretty weak -.- 2000 for a hero that has 900 hp and 30 damage?? Anyways, I just changed his values so that's no longer a problem for me but you should consider buffing him up a bit He IS my favourite hero after all
I've also mentioned that.
Anyway, give Lauri some time to finish the mod, then we can discuss every bug, can't we?
#80
Posted 23 December 2008 - 07:09 PM
Gives me something to fix And it's easier to balance the mod if other's give their opinions (like super-crushing)
Oh, and did you mean the outside farms? They are suppose to be level 2 right away, but maybe you meant the castle\camp farms?
And I've already considered to do something about Eldaravir, but he still won't be the best hero
The 4th Age version 0.8 has been released: Link
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