Jump to content


Photo

DataRun Project


  • Please log in to reply
221 replies to this topic

#81 zenarion

zenarion
  • Members
  • 5 posts

Posted 24 August 2008 - 09:55 AM

God damnit.. sorry Luke. I got crazy with environments there. Will try fixing the stuff suitable for Live-Action. Expect the Live-Action storyboard made the coming weekend.

#82 Guest_AmberZ_*

Guest_AmberZ_*
  • Guests

Posted 25 August 2008 - 03:17 AM

AmberZ posting as guest here:

Don't worry about what you draw for LA. We've in fact already modified our plans to suit the initial sketch - as we feel it more suitably befits the purpose than our previous intentions.

#83 zenarion

zenarion
  • Members
  • 5 posts

Posted 26 August 2008 - 06:02 PM

more images:
Posted Image
Posted Image
Posted Image
Posted Image

Edited by zenarion, 26 August 2008 - 06:28 PM.


#84 Darknet

Darknet
  • Members
  • 75 posts

Posted 27 August 2008 - 03:19 PM

Nice that look sweet. ^^)>

---

Need more a bit to have better layout.

---

Sorry here a quick version been little busy with coding.

Posted Image

---------------------

Posted Image

Edited by Darknet, 30 August 2008 - 04:59 PM.

JP - Darknet

#85 rdmlegend

rdmlegend
  • Members
  • 6 posts

Posted 30 August 2008 - 07:52 PM

Is that initial picture in like a Lab or a warehouse or where is that at? the speed paints are a little unclear, although I really do like the first and last one. If you can fill me in on those two I'll get to working on something.

#86 Darknet

Darknet
  • Members
  • 75 posts

Posted 30 August 2008 - 08:55 PM

Well I need some idea about the frame build about monitor looks like.

more images:
Posted Image


Need some objects that will be in the game that i could model it into the game. Just think of any objects that would help work on the map flow.
JP - Darknet

#87 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 01 September 2008 - 12:30 PM

@James

The first image is from the Live Action sequences too - this part will be filmed. It's essentially the bridge of a space craft that won't be shown other than in live action. Have you got a copy of the storyboard document? It's attached to this thread a short bit back - it may help you understand what the sketches are of.

@John

It's looking pretty good. Try and make sure to mesh up the nicer details too - things like the masses of cables are a very strong visual, and shouldn't be missed out.

@Aleks, do you think you'll get time to do some more specific concept pieces to help out John and James? Also, stop drawing if you get to the temple section - I want to give that a last minute minor rearrangement before filming, as I'm not really satisfied with the way the ending pans out at present, I'd like to make it more subtle and mature it a little.



I'm meeting Dave this afternoon to get the live action stuff finally sorted. I really want to film within the next week or so, so I'll be out for the count with script writing duties and set / prop construction. Is there anything specific that is required of the programming?

Has anyone heard from Erwan or Chasarsis recently?

Edited by ambershee, 01 September 2008 - 01:20 PM.


#88 rdmlegend

rdmlegend
  • Members
  • 6 posts

Posted 01 September 2008 - 06:09 PM

I don't think I'm going to be of any help with this mod it seems the I maybe don't understand how some of the things are set up, a few of the sites and folders are really confusing and difficult to work with and I don't fee like I'm going to be able to deliver anything with out better guidance. So I'm just going to step down. I wish you guys the best.

-James

#89 Chasarsis

Chasarsis
  • Members
  • 21 posts
  • Location:Georgia

Posted 01 September 2008 - 10:37 PM

I'm around, but its coming up to finals time and I'm getting swamped. I should be back on top of things around the end of next week though, so expect stuff from me around then.

#90 Darknet

Darknet
  • Members
  • 75 posts

Posted 02 September 2008 - 12:39 AM

Any ideas would be fine if you can't think of any thing. rdmlegend. You can take your time.

Chasarsis. that fine.
JP - Darknet

#91 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 02 September 2008 - 01:21 PM

I don't think I'm going to be of any help with this mod it seems the I maybe don't understand how some of the things are set up, a few of the sites and folders are really confusing and difficult to work with and I don't fee like I'm going to be able to deliver anything with out better guidance. So I'm just going to step down. I wish you guys the best.

-James


Hi James,

We can help you get set up quite easily - what part are you having difficulty with? Is it the setting up of the code and assets, using subversion, or is it setting up your 3d editor? If you're really stuck, fire me off an e-mail and I'll make sure we can meet online to sort you out with any troubles you're having.

I'm around, but its coming up to finals time and I'm getting swamped. I should be back on top of things around the end of next week though, so expect stuff from me around then.


I hear that - finals are always a drag. I'd like to see something in-game as soon as possible. I want to push out the Prologue within the next five to six weeks, and I'd like to do some quick teasers with the character model in that time.

#92 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 02 September 2008 - 01:21 PM

I don't think I'm going to be of any help with this mod it seems the I maybe don't understand how some of the things are set up, a few of the sites and folders are really confusing and difficult to work with and I don't fee like I'm going to be able to deliver anything with out better guidance. So I'm just going to step down. I wish you guys the best.

-James


Hi James,

We can help you get set up quite easily - what part are you having difficulty with? Is it the setting up of the code and assets, using subversion, or is it setting up your 3d editor? If you're really stuck, fire me off an e-mail and I'll make sure we can meet online to sort you out with any troubles you're having.

I'm around, but its coming up to finals time and I'm getting swamped. I should be back on top of things around the end of next week though, so expect stuff from me around then.


I hear that - finals are always a drag. I'd like to see something in-game as soon as possible. I want to push out the Prologue within the next five to six weeks, and I'd like to do some quick teasers with the character model in that time.

#93 Darknet

Darknet
  • Members
  • 75 posts

Posted 02 September 2008 - 06:07 PM

Here some of my objects.

It been update a bit.
Posted Image
JP - Darknet

#94 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 06 September 2008 - 01:02 PM

Final version of the scripts - with updated design documentation to follow within the next few of days.

Not many changes from the storyboards - mostly the changes are towards the end; a little readjustment of events. Hopefully the open-office formatting won't make it difficult for you to read.

#95 Darknet

Darknet
  • Members
  • 75 posts

Posted 08 September 2008 - 04:45 PM

Here another update.

I adjust the size of the platform. Added cable under the platform.

Posted Image

-------------------
-update-
Posted Image
Working and testing out the layout a bit.

Edited by Darknet, 09 September 2008 - 08:08 PM.

JP - Darknet

#96 Darknet

Darknet
  • Members
  • 75 posts

Posted 11 September 2008 - 06:03 PM

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Here some update I made some basic layout in the map. What you guys think? This just a test out the layout and what might look like in the cyberspace. i keep changing the layout a bit when I have some more ideas in the game.

Note this a different map.

Edited by Darknet, 11 September 2008 - 06:15 PM.

JP - Darknet

#97 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 11 September 2008 - 09:07 PM

That looks like it could be really pretty sharp - good work!

#98 zenarion

zenarion
  • Members
  • 5 posts

Posted 13 September 2008 - 11:55 AM

Luke: I will try to, but my schedule is getting filled up very quickly.
What will you be needing specific concepts of?

#99 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 14 September 2008 - 04:11 PM

Well, you'll be best off asking those that need concepts. I'm not sure James is going to be joining us after all, but I'm sure we'll have someone soon who'll want some kind of assistance.

#100 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 14 September 2008 - 05:16 PM

I could have sworn these were added days ago.

Full scripts for DataRun;
Attached File  dr_script.doc   184.5KB   98 downloads




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users