DataRun Project
#81
Posted 24 August 2008 - 09:55 AM
#82 Guest_AmberZ_*
Posted 25 August 2008 - 03:17 AM
Don't worry about what you draw for LA. We've in fact already modified our plans to suit the initial sketch - as we feel it more suitably befits the purpose than our previous intentions.
#83
Posted 26 August 2008 - 06:02 PM
Edited by zenarion, 26 August 2008 - 06:28 PM.
#85
Posted 30 August 2008 - 07:52 PM
#86
Posted 30 August 2008 - 08:55 PM
more images:
Need some objects that will be in the game that i could model it into the game. Just think of any objects that would help work on the map flow.
#87
Posted 01 September 2008 - 12:30 PM
The first image is from the Live Action sequences too - this part will be filmed. It's essentially the bridge of a space craft that won't be shown other than in live action. Have you got a copy of the storyboard document? It's attached to this thread a short bit back - it may help you understand what the sketches are of.
@John
It's looking pretty good. Try and make sure to mesh up the nicer details too - things like the masses of cables are a very strong visual, and shouldn't be missed out.
@Aleks, do you think you'll get time to do some more specific concept pieces to help out John and James? Also, stop drawing if you get to the temple section - I want to give that a last minute minor rearrangement before filming, as I'm not really satisfied with the way the ending pans out at present, I'd like to make it more subtle and mature it a little.
I'm meeting Dave this afternoon to get the live action stuff finally sorted. I really want to film within the next week or so, so I'll be out for the count with script writing duties and set / prop construction. Is there anything specific that is required of the programming?
Has anyone heard from Erwan or Chasarsis recently?
Edited by ambershee, 01 September 2008 - 01:20 PM.
#88
Posted 01 September 2008 - 06:09 PM
-James
#89
Posted 01 September 2008 - 10:37 PM
#90
Posted 02 September 2008 - 12:39 AM
Chasarsis. that fine.
#91
Posted 02 September 2008 - 01:21 PM
I don't think I'm going to be of any help with this mod it seems the I maybe don't understand how some of the things are set up, a few of the sites and folders are really confusing and difficult to work with and I don't fee like I'm going to be able to deliver anything with out better guidance. So I'm just going to step down. I wish you guys the best.
-James
Hi James,
We can help you get set up quite easily - what part are you having difficulty with? Is it the setting up of the code and assets, using subversion, or is it setting up your 3d editor? If you're really stuck, fire me off an e-mail and I'll make sure we can meet online to sort you out with any troubles you're having.
I'm around, but its coming up to finals time and I'm getting swamped. I should be back on top of things around the end of next week though, so expect stuff from me around then.
I hear that - finals are always a drag. I'd like to see something in-game as soon as possible. I want to push out the Prologue within the next five to six weeks, and I'd like to do some quick teasers with the character model in that time.
#92
Posted 02 September 2008 - 01:21 PM
I don't think I'm going to be of any help with this mod it seems the I maybe don't understand how some of the things are set up, a few of the sites and folders are really confusing and difficult to work with and I don't fee like I'm going to be able to deliver anything with out better guidance. So I'm just going to step down. I wish you guys the best.
-James
Hi James,
We can help you get set up quite easily - what part are you having difficulty with? Is it the setting up of the code and assets, using subversion, or is it setting up your 3d editor? If you're really stuck, fire me off an e-mail and I'll make sure we can meet online to sort you out with any troubles you're having.
I'm around, but its coming up to finals time and I'm getting swamped. I should be back on top of things around the end of next week though, so expect stuff from me around then.
I hear that - finals are always a drag. I'd like to see something in-game as soon as possible. I want to push out the Prologue within the next five to six weeks, and I'd like to do some quick teasers with the character model in that time.
#94
Posted 06 September 2008 - 01:02 PM
Not many changes from the storyboards - mostly the changes are towards the end; a little readjustment of events. Hopefully the open-office formatting won't make it difficult for you to read.
#96
Posted 11 September 2008 - 06:03 PM
Here some update I made some basic layout in the map. What you guys think? This just a test out the layout and what might look like in the cyberspace. i keep changing the layout a bit when I have some more ideas in the game.
Note this a different map.
Edited by Darknet, 11 September 2008 - 06:15 PM.
#97
Posted 11 September 2008 - 09:07 PM
#98
Posted 13 September 2008 - 11:55 AM
What will you be needing specific concepts of?
#99
Posted 14 September 2008 - 04:11 PM
#100
Posted 14 September 2008 - 05:16 PM
Full scripts for DataRun;
dr_script.doc 184.5KB 98 downloads
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users