Ring Hero Powers
#41
Posted 14 May 2008 - 08:51 PM
@Shikari-thanks for explaining it. I thought I made it clear enough by saying all I wanted was the mega powers so I can make them. Apparently, I wasn't clear enough.
@Allathar-He suggested a range of powers, so it gives me a wide choice to choose from. As it goes a lot of those powers would work great, even for instance if I change them a bit or add the to a different hero. Might give Arwen the water type one instead.
I'm asking for ideas, so if you can't provide me with ideas that I need it might be best not posting.
For 100% clarity. I am the FX coder, sure I can do leaderships and other coding but for this i'm working on special abilities and the FX side. All the ideas I want, are to do with the special abilties, your views and thoughts are fine, but maybe keep it to this topic: Ring Heroes.
This isn't the topic for debating the system, its for me to be able to make the special abilities. Please tell me, along with Shikari's post this is totally clear now?
#42
Posted 14 May 2008 - 08:56 PM
Some Rohan hero powers:
Theoden: Super trample, units who are trampled that crash into other units squash them, too. No slowdown.
Radagast: Vine whip apears in his hand and snaps it in different directions, and wherever he snaps it small shockwaves appear (like mini word of powers).
Eomer: Improved spear throw where Eomer can shoot a spear at any kind of unit, destroying the whole battalion. Slow cooldown (15 secs).
Not very good, maybe. But at least I tried.
Sons of Gondor! Of Rohan! My brothers. I see in your eyes the same fear that would take the heart of me!
A day may come when the courage of men fails; when we forsake our friends and break all bonds of fellowship; but it is not this day. An hour of wars and shattered shields when the age of men comes crashing down; but it is not this day! This day we fight!
By all that you hold dear, on this good earth; I bid you stand! Men of the West!
-Aragorn, at the Black Gate T.A. 3019.
#43
Posted 14 May 2008 - 09:12 PM
going to kinda contradict myself here but anyway:
Aragorn: power of the dead -> a big wave of the dead army will come from aragorn(maybe go to all directions) and kill all units in their way. Then they would all vanish. (like word of power, but then with army of the dead)
Glorfindel -> Shadow-world lordship -> a bright white flash eminates from glorfindel, extremly damaging everyone in his vicinity(like word of power)
Haldir -> Vicious arrow -> flaming arrow shot with extreme speed, wich explodes likeword of power on impact.
like this 8-)
#44
Posted 14 May 2008 - 10:03 PM
#45
Posted 14 May 2008 - 11:53 PM
That being said, I still think that these two powers could be used from my previous post:
Subvert--Gloin sets down his axe and switches it to a pickaxe. Miners arise from holes in the ground. The ground becomes full of mine entrances and scaffolding can be seen beneath. These summoned miners do little damage to units but have seige damage equivalent to a Demolisher on aggresive stance. Gloin also wields a pickaxe (like the miners) for the duration, so he loses use of his axe for a while.
This is a 'zomg i killed ur BASE' power, not an army killer, but still could be in this section.
Gimli: Glittering Caves--Stalactites fall from the sky, dealing high damage to units and buildings alike.
In addition, I would like to suggest the following:
Cirdan: (nameless)--Ulmo comes to the aid of the Shipwright. As a Valar, he has devastating water-based power. Ulmo should not be in a humanoid form--perhaps a vicious hailstorm or a tsunami.
#46
Posted 15 May 2008 - 12:02 AM
If all Rob needed was leadership fx he would have done them himself. I'm not going to spend time adding a basic leadership. I'm not making the whole of the heroes, im making a few powers for each and letting Rob finish the rest. If you don't like what i'm doing, speak to Rob and he can find someone to replace me.
@Shikari-thanks for explaining it. I thought I made it clear enough by saying all I wanted was the mega powers so I can make them. Apparently, I wasn't clear enough.
@Allathar-He suggested a range of powers, so it gives me a wide choice to choose from. As it goes a lot of those powers would work great, even for instance if I change them a bit or add the to a different hero. Might give Arwen the water type one instead.
I'm asking for ideas, so if you can't provide me with ideas that I need it might be best not posting.
For 100% clarity. I am the FX coder, sure I can do leaderships and other coding but for this i'm working on special abilities and the FX side. All the ideas I want, are to do with the special abilties, your views and thoughts are fine, but maybe keep it to this topic: Ring Heroes.
This isn't the topic for debating the system, its for me to be able to make the special abilities. Please tell me, along with Shikari's post this is totally clear now?
Alright, but you should've made this clear earlier :/ it sounded as if you didn't want there to be any buff-based powers at all.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#47
Posted 15 May 2008 - 12:16 AM
While I'm open to a wide variety of devastating powers, I think a larger range of powers is also more suiting, with powers outside of the AoE Damage powers. While a 200% attack bonus leadership has a benefit, would it outweigh giving the ring to gandalf?
So what other powers can their be?
- Maybe some should gain powers to control other heroes with rings? Take control of enemy nazguls, Elrond, Galadriel, Gandalf, and maybe Arnor's Cirdan if I remember correctly? "Bend to my will" Saruman.
- Maybe giant AoE healing over time, which when corrupted turns into a DoT when corrupted.
- Maybe map wide glorious charge for Theoden.
- any summon units?
- any summon structures?
- passive leadership effects/debuffs
- Large area unresistable meta damage, knock everyone to the floor or stun
- Cause weather change/remove all leadership on the map for enemies
The realm of possibilities with the powers is wide open and please each one does not need to be a variation of WoP. One thing about Ring Powers is that they CAN be over the top, but that does not mean that all SHOULD be.
I've asked Grizzlez and others for help on the coding, as all of these powers regardless of type can be modular based. I really needed help to get all of these done (from FX to behaviors, etc.) as I just don't have the time to do everything in the mod. And thank you to Grizzlez, {IP}Lascar, & Beserkidiot for helping out.
So what can we come up with
Robert J.
Edited by robnkarla, 15 May 2008 - 12:20 AM.
#48
Posted 15 May 2008 - 12:45 AM
#50
Posted 15 May 2008 - 01:15 AM
Glorfindel
-Revealed in Wrath. Freakin' huge pillars of white light extends from each of his limbs and head, and a bolt of white fire runs up and down the length of his sword. His attack rate, damage output, Area of Effect, and attack range all quadriple. Each unit he kills has a small flash of light leap up from their bodies.
-Retribution of the Valar. An eagle-shaped burst of lightning launches from Glorfindel's body (ideally, his outstretched left hand) and, flaming, slams into an area, setting it on fire and pretty much killing anything inside it's radius. Oh, triggers a MASSIVE explosion tinged with lightning bolts and spires of white flame erupting from its centre.
That good?
Cheers,
-mike
#51
Posted 15 May 2008 - 03:08 AM
#52
Posted 15 May 2008 - 10:50 AM
Saruman -> Power of the Voice -> Converting everyone in a BIG radius to your side permanently, including heroes.
-> Thunder -> a big thundercloud will appear, then thunderbolts will crash in to the ground killing everyone who is hit by it.
Radagast -> The horde -> a horde of various animals will appear wich will stampede trough enemy ranks, killing everyone in their path.
-> Vinewhip -> large vines will sprout out of the ground, slamming on it afterwards killing people(alot like the watcher)
Elrond -> Wind-blast -> a large blast of wind will throw everyone away for a big distance(something like wizardsblast but then not limited to just before Elrond, but in a big area.
Galadriel -> Flooding -> a large area will become ''flooded'', killing units and damiging structures.
-> Time-control -> Enemy units in a large radius will stand motionless for a long time.
Legolas-> Destructive archer -> Arrows will fly out in all directions killing multiple people at once(maybe by flying trough them)
#54
Posted 15 May 2008 - 02:28 PM
@Myster, I actually had the same idea of the Flame Of Udun except for Saruman called Fires Of Isen. Maybe I could have a forest spawn, highly flammable, that sets alight with fire from the ground? Nt totally sure, might just have fire rise up.
Ive got an idea for a hero, where lava/fire rises up and fire runs down outwards in all directions, it instantly burns the weaker enemies and severely damages/kills heroes-depending on their health and armor, was thinking of Fires of Mount Doom and try to make it like a lava explosion-so maybe for Sauron?
Edited by Grizzlez, 15 May 2008 - 02:28 PM.
#55
Posted 15 May 2008 - 02:28 PM
Isn't that what he shout at the balrog? and before that is said something as Towerguard said.
Gandalf's name for the Balrog that dwelt in the depths of Moria, that he faced on the Bridge of Khazad-dûm, and ultimately defeated. 'Flame' is a reference to its nature as a fire-demon, while 'Udûn' was the name of Morgoth's oldest and greatest fortress in the north of the World, more commonly called Utumno, and the Balrog's ancient home
-Encyclopedia of Arda
I like the idea of Flame of Udun. Will he get a bubble shield when he claims the ring? I think not.
About the Lava Explosion, I think that would be cool, but I think we should wait for the other ideas to come.
Edited by xno The Black, 15 May 2008 - 02:43 PM.
Everything is fortunated and many paths have been given.
To Choose or To be Chosen, you decide - Fëanáro Nénmacil
I'm currently looking for my BEST friend. We haven't contacted each other since I was a little boy.
#56
Posted 15 May 2008 - 02:52 PM
#58
Posted 15 May 2008 - 05:03 PM
I'm tempted to look into a timer on when the ring will "drop", randomly between like 2-5 minutes into the game or maybe longer. With the strength for the good side to use it, I don't want it to be found and used in the first minute or 2 (Men - Ivory tower & Faramir/Damrod and you have the ring in the first 3 minutes on a 4000 game.) This will be an area to balance it somewhat. Though I now have to look at making the eye of sauron a purchasable upgrade that can "upgrade" to Sauron a little quicker than current.
And also, there is as much use in getting the ring to keep your enemy from finding it. (Remember there are no announcements when the ring is found, dropped, etc. So you don't know if/when your enemy has the ring until you see it.
Robert J.
p.s. similar to CaH, this is an option that you can turn off and on. Right now I rarely will play a game with ring heroes turned on unless it's a comp stomp. All of this is supposed to turn this ring functionality into something that we can all enjoy while being a little closer to the lore so we are not all resurrecting different dead heroes for each faction.
Edited by robnkarla, 15 May 2008 - 05:04 PM.
#59
Posted 15 May 2008 - 06:02 PM
By the way, Rob I think all heroes should have an invilisbilty power where they can go invisible and run around but cant attack-but maybe have the Nazgul somehow able to see them anywhere on map-like a hero with the ring currently they would automatically know where the ring is when worn and would go to try to get it-like a small vision around the hero.
#60
Posted 15 May 2008 - 06:41 PM
I.e. if you have a Nazgul, you'll see the ring icon on the mini-map if it's dropped - which kinda 'draws' Nazgul to the ring
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users