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Ring Hero Powers


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#81 dojob

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Posted 20 May 2008 - 12:40 AM

My Sauron ideas:

-Necromancy: Something along the lines of that sorcerers' power that turns people to wights when they die, except as a leadership; any1 who dies near him becomes a wight for you.

-Return to Darkness: A radius-based power; Sauron becomes kinda redish, and a dark, swirling cloud appears around him and the cloud expands to a very wide radius, doing low but nearly constant damage to all enemies that get caught in the cloud and significantly debuffing them.

-Lord of the Rings/Bind Them: All heroes in the targeted area are crippled, take good damage, and have their power timers recharged.

-[something like the mouth-of-sauron's evil eye, but better]

-Corruption of the ring: Enemy units want to run TOWARDS Sauron, get a damage increase (since they're crazy and angry), but severly lose armor and controllability. That would be very nice right before dropping a "return to darkness" on them.

-Dark Sorcery: Random green lights (that look morgul-like) and pillars of fire shoot up from the ground at a targeted area, each doing ok damage (assuming that there's lots of little beams/fires).
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And please add Bear-mans


#82 Puppeteer

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Posted 20 May 2008 - 11:02 AM

Puppet maybe you would want to help out with this as well-I know you know how to do it, and I can help you with what you need if you get stuck-besides theres no real limits with coding compared to map.ini.

really?... sure I could help once battleforarnor is finished, as long as it's not too hard or elaborate :p that stuff is best left for you

#83 Grizzlez

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Posted 20 May 2008 - 12:25 PM

The best way to do new powers-is to basically use old ones and edit their names to make a new upgrade, behavoirs etc. Thats the way the vanilla game is done.
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#84 tomy

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Posted 04 June 2008 - 03:03 AM

I have some ideas for Powers for Sauron (two of them were based in Dojob's post and slightly altered), using the verse of the Ring (wich seems appropiate)
Rule them: takes control of targeted non-hero units in selected area
Find them: allows player to see all enemy units and buildings for a limited time
Bring them: enemy units near Sauron run carelessly towards him
Bind them: enemy units near Sauron can't move or attack
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#85 Myrdin

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Posted 04 June 2008 - 05:31 PM

uhh tomy bette dont post here, right now the guys dont want anyone to post in this topic, soo they can keep their minds concentrated on what they want to do :shiftee:
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"who, in their arrogance, sought to wield our fire as their own."
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"Now they shall be consumed by the very flame they sought to control."
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#86 Grizzlez

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Posted 04 June 2008 - 05:35 PM

You can post your ideas, but as you can tell i've not done much recently, what with my last exam finishing today and now i'm working alnog side the campaign team doing the map.ini and possibly some scripting its a lot ot manage on top of other projects.
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#87 Elendil the High

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Posted 12 July 2008 - 04:39 PM

Hope i ain't too late with my ideas, i just discovered this topic.

Aragorn.

He's gonna be some kind of mixture between the High King and Ruthless Warrior.

Powers:
Dreadfull Lordship (nearby enemy units and heroes loses 40% damage, 40% armor and 80% attack and movement speed) Passive
King of the Reunited Kingdom (nearby allied units and heroes gains 200% damage, 100% armor, 100% fear resist and they earn experience three times as fast) passive
Wrath of Anduril (Powerfull melee attack, causing very large AoE and knockback, Tripple damage against heroes and monsters)
Power of the Palantir (Works the same as Word of Power, but it's a blue-silver shockwave insteed)
Fury of those long dead (Sends Oathbreakers in every direction, works like flood, double damage against buildings)

Boromir.

A simple but very strong warrior

Powers:
Might of the Shield (Boromir uses his shield to blast back his enemies, causing great damage; enemies who survive becomes stunned)
Horn of Gondor (Boromir blows in his great Horn, causing great damage for enemies close to him, enemies further away will becomes debuffed and stunned)
Gondorian Might (Targeted enemy hero becomes crippled, while Boromir strikes his sword against him several times, causing great damage; Boromir can't be used while this ability is active)
Hero of Gondor (Borormir temporarily gains 300% damage, 50% attack speed, 30% movement speed and becomes invulnerable, his attacks causes a large AoE and knockback)

Hope you can use it.
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#88 BMWteen

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Posted 12 July 2008 - 08:40 PM

Sauron-Summon Balrogs- Sauron summons sevral balrog with different abbilities depending on the balrog, like a firry balrog could have (of course fire powers). Or a shadow balrog,and ice ,and... idk stone?Anyway they would all have different powers depending on the balrog.

Saruman-Summon Dragons?or Signal Dragons? -same as balrogs, different dragons with different powers.

Edited by BMWteen, 13 July 2008 - 01:54 AM.


#89 Vithar-133

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Posted 14 July 2008 - 02:02 PM

I don't know about that....

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#90 Puppeteer

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Posted 14 July 2008 - 03:54 PM

Combine King of the Reunited Kingdom and Dreadful Lordship, to make some big buff & debuff. Players, once getting a ring hero, don't want to see their efforts repaid with de/buffs.
And not keen on those summons...

#91 BMWteen

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Posted 14 July 2008 - 11:11 PM

I don't know about that....

Well he said he wanted big. :D

#92 Fyro11

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Posted 15 July 2008 - 12:05 AM

Lol. I see you've taken it literally. I like your style, man. :D

There's only one type of Balrog though: and that's fire and shadow.
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#93 BMWteen

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Posted 15 July 2008 - 02:30 AM

There's only one type of Balrog though: and that's fire and shadow.


ya i geuss so o well, well maybe some dragons for Saruman [sense its a summon (25pp)] that could be cool ^_^

Edited by BMWteen, 15 July 2008 - 02:39 AM.


#94 shadowcreature

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Posted 15 July 2008 - 03:31 AM

I'd disagree on that one, it wouldn't go well with lore I don't think.

#95 BMWteen

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Posted 15 July 2008 - 04:06 AM

okeydokey well just trying ^_^

#96 Hasfusel

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Posted 07 September 2008 - 02:58 PM

Hey, I had some ideas for this in the Suggestions topic. Go have a look, they're on page 32.

#97 Morgulshade

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Posted 24 February 2009 - 05:25 PM

I must say its not cool to have ring powers for ALL the heroes. Maybe it should be for one per race. It would also be cooler if the Ring Heros were the ones that wanted the ring (saruman for isen, sauron for mordor) and the ones who were offered it by frodo (galadriel, gandalf, elrond maybe...I dont remember now)
Making devastating skills for ALL heroes would be a waste of time. I dont imagine Legolas wearing the ring, or Hama, Gimli, Eomer... :S sorry but I dont think it fits.

Gandalf should have the storm u mentioned, he used lightining and it fits.
Saruman should have the power that is like a meteor fire....the one that sauron has, yes you know which one lol...Well he should have that with a MUCH bigger area effect! :twisted: That mixed with some earthquakes for buildings, he controled weather so it would be suitable.
Sauron shouldnt be changed much. I think he shouldnt die while wielding the ring because he was the only one master of the ring.
Galadriel maybe should have lots of powers used to destroy enemies troops (like gandalfs normal powers, but much better)
For the dwarves I dunno...Gimli was quite obsessed with the White Lady, I think that MAYBE if he got the ring he would have gave it to her....Galadriel again? lol
Rohan's hero should be radagast, but dunno, he seemed quite uncorruptable in the books...

Well those are my thoughts...What about urs?

#98 Scythiak

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Posted 24 February 2009 - 05:42 PM

hmmm this have potential but what weather have to do with earthquake ? I would rather prefer something like spies everywere like when you activate the power it gave you the ability to see the entire map for a very long time.

#99 Morgulshade

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Posted 24 February 2009 - 06:01 PM

yeah definitly...Saruman alwasy wanted to know what happened in the world...the spies is great, but rmember grizzle wants massive destruction....So maybe you can see the whole map (add some crows randomly in the map) and saruman can use a rain of fireballs to anihilate enemie's armies and buildings....Hey, that IS cool actually :twisted:

#100 Vithar-133

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Posted 24 February 2009 - 10:07 PM

Actually, I think an Avalanche styled power wouldn't be off for Ring-hero Saruman, mainly referncing the scene when Saruman calls down an avalanche upon the Fellowship in the Caradhras.


By the by, earthquakes aren't a for of weather, they are caused (usually) by shifting plates grating against each other. Although, it is possible for large explosions and volcanic eruptions to cause noticeable earthquakes.

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